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HL_PRIM void HL_NAME(gl_bind_framebuffer)( int target, vdynamic *f ) {
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HL_PRIM void HL_NAME(gl_bind_framebuffer)( int target, vdynamic *f ) {
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HL_PRIM void HL_NAME(gl_framebuffer_texture2d)( int target, int attach, int texTarget, vdynamic *t, int level ) {
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HL_PRIM void HL_NAME(gl_framebuffer_texture2d)( int target, int attach, int texTarget, vdynamic *t, int level ) {
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