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@@ -343,6 +343,11 @@ HL_PRIM void HL_NAME(gl_delete_framebuffer)( vdynamic *f ) {
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glDeleteFramebuffers(1, &ff);
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}
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+HL_PRIM void HL_NAME(gl_read_pixels)( int x, int y, int width, int height, int format, int type, vbyte *data ) {
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+ GLOG("%d,%d,%d,%d,%d,%d,%X",x,y,width,height,format,type,(int)(int_val)data);
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+ glReadPixels(x, y, width, height, format, type, data);
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+}
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+
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// renderbuffer
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HL_PRIM vdynamic *HL_NAME(gl_create_renderbuffer)() {
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@@ -503,6 +508,7 @@ DEFINE_PRIM(_NULL(_I32),gl_create_framebuffer,_NO_ARG);
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DEFINE_PRIM(_VOID,gl_bind_framebuffer,_I32 _NULL(_I32));
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DEFINE_PRIM(_VOID,gl_framebuffer_texture2d,_I32 _I32 _I32 _NULL(_I32) _I32);
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DEFINE_PRIM(_VOID,gl_delete_framebuffer,_NULL(_I32));
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+DEFINE_PRIM(_VOID,gl_read_pixels,_I32 _I32 _I32 _I32 _I32 _I32 _BYTES);
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DEFINE_PRIM(_NULL(_I32),gl_create_renderbuffer,_NO_ARG);
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DEFINE_PRIM(_VOID,gl_bind_renderbuffer,_I32 _NULL(_I32));
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DEFINE_PRIM(_VOID,gl_renderbuffer_storage,_I32 _I32 _I32 _I32);
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