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@@ -162,6 +162,10 @@ HL_PRIM void HL_NAME(gl_color_mask)( bool r, bool g, bool b, bool a ) {
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glColorMask(r, g, b, a);
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}
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+HL_PRIM void HL_NAME(gl_color_maski)( int i, bool r, bool g, bool b, bool a ) {
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+ glColorMaski(i, r, g, b, a);
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+}
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+
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HL_PRIM void HL_NAME(gl_stencil_mask_separate)(int face, int mask) {
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glStencilMaskSeparate(face, mask);
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}
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@@ -664,6 +668,7 @@ DEFINE_PRIM(_VOID,gl_blend_equation_separate,_I32 _I32);
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DEFINE_PRIM(_VOID,gl_depth_mask,_BOOL);
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DEFINE_PRIM(_VOID,gl_depth_func,_I32);
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DEFINE_PRIM(_VOID,gl_color_mask,_BOOL _BOOL _BOOL _BOOL);
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+DEFINE_PRIM(_VOID,gl_color_maski,_I32 _BOOL _BOOL _BOOL _BOOL);
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DEFINE_PRIM(_VOID,gl_stencil_mask_separate,_I32 _I32);
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DEFINE_PRIM(_VOID,gl_stencil_func_separate,_I32 _I32 _I32 _I32);
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DEFINE_PRIM(_VOID,gl_stencil_op_separate,_I32 _I32 _I32 _I32);
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