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@@ -1,3 +1,4 @@
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+#ifndef __APPLE__
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GL_IMPORT(glCreateProgram, CREATEPROGRAM);
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GL_IMPORT(glLinkProgram, LINKPROGRAM);
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GL_IMPORT(glAttachShader, ATTACHSHADER);
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@@ -35,6 +36,7 @@ GL_IMPORT(glUniform4fv, UNIFORM4FV);
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GL_IMPORT(glGetShaderiv, GETSHADERIV);
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GL_IMPORT(glGetProgramiv, GETPROGRAMIV);
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GL_IMPORT(glVertexAttribPointer, VERTEXATTRIBPOINTER);
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+#endif
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#ifdef _WIN32
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GL_IMPORT(glBlendEquation, BLENDEQUATION);
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GL_IMPORT(glActiveTexture, ACTIVETEXTURE);
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