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- #define HL_NAME(n) mesa__##n
- #include <hl.h>
- #include <GL/osmesa.h>
- HL_PRIM void *HL_NAME(create_context)( int *attribs, OSMesaContext shared ) {
- OSMesaContext ctx = OSMesaCreateContextAttribs(attribs, shared);
- return ctx;
- }
- HL_PRIM void HL_NAME(destroy_context)( OSMesaContext ctx ) {
- OSMesaDestroyContext(ctx);
- }
- HL_PRIM bool HL_NAME(make_current)( OSMesaContext ctx, void *buffer, int type, int width, int height ) {
- return OSMesaMakeCurrent(ctx,buffer,type,width,height);
- }
- #define _CTX _ABSTRACT(mesa_ctx)
- DEFINE_PRIM(_CTX, create_context, _BYTES _CTX);
- DEFINE_PRIM(_VOID, destroy_context, _CTX);
- DEFINE_PRIM(_BOOL, make_current, _CTX _BYTES _I32 _I32 _I32);
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