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- #define HL_NAME(n) sdl_##n
- #include <hl.h>
- #include <locale.h>
- #if defined(_WIN32) || defined(__ANDROID__) || defined(HL_IOS) || defined(HL_TVOS)
- # include <SDL.h>
- # include <SDL_vulkan.h>
- # include <SDL_syswm.h>
- # define ALLOW_VULKAN
- #elif defined(HL_MAC)
- # include <SDL.h>
- #else
- # include <SDL2/SDL.h>
- #endif
- #if defined (HL_IOS) || defined(HL_TVOS)
- # include <OpenGLES/ES3/gl.h>
- # include <OpenGLES/ES3/glext.h>
- #endif
- #ifndef SDL_MAJOR_VERSION
- # error "SDL2 SDK not found in hl/include/sdl/"
- #endif
- typedef struct {
- int x;
- int y;
- int w;
- int h;
- int style;
- } wsave_pos;
- typedef enum {
- Quit,
- MouseMove,
- MouseLeave,
- MouseDown,
- MouseUp,
- MouseWheel,
- WindowState,
- KeyDown,
- KeyUp,
- TextInput,
- GControllerAdded = 100,
- GControllerRemoved,
- GControllerDown,
- GControllerUp,
- GControllerAxis,
- TouchDown = 200,
- TouchUp,
- TouchMove,
- JoystickAxisMotion = 300,
- JoystickBallMotion,
- JoystickHatMotion,
- JoystickButtonDown,
- JoystickButtonUp,
- JoystickAdded,
- JoystickRemoved,
- } event_type;
- typedef enum {
- Show,
- Hide,
- Expose,
- Move,
- Resize,
- Minimize,
- Maximize,
- Restore,
- Enter,
- Leave,
- Focus,
- Blur,
- Close
- } ws_change;
- typedef struct {
- hl_type *t;
- event_type type;
- int mouseX;
- int mouseY;
- int mouseXRel;
- int mouseYRel;
- int button;
- int wheelDelta;
- ws_change state;
- int keyCode;
- int scanCode;
- bool keyRepeat;
- int controller;
- int value;
- int fingerId;
- int joystick;
- } event_data;
- HL_PRIM bool HL_NAME(init_once)() {
- SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
- if( SDL_Init(SDL_INIT_EVERYTHING) != 0 ) {
- hl_error("SDL_Init failed: %s", hl_to_utf16(SDL_GetError()));
- return false;
- }
- setlocale(LC_ALL, "C");
- # ifdef _WIN32
- // Set the internal windows timer period to 1ms (will give accurate sleep for vsync)
- timeBeginPeriod(1);
- # endif
- // default GL parameters
- #ifdef HL_MOBILE
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
- #else
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
- #endif
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
- return true;
- }
- HL_PRIM void HL_NAME(gl_options)( int major, int minor, int depth, int stencil, int flags, int samples ) {
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, depth);
- SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, stencil);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, (flags&1));
- if( flags&2 )
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
- else if( flags&4 )
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
- else if( flags&8 )
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
- else
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0); // auto
- if (samples > 1) {
- SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
- SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, samples);
- }
- }
- HL_PRIM bool HL_NAME(hint_value)( vbyte* name, vbyte* value) {
- return SDL_SetHint((char*)name, (char*)value) == SDL_TRUE;
- }
- HL_PRIM bool HL_NAME(event_loop)( event_data *event ) {
- while (true) {
- SDL_Event e;
- if (SDL_PollEvent(&e) == 0) break;
- switch (e.type) {
- case SDL_QUIT:
- event->type = Quit;
- break;
- case SDL_MOUSEMOTION:
- event->type = MouseMove;
- event->mouseX = e.motion.x;
- event->mouseY = e.motion.y;
- event->mouseXRel = e.motion.xrel;
- event->mouseYRel = e.motion.yrel;
- break;
- case SDL_KEYDOWN:
- event->type = KeyDown;
- event->keyCode = e.key.keysym.sym;
- event->scanCode = e.key.keysym.scancode;
- event->keyRepeat = e.key.repeat != 0;
- break;
- case SDL_KEYUP:
- event->type = KeyUp;
- event->keyCode = e.key.keysym.sym;
- event->scanCode = e.key.keysym.scancode;
- break;
- case SDL_SYSWMEVENT:
- continue;
- case SDL_MOUSEBUTTONDOWN:
- event->type = MouseDown;
- event->button = e.button.button;
- event->mouseX = e.button.x;
- event->mouseY = e.motion.y;
- break;
- case SDL_MOUSEBUTTONUP:
- event->type = MouseUp;
- event->button = e.button.button;
- event->mouseX = e.button.x;
- event->mouseY = e.motion.y;
- break;
- case SDL_FINGERDOWN:
- event->type = TouchDown;
- event->mouseX = (int)(e.tfinger.x*10000);
- event->mouseY = (int)(e.tfinger.y*10000);
- event->fingerId = (int)e.tfinger.fingerId;
- break;
- case SDL_FINGERMOTION:
- event->type = TouchMove;
- event->mouseX = (int)(e.tfinger.x*10000);
- event->mouseY = (int)(e.tfinger.y*10000);
- event->fingerId = (int)e.tfinger.fingerId;
- break;
- case SDL_FINGERUP:
- event->type = TouchUp;
- event->mouseX = (int)(e.tfinger.x*10000);
- event->mouseY = (int)(e.tfinger.y*10000);
- event->fingerId = (int)e.tfinger.fingerId;
- break;
- case SDL_MOUSEWHEEL:
- event->type = MouseWheel;
- event->wheelDelta = e.wheel.y;
- # if SDL_VERSION_ATLEAST(2,0,4)
- if (e.wheel.direction == SDL_MOUSEWHEEL_FLIPPED) event->wheelDelta *= -1;
- # endif
- event->mouseX = e.wheel.x;
- event->mouseY = e.wheel.y;
- break;
- case SDL_WINDOWEVENT:
- event->type = WindowState;
- switch (e.window.event) {
- case SDL_WINDOWEVENT_SHOWN:
- event->state = Show;
- break;
- case SDL_WINDOWEVENT_HIDDEN:
- event->state = Hide;
- break;
- case SDL_WINDOWEVENT_EXPOSED:
- event->state = Expose;
- break;
- case SDL_WINDOWEVENT_MOVED:
- event->state = Move;
- break;
- case SDL_WINDOWEVENT_SIZE_CHANGED:
- event->state = Resize;
- break;
- case SDL_WINDOWEVENT_MINIMIZED:
- event->state = Minimize;
- break;
- case SDL_WINDOWEVENT_MAXIMIZED:
- event->state = Maximize;
- break;
- case SDL_WINDOWEVENT_RESTORED:
- event->state = Restore;
- break;
- case SDL_WINDOWEVENT_ENTER:
- event->state = Enter;
- break;
- case SDL_WINDOWEVENT_LEAVE:
- event->state = Leave;
- break;
- case SDL_WINDOWEVENT_FOCUS_GAINED:
- event->state = Focus;
- break;
- case SDL_WINDOWEVENT_FOCUS_LOST:
- event->state = Blur;
- break;
- case SDL_WINDOWEVENT_CLOSE:
- event->state = Close;
- break;
- default:
- //printf("Unknown window state code %d\\n", e.window.event);
- continue;
- }
- break;
- case SDL_TEXTEDITING:
- // skip
- continue;
- case SDL_TEXTINPUT:
- event->type = TextInput;
- event->keyCode = *(int*)e.text.text;
- event->keyCode &= e.text.text[0] ? e.text.text[1] ? e.text.text[2] ? e.text.text[3] ? 0xFFFFFFFF : 0xFFFFFF : 0xFFFF : 0xFF : 0;
- break;
- case SDL_CONTROLLERDEVICEADDED:
- event->type = GControllerAdded;
- event->controller = e.jdevice.which;
- break;
- case SDL_CONTROLLERDEVICEREMOVED:
- event->type = GControllerRemoved;
- event->controller = e.jdevice.which;
- break;
- case SDL_CONTROLLERBUTTONDOWN:
- event->type = GControllerDown;
- event->controller = e.cbutton.which;
- event->button = e.cbutton.button;
- break;
- case SDL_CONTROLLERBUTTONUP:
- event->type = GControllerUp;
- event->controller = e.cbutton.which;
- event->button = e.cbutton.button;
- break;
- case SDL_CONTROLLERAXISMOTION:
- event->type = GControllerAxis;
- event->controller = e.caxis.which;
- event->button = e.caxis.axis;
- event->value = e.caxis.value;
- break;
- case SDL_JOYAXISMOTION:
- event->type = JoystickAxisMotion;
- event->joystick = e.jaxis.which;
- event->button = e.jaxis.axis;
- event->value = e.jaxis.value;
- break;
- case SDL_JOYBALLMOTION:
- event->type = JoystickBallMotion;
- event->joystick = e.jball.which;
- event->button = e.jball.ball;
- event->mouseXRel = e.jball.xrel;
- event->mouseYRel = e.jball.yrel;
- break;
- case SDL_JOYHATMOTION:
- event->type = JoystickHatMotion;
- event->joystick = e.jhat.which;
- event->button = e.jhat.hat;
- event->value = e.jhat.value;
- break;
- case SDL_JOYBUTTONDOWN:
- event->type = JoystickButtonDown;
- event->joystick = e.jbutton.which;
- event->button = e.jbutton.button;
- break;
- case SDL_JOYBUTTONUP:
- event->type = JoystickButtonUp;
- event->joystick = e.jbutton.which;
- event->button = e.jbutton.button;
- break;
- case SDL_JOYDEVICEADDED:
- event->type = JoystickAdded;
- event->joystick = e.jdevice.which;
- break;
- case SDL_JOYDEVICEREMOVED:
- event->type = JoystickRemoved;
- event->joystick = e.jdevice.which;
- break;
- default:
- //printf("Unknown event type 0x%X\\n", e.type);
- continue;
- }
- return true;
- }
- return false;
- }
- HL_PRIM void HL_NAME(quit)() {
- SDL_Quit();
- # ifdef _WIN32
- timeEndPeriod(1);
- # endif
- }
- HL_PRIM void HL_NAME(delay)( int time ) {
- hl_blocking(true);
- SDL_Delay(time);
- hl_blocking(false);
- }
- HL_PRIM int HL_NAME(get_screen_width)() {
- SDL_DisplayMode e;
- SDL_GetCurrentDisplayMode(0, &e);
- return e.w;
- }
- HL_PRIM int HL_NAME(get_screen_height)() {
- SDL_DisplayMode e;
- SDL_GetCurrentDisplayMode(0, &e);
- return e.h;
- }
- HL_PRIM void HL_NAME(message_box)(vbyte *title, vbyte *text, bool error) {
- hl_blocking(true);
- SDL_ShowSimpleMessageBox(error ? SDL_MESSAGEBOX_ERROR : 0, (char*)title, (char*)text, NULL);
- hl_blocking(false);
- }
- HL_PRIM void HL_NAME(set_vsync)(bool v) {
- SDL_GL_SetSwapInterval(v ? 1 : 0);
- }
- HL_PRIM bool HL_NAME(detect_win32)() {
- # ifdef _WIN32
- return true;
- # else
- return false;
- # endif
- }
- HL_PRIM void HL_NAME(text_input)( bool enable ) {
- if( enable )
- SDL_StartTextInput();
- else
- SDL_StopTextInput();
- }
- HL_PRIM int HL_NAME(set_relative_mouse_mode)(bool enable) {
- return SDL_SetRelativeMouseMode(enable);
- }
- HL_PRIM const char *HL_NAME(detect_keyboard_layout)() {
- char q = SDL_GetKeyFromScancode(SDL_SCANCODE_Q);
- char w = SDL_GetKeyFromScancode(SDL_SCANCODE_W);
- char y = SDL_GetKeyFromScancode(SDL_SCANCODE_Y);
- if (q == 'q' && w == 'w' && y == 'y') return "qwerty";
- if (q == 'a' && w == 'z' && y == 'y') return "azerty";
- if (q == 'q' && w == 'w' && y == 'z') return "qwertz";
- if (q == 'q' && w == 'z' && y == 'y') return "qzerty";
- return "unknown";
- }
- DEFINE_PRIM(_BOOL, init_once, _NO_ARG);
- DEFINE_PRIM(_VOID, gl_options, _I32 _I32 _I32 _I32 _I32 _I32);
- DEFINE_PRIM(_BOOL, event_loop, _DYN );
- DEFINE_PRIM(_VOID, quit, _NO_ARG);
- DEFINE_PRIM(_VOID, delay, _I32);
- DEFINE_PRIM(_I32, get_screen_width, _NO_ARG);
- DEFINE_PRIM(_I32, get_screen_height, _NO_ARG);
- DEFINE_PRIM(_VOID, message_box, _BYTES _BYTES _BOOL);
- DEFINE_PRIM(_VOID, set_vsync, _BOOL);
- DEFINE_PRIM(_BOOL, detect_win32, _NO_ARG);
- DEFINE_PRIM(_VOID, text_input, _BOOL);
- DEFINE_PRIM(_I32, set_relative_mouse_mode, _BOOL);
- DEFINE_PRIM(_BYTES, detect_keyboard_layout, _NO_ARG);
- DEFINE_PRIM(_BOOL, hint_value, _BYTES _BYTES);
- // Window
- HL_PRIM SDL_Window *HL_NAME(win_create_ex)(int x, int y, int width, int height, int sdlFlags) {
- SDL_Window *w;
- // force window to match device resolution on mobile
- if( !(sdlFlags & SDL_WINDOW_VULKAN) )
- sdlFlags |= SDL_WINDOW_OPENGL;
- #ifdef HL_MOBILE
- SDL_DisplayMode displayMode;
- SDL_GetDesktopDisplayMode(0, &displayMode);
- w = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_BORDERLESS | sdlFlags);
- #else
- w = SDL_CreateWindow("", x, y, width, height, sdlFlags);
- #endif
- # ifdef HL_WIN
- // force window to show even if the debugger force process windows to be hidden
- if( (SDL_GetWindowFlags(w) & SDL_WINDOW_INPUT_FOCUS) == 0 ) {
- SDL_HideWindow(w);
- SDL_ShowWindow(w);
- }
- # endif
- return w;
- }
- HL_PRIM SDL_Window *HL_NAME(win_create)(int width, int height) {
- return HL_NAME(win_create_ex)(SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
- }
- HL_PRIM SDL_GLContext HL_NAME(win_get_glcontext)(SDL_Window *win) {
- return SDL_GL_CreateContext(win);
- }
- #ifdef ALLOW_VULKAN
- extern VkInstance vk_get_instance(void);
- HL_PRIM void *HL_NAME(win_get_vulkan)( SDL_Window *win ) {
- VkInstance inst = vk_get_instance();
- VkSurfaceKHR surface = NULL;
- if( !SDL_Vulkan_CreateSurface(win, inst, &surface) )
- return NULL;
- return surface;
- }
- #else
- HL_PRIM void *HL_NAME(win_get_vulkan)( SDL_Window *win ) {
- return NULL;
- }
- #endif
- HL_PRIM bool HL_NAME(win_set_fullscreen)(SDL_Window *win, int mode) {
- # ifdef HL_WIN
- wsave_pos *save = SDL_GetWindowData(win,"save");
- SDL_SysWMinfo info;
- HWND wnd;
- SDL_VERSION(&info.version);
- SDL_GetWindowWMInfo(win,&info);
- wnd = info.info.win.window;
- if( save && mode != 2 ) {
- // exit borderless
- SetWindowLong(wnd,GWL_STYLE,save->style);
- SetWindowPos(wnd,NULL,save->x,save->y,save->w,save->h,0);
- SDL_SetWindowSize(win, save->w, save->h);
- free(save);
- SDL_SetWindowData(win,"save",NULL);
- save = NULL;
- }
- # endif
- switch( mode ) {
- case 0: // WINDOWED
- return SDL_SetWindowFullscreen(win, 0) == 0;
- case 1: // FULLSCREEN
- return SDL_SetWindowFullscreen(win, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0;
- case 2: // BORDERLESS
- # ifdef _WIN32
- {
- HMONITOR hmon = MonitorFromWindow(wnd,MONITOR_DEFAULTTONEAREST);
- MONITORINFO mi = { sizeof(mi) };
- RECT r;
- if( !GetMonitorInfo(hmon, &mi) )
- return false;
- GetWindowRect(wnd,&r);
- save = (wsave_pos*)malloc(sizeof(wsave_pos));
- save->x = r.left;
- save->y = r.top;
- save->w = r.right - r.left;
- save->h = r.bottom - r.top;
- save->style = GetWindowLong(wnd,GWL_STYLE);
- SDL_SetWindowData(win,"save",save);
- SetWindowLong(wnd,GWL_STYLE, WS_POPUP | WS_VISIBLE);
- SetWindowPos(wnd,NULL,mi.rcMonitor.left,mi.rcMonitor.top,mi.rcMonitor.right - mi.rcMonitor.left,mi.rcMonitor.bottom - mi.rcMonitor.top + 2 /* prevent opengl driver to use exclusive mode !*/,0);
- return true;
- }
- # else
- return SDL_SetWindowFullscreen(win, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0;
- # endif
- case 3:
- return SDL_SetWindowFullscreen(win, SDL_WINDOW_FULLSCREEN) == 0;
- }
- return false;
- }
- HL_PRIM void HL_NAME(win_set_title)(SDL_Window *win, vbyte *title) {
- SDL_SetWindowTitle(win, (char*)title);
- }
- HL_PRIM void HL_NAME(win_set_position)(SDL_Window *win, int x, int y) {
- SDL_SetWindowPosition(win, x, y);
- }
- HL_PRIM void HL_NAME(win_get_position)(SDL_Window *win, int *x, int *y) {
- SDL_GetWindowPosition(win, x, y);
- }
- HL_PRIM void HL_NAME(win_set_size)(SDL_Window *win, int width, int height) {
- SDL_SetWindowSize(win, width, height);
- }
- HL_PRIM void HL_NAME(win_set_min_size)(SDL_Window *win, int width, int height) {
- SDL_SetWindowMinimumSize(win, width, height);
- }
- HL_PRIM void HL_NAME(win_set_max_size)(SDL_Window *win, int width, int height) {
- SDL_SetWindowMaximumSize(win, width, height);
- }
- HL_PRIM void HL_NAME(win_get_size)(SDL_Window *win, int *width, int *height) {
- SDL_GetWindowSize(win, width, height);
- }
- HL_PRIM void HL_NAME(win_get_min_size)(SDL_Window *win, int *width, int *height) {
- SDL_GetWindowMinimumSize(win, width, height);
- }
- HL_PRIM void HL_NAME(win_get_max_size)(SDL_Window *win, int *width, int *height) {
- SDL_GetWindowMaximumSize(win, width, height);
- }
- HL_PRIM double HL_NAME(win_get_opacity)(SDL_Window *win) {
- float opacity = 1.0f;
- SDL_GetWindowOpacity(win, &opacity);
- return opacity;
- }
- HL_PRIM bool HL_NAME(win_set_opacity)(SDL_Window *win, double opacity) {
- return SDL_SetWindowOpacity(win, (float)opacity) == 0;
- }
- HL_PRIM void HL_NAME(win_resize)(SDL_Window *win, int mode) {
- switch( mode ) {
- case 0:
- SDL_MaximizeWindow(win);
- break;
- case 1:
- SDL_MinimizeWindow(win);
- break;
- case 2:
- SDL_RestoreWindow(win);
- break;
- case 3:
- SDL_ShowWindow(win);
- break;
- case 4:
- SDL_HideWindow(win);
- break;
- default:
- break;
- }
- }
- HL_PRIM void HL_NAME(win_swap_window)(SDL_Window *win) {
- #if defined(HL_IOS) || defined(HL_TVOS)
- SDL_SysWMinfo info;
- SDL_VERSION(&info.version);
- SDL_GetWindowWMInfo(win, &info);
- glBindFramebuffer(GL_FRAMEBUFFER, info.info.uikit.framebuffer);
- glBindRenderbuffer(GL_RENDERBUFFER,info.info.uikit.colorbuffer);
- #endif
- SDL_GL_SwapWindow(win);
- }
- HL_PRIM void HL_NAME(win_render_to)(SDL_Window *win, SDL_GLContext gl) {
- SDL_GL_MakeCurrent(win, gl);
- }
- HL_PRIM void HL_NAME(win_destroy)(SDL_Window *win, SDL_GLContext gl) {
- SDL_DestroyWindow(win);
- if( gl ) SDL_GL_DeleteContext(gl);
- }
- #define TWIN _ABSTRACT(sdl_window)
- #define TGL _ABSTRACT(sdl_gl)
- DEFINE_PRIM(TWIN, win_create_ex, _I32 _I32 _I32 _I32 _I32);
- DEFINE_PRIM(TWIN, win_create, _I32 _I32);
- DEFINE_PRIM(TGL, win_get_glcontext, TWIN);
- DEFINE_PRIM(_BYTES, win_get_vulkan, TWIN);
- DEFINE_PRIM(_BOOL, win_set_fullscreen, TWIN _I32);
- DEFINE_PRIM(_VOID, win_resize, TWIN _I32);
- DEFINE_PRIM(_VOID, win_set_title, TWIN _BYTES);
- DEFINE_PRIM(_VOID, win_set_position, TWIN _I32 _I32);
- DEFINE_PRIM(_VOID, win_get_position, TWIN _REF(_I32) _REF(_I32));
- DEFINE_PRIM(_VOID, win_set_size, TWIN _I32 _I32);
- DEFINE_PRIM(_VOID, win_set_min_size, TWIN _I32 _I32);
- DEFINE_PRIM(_VOID, win_set_max_size, TWIN _I32 _I32);
- DEFINE_PRIM(_VOID, win_get_size, TWIN _REF(_I32) _REF(_I32));
- DEFINE_PRIM(_VOID, win_get_min_size, TWIN _REF(_I32) _REF(_I32));
- DEFINE_PRIM(_VOID, win_get_max_size, TWIN _REF(_I32) _REF(_I32));
- DEFINE_PRIM(_F64, win_get_opacity, TWIN);
- DEFINE_PRIM(_BOOL, win_set_opacity, TWIN _F64);
- DEFINE_PRIM(_VOID, win_swap_window, TWIN);
- DEFINE_PRIM(_VOID, win_render_to, TWIN TGL);
- DEFINE_PRIM(_VOID, win_destroy, TWIN TGL);
- // game controller
- HL_PRIM int HL_NAME(gctrl_count)() {
- return SDL_NumJoysticks();
- }
- HL_PRIM SDL_GameController *HL_NAME(gctrl_open)(int idx) {
- if (SDL_IsGameController(idx))
- return SDL_GameControllerOpen(idx);
- return NULL;
- }
- HL_PRIM void HL_NAME(gctrl_close)(SDL_GameController *controller) {
- SDL_GameControllerClose(controller);
- }
- HL_PRIM int HL_NAME(gctrl_get_axis)(SDL_GameController *controller, int axisIdx ){
- return SDL_GameControllerGetAxis(controller, axisIdx);
- }
- HL_PRIM bool HL_NAME(gctrl_get_button)(SDL_GameController *controller, int btnIdx) {
- return SDL_GameControllerGetButton(controller, btnIdx) == 1;
- }
- HL_PRIM int HL_NAME(gctrl_get_id)(SDL_GameController *controller) {
- return SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller));
- }
- HL_PRIM vbyte *HL_NAME(gctrl_get_name)(SDL_GameController *controller) {
- return (vbyte*)SDL_GameControllerName(controller);
- }
- #define TGCTRL _ABSTRACT(sdl_gamecontroller)
- DEFINE_PRIM(_I32, gctrl_count, _NO_ARG);
- DEFINE_PRIM(TGCTRL, gctrl_open, _I32);
- DEFINE_PRIM(_VOID, gctrl_close, TGCTRL);
- DEFINE_PRIM(_I32, gctrl_get_axis, TGCTRL _I32);
- DEFINE_PRIM(_BOOL, gctrl_get_button, TGCTRL _I32);
- DEFINE_PRIM(_I32, gctrl_get_id, TGCTRL);
- DEFINE_PRIM(_BYTES, gctrl_get_name, TGCTRL);
- HL_PRIM SDL_Haptic *HL_NAME(haptic_open)(SDL_GameController *controller) {
- return SDL_HapticOpenFromJoystick(SDL_GameControllerGetJoystick(controller));
- }
- HL_PRIM void HL_NAME(haptic_close)(SDL_Haptic *haptic) {
- SDL_HapticClose(haptic);
- }
- HL_PRIM int HL_NAME(haptic_rumble_init)(SDL_Haptic *haptic) {
- return SDL_HapticRumbleInit(haptic);
- }
- HL_PRIM int HL_NAME(haptic_rumble_play)(SDL_Haptic *haptic, double strength, int length) {
- return SDL_HapticRumblePlay(haptic, (float)strength, length);
- }
- #define THAPTIC _ABSTRACT(sdl_haptic)
- DEFINE_PRIM(THAPTIC, haptic_open, TGCTRL);
- DEFINE_PRIM(_VOID, haptic_close, THAPTIC);
- DEFINE_PRIM(_I32, haptic_rumble_init, THAPTIC);
- DEFINE_PRIM(_I32, haptic_rumble_play, THAPTIC _F64 _I32);
- // joystick
- HL_PRIM int HL_NAME(joy_count)() {
- return SDL_NumJoysticks();
- }
- HL_PRIM SDL_Joystick *HL_NAME(joy_open)(int idx) {
- return SDL_JoystickOpen(idx);
- }
- HL_PRIM void HL_NAME(joy_close)(SDL_Joystick *joystick) {
- SDL_JoystickClose(joystick);
- }
- HL_PRIM int HL_NAME(joy_get_axis)(SDL_Joystick *joystick, int axisIdx ){
- return SDL_JoystickGetAxis(joystick, axisIdx);
- }
- HL_PRIM int HL_NAME(joy_get_hat)(SDL_Joystick *joystick, int hatIdx ){
- return SDL_JoystickGetHat(joystick, hatIdx);
- }
- HL_PRIM bool HL_NAME(joy_get_button)(SDL_Joystick *joystick, int btnIdx) {
- return SDL_JoystickGetButton(joystick, btnIdx) == 1;
- }
- HL_PRIM int HL_NAME(joy_get_id)(SDL_Joystick *joystick) {
- return SDL_JoystickInstanceID(joystick);
- }
- HL_PRIM vbyte *HL_NAME(joy_get_name)(SDL_Joystick *joystick) {
- return (vbyte*)SDL_JoystickName(joystick);
- }
- #define TJOY _ABSTRACT(sdl_joystick)
- DEFINE_PRIM(_I32, joy_count, _NO_ARG);
- DEFINE_PRIM(TJOY, joy_open, _I32);
- DEFINE_PRIM(_VOID, joy_close, TJOY);
- DEFINE_PRIM(_I32, joy_get_axis, TJOY _I32);
- DEFINE_PRIM(_I32, joy_get_hat, TJOY _I32);
- DEFINE_PRIM(_BOOL, joy_get_button, TJOY _I32);
- DEFINE_PRIM(_I32, joy_get_id, TJOY);
- DEFINE_PRIM(_BYTES, joy_get_name, TJOY);
- // surface
- HL_PRIM SDL_Surface *HL_NAME(surface_from)( vbyte *ptr, int width, int height, int depth, int pitch, int rmask, int gmask, int bmask, int amask ) {
- return SDL_CreateRGBSurfaceFrom(ptr,width,height,depth,pitch,rmask,gmask,bmask,amask);
- }
- HL_PRIM void HL_NAME(free_surface)( SDL_Surface *s ) {
- SDL_FreeSurface(s);
- }
- #define _SURF _ABSTRACT(sdl_surface)
- DEFINE_PRIM(_SURF, surface_from, _BYTES _I32 _I32 _I32 _I32 _I32 _I32 _I32 _I32);
- DEFINE_PRIM(_VOID, free_surface, _SURF);
- // cursor
- HL_PRIM void HL_NAME(show_cursor)( bool b ) {
- SDL_ShowCursor(b?SDL_ENABLE:SDL_DISABLE);
- }
- HL_PRIM bool HL_NAME(is_cursor_visible)() {
- return SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE;
- }
- HL_PRIM SDL_Cursor *HL_NAME(cursor_create)( SDL_Surface *s, int hotX, int hotY ) {
- return SDL_CreateColorCursor(s,hotX,hotY);
- }
- HL_PRIM SDL_Cursor *HL_NAME(cursor_create_system)( int kind ) {
- return SDL_CreateSystemCursor(kind);
- }
- HL_PRIM void HL_NAME(free_cursor)( SDL_Cursor *c ) {
- SDL_FreeCursor(c);
- }
- HL_PRIM void HL_NAME(set_cursor)( SDL_Cursor *c ) {
- SDL_SetCursor(c);
- }
- #define MAX_DEVICES 16
- HL_PRIM varray *HL_NAME(get_devices)() {
- varray *a = hl_alloc_array(&hlt_bytes, MAX_DEVICES);
- # ifdef _WIN32
- int i=0;
- DISPLAY_DEVICE inf;
- inf.cb = sizeof(inf);
- while( i < MAX_DEVICES && EnumDisplayDevices(NULL,i,&inf,0) ) {
- hl_aptr(a,vbyte*)[i] = hl_copy_bytes((vbyte*)inf.DeviceString,((int)wcslen(inf.DeviceString) + 1)*2);
- i++;
- }
- # endif
- return a;
- }
- #define _CURSOR _ABSTRACT(sdl_cursor)
- DEFINE_PRIM(_VOID, show_cursor, _BOOL);
- DEFINE_PRIM(_BOOL, is_cursor_visible, _NO_ARG);
- DEFINE_PRIM(_CURSOR, cursor_create, _SURF _I32 _I32);
- DEFINE_PRIM(_CURSOR, cursor_create_system, _I32);
- DEFINE_PRIM(_VOID, free_cursor, _CURSOR);
- DEFINE_PRIM(_VOID, set_cursor, _CURSOR);
- DEFINE_PRIM(_ARR, get_devices, _NO_ARG);
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