|
@@ -0,0 +1,159 @@
|
|
|
|
+/*
|
|
|
|
+ * Copyright (c) 2005, The haXe Project Contributors
|
|
|
|
+ * All rights reserved.
|
|
|
|
+ * Redistribution and use in source and binary forms, with or without
|
|
|
|
+ * modification, are permitted provided that the following conditions are met:
|
|
|
|
+ *
|
|
|
|
+ * - Redistributions of source code must retain the above copyright
|
|
|
|
+ * notice, this list of conditions and the following disclaimer.
|
|
|
|
+ * - Redistributions in binary form must reproduce the above copyright
|
|
|
|
+ * notice, this list of conditions and the following disclaimer in the
|
|
|
|
+ * documentation and/or other materials provided with the distribution.
|
|
|
|
+ *
|
|
|
|
+ * THIS SOFTWARE IS PROVIDED BY THE HAXE PROJECT CONTRIBUTORS "AS IS" AND ANY
|
|
|
|
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
|
|
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
|
|
+ * DISCLAIMED. IN NO EVENT SHALL THE HAXE PROJECT CONTRIBUTORS BE LIABLE FOR
|
|
|
|
+ * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
|
|
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
|
|
|
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
|
|
|
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
|
|
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
|
|
|
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
|
|
|
|
+ * DAMAGE.
|
|
|
|
+ */
|
|
|
|
+package sys;
|
|
|
|
+import system.io.DirectoryInfo;
|
|
|
|
+import system.io.File;
|
|
|
|
+import system.io.Directory;
|
|
|
|
+import system.io.FileInfo;
|
|
|
|
+
|
|
|
|
+/**
|
|
|
|
+ This class allows you to get informations about the files and directories.
|
|
|
|
+**/
|
|
|
|
+class FileSystem {
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ Tells if the given file or directory exists.
|
|
|
|
+ **/
|
|
|
|
+ public static function exists( path : String ) : Bool
|
|
|
|
+ {
|
|
|
|
+ return (File.Exists(path) || Directory.Exists(path));
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ Rename the corresponding file or directory, allow to move it accross directories as well.
|
|
|
|
+ **/
|
|
|
|
+ public static function rename( path : String, newpath : String ) : Void
|
|
|
|
+ {
|
|
|
|
+ Directory.Move(path, newpath);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ Returns informations for the given file/directory.
|
|
|
|
+ **/
|
|
|
|
+ public static function stat( path : String ) : FileStat
|
|
|
|
+ {
|
|
|
|
+ if (File.Exists(path))
|
|
|
|
+ {
|
|
|
|
+ var fi = new FileInfo(path);
|
|
|
|
+ return {
|
|
|
|
+ gid: 0, //C# doesn't let you get this info
|
|
|
|
+ uid: 0, //same
|
|
|
|
+ atime: untyped Date.fromNative(fi.LastAccessTime),
|
|
|
|
+ mtime: untyped Date.fromNative(fi.LastWriteTime),
|
|
|
|
+ ctime: untyped Date.fromNative(fi.CreationTime),
|
|
|
|
+ size: cast(fi.Length, Int), //TODO: maybe change to Int64 for Haxe 3?
|
|
|
|
+ dev: 0, //FIXME: not sure what that is
|
|
|
|
+ ino: 0, //FIXME: not sure what that is
|
|
|
|
+ nlink: 0, //FIXME: not sure what that is
|
|
|
|
+ rdev: 0, //FIXME: not sure what that is
|
|
|
|
+ mode: 0 //FIXME: not sure what that is
|
|
|
|
+ };
|
|
|
|
+ } else if (Directory.Exists(path)) {
|
|
|
|
+ var fi = new DirectoryInfo(path);
|
|
|
|
+ return {
|
|
|
|
+ gid: 0, //C# doesn't let you get this info
|
|
|
|
+ uid: 0, //same
|
|
|
|
+ atime: untyped Date.fromNative(fi.LastAccessTime),
|
|
|
|
+ mtime: untyped Date.fromNative(fi.LastWriteTime),
|
|
|
|
+ ctime: untyped Date.fromNative(fi.CreationTime),
|
|
|
|
+ size: 0, //TODO: maybe change to Int64 for Haxe 3?
|
|
|
|
+ dev: 0, //FIXME: not sure what that is
|
|
|
|
+ ino: 0, //FIXME: not sure what that is
|
|
|
|
+ nlink: 0, //FIXME: not sure what that is
|
|
|
|
+ rdev: 0, //FIXME: not sure what that is
|
|
|
|
+ mode: 0 //FIXME: not sure what that is
|
|
|
|
+ };
|
|
|
|
+ } else {
|
|
|
|
+ throw "Path '" + path + "' doesn't exist";
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ Returns the full path for the given path which is relative to the current working directory.
|
|
|
|
+ **/
|
|
|
|
+ public static function fullPath( relpath : String ) : String
|
|
|
|
+ {
|
|
|
|
+ return new FileInfo(relpath).FullName;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ Tells if the given path is a directory. Throw an exception if it does not exists or is not accesible.
|
|
|
|
+ **/
|
|
|
|
+ public static function isDirectory( path : String ) : Bool
|
|
|
|
+ {
|
|
|
|
+ var isdir = Directory.Exists(path);
|
|
|
|
+ if (isdir != File.Exists(path))
|
|
|
|
+ return isdir;
|
|
|
|
+ throw "Path '" + path + "' doesn't exist";
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ Create the given directory. Not recursive : the parent directory must exists.
|
|
|
|
+ **/
|
|
|
|
+ public static function createDirectory( path : String ) : Void
|
|
|
|
+ {
|
|
|
|
+ Directory.CreateDirectory(path);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ Delete a given file.
|
|
|
|
+ **/
|
|
|
|
+ public static function deleteFile( path : String ) : Void
|
|
|
|
+ {
|
|
|
|
+ File.Delete(path);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ Delete a given directory.
|
|
|
|
+ **/
|
|
|
|
+ public static function deleteDirectory( path : String ) : Void
|
|
|
|
+ {
|
|
|
|
+ Directory.Delete(path);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ Read all the files/directories stored into the given directory.
|
|
|
|
+ **/
|
|
|
|
+ public static function readDirectory( path : String ) : Array<String>
|
|
|
|
+ {
|
|
|
|
+ var ret = Directory.GetFileSystemEntries(path);
|
|
|
|
+ if (ret.Length > 0)
|
|
|
|
+ {
|
|
|
|
+ var fst = ret[0];
|
|
|
|
+ var sep = "/";
|
|
|
|
+ if (fst.lastIndexOf(sep) < fst.lastIndexOf("\\"))
|
|
|
|
+ sep = "\\";
|
|
|
|
+ for (i in 0...ret.Length)
|
|
|
|
+ {
|
|
|
|
+ var path = ret[i];
|
|
|
|
+ ret[i] = path.substr(path.lastIndexOf(sep) + 1);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return cs.Lib.fromNativeArray( ret );
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+}
|