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-/*
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- * Copyright (C)2005-2012 Haxe Foundation
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- *
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- * Permission is hereby granted, free of charge, to any person obtaining a
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- * copy of this software and associated documentation files (the "Software"),
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- * to deal in the Software without restriction, including without limitation
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- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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- * and/or sell copies of the Software, and to permit persons to whom the
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- * Software is furnished to do so, subject to the following conditions:
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- *
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- * The above copyright notice and this permission notice shall be included in
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- * all copies or substantial portions of the Software.
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- *
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- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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- * DEALINGS IN THE SOFTWARE.
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- */
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-package haxe;
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-
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-class Int64 {
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-
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- var high : Int;
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- var low : Int;
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-
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- inline function new(high, low) {
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- this.high = i32(high);
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- this.low = i32(low);
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- }
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-
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- #if php
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- /*
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- private function to correctly handle 32-bit integer overflow on php
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- see: http://stackoverflow.com/questions/300840/force-php-integer-overflow
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- */
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- private static function i32php(value:Int):Int {
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- value = (value & untyped __php__("0xFFFFFFFF"));
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- if ( (value & untyped __php__("0x80000000"))!=0 )
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- value = -(((~value) & untyped __php__("0xFFFFFFFF")) + 1);
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- return value;
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- }
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- #end
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-
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- /*
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- private function to correctly handle 32-bit ushr on php
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- see: https://github.com/HaxeFoundation/haxe/commit/1a878aa90708040a41b0dd59f518d83b09ede209
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- */
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- private static inline function ushr32(v:Int,n:Int):Int {
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- #if php
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- return (v >> n) & (untyped __php__("0x7fffffff") >> (n-1));
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- #else
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- return v>>>n;
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- #end
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- }
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-
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- static function i32(i) {
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- #if python
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- return untyped __python__("(i + 2**31) % 2**32 - 2**31");
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- #elseif (js || flash8)
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- return i | 0;
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- #elseif php
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- return i32php(i); // handle overflow of 32-bit integers correctly
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- #else
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- return i;
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- #end
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- }
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-
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- @:extern static inline function i32mul(a:Int,b:Int) {
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- #if (php || js || flash8)
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- /*
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- We can't simply use i32(a*b) since we might overflow (52 bits precision in doubles)
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- */
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- return i32(i32((a * (b >>> 16)) << 16) + (a * (b&0xFFFF)));
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- #else
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- return a * b;
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- #end
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- }
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-
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- #if as3 public #end function toString() {
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- if ((high|low) == 0 )
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- return "0";
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- var str = "";
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- var neg = false;
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- var i = this;
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- if( isNeg(i) ) {
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- neg = true;
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- i = Int64.neg(i);
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- }
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- var ten = ofInt(10);
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- while( !isZero(i) ) {
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- var r = divMod(i, ten);
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- str = r.modulus.low + str;
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- i = r.quotient;
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- }
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- if( neg ) str = "-" + str;
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- return str;
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- }
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-
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- public static inline function make( high : Int, low : Int ) : Int64 {
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- return new Int64(high, low);
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- }
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-
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- public static inline function ofInt( x : Int ) : Int64 {
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- return new Int64(x >> 31,x);
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- }
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-
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- public static function toInt( x : Int64 ) : Int {
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- if( x.high != 0 ) {
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- if( x.high < 0 )
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- return -toInt(neg(x));
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- throw "Overflow";
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- }
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- return x.low;
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- }
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-
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- public static function getLow( x : Int64 ) : Int {
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- return x.low;
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- }
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-
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- public static function getHigh( x : Int64 ) : Int {
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- return x.high;
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- }
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-
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- public static function add( a : Int64, b : Int64 ) : Int64 {
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- var high = i32(a.high + b.high);
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- var low = i32(a.low + b.low);
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- if( uicompare(low,a.low) < 0 )
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- high++;
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- return new Int64(high, low);
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- }
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-
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- public static function sub( a : Int64, b : Int64 ) : Int64 {
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- var high = i32(a.high - b.high); // i32() call required to match add
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- var low = i32(a.low - b.low); // i32() call required to match add
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- if( uicompare(a.low,b.low) < 0 )
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- high--;
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- return new Int64(high, low);
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- }
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-
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- public static function mul( a : Int64, b : Int64 ) : Int64 {
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- var mask = 0xFFFF;
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- var al = a.low & mask, ah = ushr32(a.low , 16);
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- var bl = b.low & mask, bh = ushr32(b.low , 16);
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- var p00 = al * bl;
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- var p10 = ah * bl;
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- var p01 = al * bh;
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- var p11 = ah * bh;
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- var low = p00;
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- var high = i32(p11 + ushr32(p01 , 16) + ushr32(p10 , 16));
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- p01 = i32(p01 << 16); low = i32(low + p01); if( uicompare(low, p01) < 0 ) high = i32(high + 1);
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- p10 = i32(p10 << 16); low = i32(low + p10); if( uicompare(low, p10) < 0 ) high = i32(high + 1);
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- high = i32(high + i32mul(a.low,b.high));
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- high = i32(high + i32mul(a.high,b.low));
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- return new Int64(high, low);
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- }
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-
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- static function divMod( modulus : Int64, divisor : Int64 ) {
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- var quotient = new Int64(0, 0);
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- var mask = new Int64(0, 1);
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- divisor = new Int64(divisor.high, divisor.low);
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- while( divisor.high >= 0 ) {
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- var cmp = ucompare(divisor, modulus);
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- divisor.high = i32( i32(divisor.high << 1) | ushr32(divisor.low , 31) );
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- divisor.low = i32(divisor.low << 1);
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- mask.high = i32( i32(mask.high << 1) | ushr32(mask.low , 31) );
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- mask.low = i32(mask.low << 1);
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- if( cmp >= 0 ) break;
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- }
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- while( i32(mask.low | mask.high) != 0 ) {
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- if( ucompare(modulus, divisor) >= 0 ) {
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- quotient.high= i32(quotient.high | mask.high);
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- quotient.low= i32(quotient.low | mask.low);
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- modulus = sub(modulus,divisor);
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- }
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- mask.low = i32( ushr32(mask.low , 1) | i32(mask.high << 31) );
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- mask.high = ushr32(mask.high , 1);
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-
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- divisor.low = i32( ushr32(divisor.low , 1) | i32(divisor.high << 31) );
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- divisor.high = ushr32(divisor.high , 1);
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- }
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- return { quotient : quotient, modulus : modulus };
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- }
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-
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- public static function div( a : Int64, b : Int64 ) : Int64 {
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- if(b.high==0) // handle special cases of 0 and 1
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- switch(b.low) {
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- case 0: throw "divide by zero";
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- case 1: return new Int64(a.high,a.low);
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- }
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- var sign = ((a.high<0) || (b.high<0)) && (!( (a.high<0) && (b.high<0))); // make sure we get the correct sign
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- if( a.high < 0 ) a = neg(a);
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- if( b.high < 0 ) b = neg(b);
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- var q = divMod(a, b).quotient;
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- return sign ? neg(q) : q;
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- }
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-
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- public static function mod( a : Int64, b : Int64 ) : Int64 {
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- if(b.high==0) // handle special cases of 0 and 1
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- switch(b.low) {
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- case 0: throw "modulus by zero";
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- case 1: return ofInt(0);
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- }
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- var sign = a.high<0; // the sign of a modulus is the sign of the value being mod'ed
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- if( a.high < 0 ) a = neg(a);
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- if( b.high < 0 ) b = neg(b);
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- var m = divMod(a, b).modulus;
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- return sign ? neg(m) : m;
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- }
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-
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- public static inline function shl( a : Int64, b : Int ) : Int64 {
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- return if( b & 63 == 0 ) a else if( b & 63 < 32 ) new Int64( (a.high << b) | ushr32(a.low, i32(32-(b&63))), a.low << b ) else new Int64( a.low << i32(b - 32), 0 );
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- }
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-
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- public static inline function shr( a : Int64, b : Int ) : Int64 {
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- return if( b & 63 == 0 ) a else if( b & 63 < 32 ) new Int64( a.high >> b, ushr32(a.low,b) | (a.high << i32(32 - (b&63))) ) else new Int64( a.high >> 31, a.high >> i32(b - 32) );
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- }
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-
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- public static inline function ushr( a : Int64, b : Int ) : Int64 {
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- return if( b & 63 == 0 ) a else if( b & 63 < 32 ) new Int64( ushr32(a.high, b), ushr32(a.low, b) | (a.high << i32(32 - (b&63))) ) else new Int64( 0, ushr32(a.high, i32(b - 32)) );
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- }
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-
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- public static inline function and( a : Int64, b : Int64 ) : Int64 {
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- return new Int64( a.high & b.high, a.low & b.low );
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- }
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-
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- public static inline function or( a : Int64, b : Int64 ) : Int64 {
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- return new Int64( a.high | b.high, a.low | b.low );
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- }
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-
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- public static inline function xor( a : Int64, b : Int64 ) : Int64 {
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- return new Int64( a.high ^ b.high, a.low ^ b.low );
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- }
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-
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- public static inline function neg( a : Int64 ) : Int64 {
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- var high = i32(~a.high);
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- var low = i32(-a.low);
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- if( low == 0 )
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- high++;
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- return new Int64(high,low);
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- }
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-
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- public static inline function isNeg( a : Int64 ) : Bool {
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- return a.high < 0;
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- }
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-
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- public static inline function isZero( a : Int64 ) : Bool {
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- return (a.high | a.low) == 0;
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- }
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-
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- static function uicompare( a : Int, b : Int ) {
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- return a < 0 ? (b < 0 ? i32(~b - ~a) : 1) : (b < 0 ? -1 : i32(a - b));
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- }
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-
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- public static inline function compare( a : Int64, b : Int64 ) : Int {
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- var v = i32(a.high - b.high);
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- return if( v != 0 ) v else uicompare(a.low,b.low);
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- }
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-
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- /**
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- Compare two Int64 in unsigned mode.
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- **/
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- public static inline function ucompare( a : Int64, b : Int64 ) : Int {
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- var v = uicompare(a.high,b.high);
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- return if( v != 0 ) v else uicompare(a.low, b.low);
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- }
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-
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- public static inline function toStr( a : Int64 ) : String {
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- return a.toString();
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- }
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-
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-}
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