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disable "os" features

Nicolas Cannasse 18 years ago
parent
commit
14e2020203
1 changed files with 6 additions and 5 deletions
  1. 6 5
      std/neko/vm/Thread.hx

+ 6 - 5
std/neko/vm/Thread.hx

@@ -75,7 +75,7 @@ class Thread {
 		In that state, the UI handled by this thread will be updated and
 		In that state, the UI handled by this thread will be updated and
 		[sync] calls can be performed. The loop returns when [exitLoop] is
 		[sync] calls can be performed. The loop returns when [exitLoop] is
 		called for this thread.
 		called for this thread.
-	**/
+	**
 	public static function osLoop() {
 	public static function osLoop() {
 		if( os_loop == null ) throw "Please call osInitialize() first";
 		if( os_loop == null ) throw "Please call osInitialize() first";
 		os_loop();
 		os_loop();
@@ -84,7 +84,7 @@ class Thread {
 	/**
 	/**
 		The function [f] will be called by this thread if it's in [osLoop].
 		The function [f] will be called by this thread if it's in [osLoop].
 		[sync] returns immediatly. See [osInitialize] remarks.
 		[sync] returns immediatly. See [osInitialize] remarks.
-	**/
+	**
 	public function sync( f : Void -> Void ) {
 	public function sync( f : Void -> Void ) {
 		os_sync(handle,f);
 		os_sync(handle,f);
 	}
 	}
@@ -92,7 +92,7 @@ class Thread {
 	/**
 	/**
 		The function [f] will be called by this thread and the calling thread
 		The function [f] will be called by this thread and the calling thread
 		will wait until the result is available then return its value.
 		will wait until the result is available then return its value.
-	**/
+	**
 	public function syncResult<T>( f : Void -> T ) : T {
 	public function syncResult<T>( f : Void -> T ) : T {
 		if( this == current() )
 		if( this == current() )
 			return f();
 			return f();
@@ -108,7 +108,7 @@ class Thread {
 
 
 	/**
 	/**
 		Exit from [osLoop].
 		Exit from [osLoop].
-	**/
+	**
 	public function exitLoop() {
 	public function exitLoop() {
 		os_loop_stop(handle);
 		os_loop_stop(handle);
 	}
 	}
@@ -117,7 +117,7 @@ class Thread {
 		If you want to use the [osLoop], [sync] and [syncResult] methods, you
 		If you want to use the [osLoop], [sync] and [syncResult] methods, you
 		need to call [osInitialize] before creating any thread or calling [current].
 		need to call [osInitialize] before creating any thread or calling [current].
 		This will load [os.ndll] library and initialize UI methods for each thread.
 		This will load [os.ndll] library and initialize UI methods for each thread.
-	**/
+	**
 	public static function osInitialize() {
 	public static function osInitialize() {
 		os_loop = neko.Lib.load("os","os_loop",0);
 		os_loop = neko.Lib.load("os","os_loop",0);
 		os_loop_stop = neko.Lib.load("os","os_loop_stop",1);
 		os_loop_stop = neko.Lib.load("os","os_loop_stop",1);
@@ -127,6 +127,7 @@ class Thread {
 	static var os_loop = null;
 	static var os_loop = null;
 	static var os_loop_stop = null;
 	static var os_loop_stop = null;
 	static var os_sync = null;
 	static var os_sync = null;
+	*/
 
 
 	static var thread_create = neko.Lib.load("std","thread_create",2);
 	static var thread_create = neko.Lib.load("std","thread_create",2);
 	static var thread_current = neko.Lib.load("std","thread_current",0);
 	static var thread_current = neko.Lib.load("std","thread_current",0);