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+/*
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+ * Copyright (C)2005-2013 Haxe Foundation
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+ *
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+ * Permission is hereby granted, free of charge, to any person obtaining a
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+ * copy of this software and associated documentation files (the "Software"),
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+ * to deal in the Software without restriction, including without limitation
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+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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+ * and/or sell copies of the Software, and to permit persons to whom the
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+ * Software is furnished to do so, subject to the following conditions:
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+ *
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+ * The above copyright notice and this permission notice shall be included in
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+ * all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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+ * DEALINGS IN THE SOFTWARE.
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+ */
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+ package haxe;
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+
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+ /**
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+ Int32 provides a 32-bit integer with consistent overflow behavior across
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+ all platforms.
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+ **/
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+abstract Int32(Int) from Int to Int {
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+ @:op(-A) public function negate():Int32;
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+
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+ @:op(++A) public inline function preIncrement():Int32
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+ return this = clamp(++this);
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+
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+ @:op(A++) public inline function postIncrement():Int32 {
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+ var ret = this++;
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+ this = clamp(this);
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+ return ret;
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+ }
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+
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+ @:op(--A) inline public function preDecrement():Int32
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+ return this = clamp(--this);
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+
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+ @:op(A--) inline public function postDecrement():Int32 {
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+ var ret = this++;
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+ this = clamp(this);
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+ return ret;
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+ }
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+
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+ @:op(A + B) inline public static function add(a:Int32, b:Int32):Int32
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+ return clamp( a + b );
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+
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+ @:op(A + B) inline public static function addInt(a:Int32, b:Int):Int32
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+ return clamp( (a : Int) + b );
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+
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+ @:op(A + B) public static function addFloat(a:Int32, b:Float):Float;
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+
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+ @:op(A - B) inline public static function sub(a:Int32, b:Int32):Int32
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+ return clamp( a - b );
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+
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+ @:op(A - B) public static function subInt(a:Int32, b:Int):Int32
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+ return clamp( (a : Int) - b );
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+
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+ @:op(A - B) public static function subFloat(a:Int32, b:Int32):Float;
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+
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+ #if (as3 || flash8 || js || php)
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+
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+ @:op(A * B) inline public static function mul(a:Int32, b:Int32):Int32
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+ return clamp( a * (b & 0xFFFF) + clamp( a * (b >>> 16) << 16 ) );
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+
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+ @:op(A * B) inline public static function mulInt(a:Int32, b:Int):Int32
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+ return mul(a, b);
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+
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+ #else
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+
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+ @:op(A * B) public static function mul(a:Int32, b:Int32):Int32;
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+ @:op(A * B) @:commutative public static function mulInt(a:Int32, b:Int):Int32;
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+
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+ #end
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+
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+ @:op(A * B) @:commutative public static function mulFloat(a:Int32, b:Float):Float;
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+
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+ @:op(A / B) public static function div(a:Int32, b:Int32):Float;
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+ @:op(A / B) @:commutative public static function divInt(a:Int32, b:Int):Float;
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+ @:op(A / B) @:commutative public static function divFloat(a:Int32, b:Float):Float;
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+
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+ @:op(A % B) public static function mod(a:Int32, b:Int32):Int32;
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+ @:op(A % B) @:commutative public static function modInt(a:Int32, b:Int):Int;
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+ @:op(A % B) @:commutative public static function modFloat(a:Int32, b:Float):Float;
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+
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+ @:op(A == B) public static function eq(a:Int32, b:Int32):Bool;
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+ @:op(A == B) @:commutative public static function eqInt(a:Int32, b:Int):Bool;
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+ @:op(A == B) @:commutative public static function eqFloat(a:Int32, b:Float):Bool;
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+
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+ @:op(A != B) public static function neq(a:Int32, b:Int32):Bool;
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+ @:op(A != B) @:commutative public static function neqInt(a:Int32, b:Int):Bool;
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+ @:op(A != B) @:commutative public static function neqFloat(a:Int32, b:Float):Bool;
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+
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+ @:op(A < B) public static function lt(a:Int32, b:Int32):Bool;
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+ @:op(A < B) @:commutative public static function ltInt(a:Int32, b:Int):Bool;
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+ @:op(A < B) @:commutative public static function ltFloat(a:Int32, b:Float):Bool;
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+
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+ @:op(A <= B) public static function lte(a:Int32, b:Int32):Bool;
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+ @:op(A <= B) @:commutative public static function lteInt(a:Int32, b:Int):Bool;
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+ @:op(A <= B) @:commutative public static function lteFloat(a:Int32, b:Float):Bool;
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+
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+ @:op(A > B) public static function gt(a:Int32, b:Int32):Bool;
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+ @:op(A > B) @:commutative public static function gtInt(a:Int32, b:Int):Bool;
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+ @:op(A > B) @:commutative public static function gtFloat(a:Int32, b:Float):Bool;
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+
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+ @:op(A >= B) public static function gte(a:Int32, b:Int32):Bool;
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+ @:op(A >= B) @:commutative public static function gteInt(a:Int32, b:Int):Bool;
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+ @:op(A >= B) @:commutative public static function gteFloat(a:Int32, b:Float):Bool;
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+
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+ @:op(~A) public function complement():Int32;
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+
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+ @:op(A & B) public static function and(a:Int32, b:Int32):Int32;
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+ @:op(A & B) @:commutative public static function andInt(a:Int32, b:Int):Int32;
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+
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+ @:op(A | B) public static function or(a:Int32, b:Int32):Int32;
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+ @:op(A | B) @:commutative public static function orInt(a:Int32, b:Int):Int32;
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+
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+ @:op(A ^ B) public static function xor(a:Int32, b:Int32):Int32;
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+ @:op(A ^ B) @:commutative public static function xorInt(a:Int32, b:Int):Int32;
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+
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+
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+ @:op(A >> B) public static function shr(a:Int32, b:Int32):Int32;
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+ @:op(A >> B) @:commutative public static function shrInt(a:Int32, b:Int):Int32;
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+
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+ @:op(A >>> B) public static function ushr(a:Int32, b:Int32):Int32;
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+ @:op(A >>> B) @:commutative public static function ushrInt(a:Int32, b:Int):Int32;
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+
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+ #if php
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+
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+ // PHP may be 64-bit, so shifts must be clamped
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+ @:op(A << B) public static function shl(a:Int32, b:Int32):Int32
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+ return clamp( a << b );
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+
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+ @:op(A << B) @:commutative public static function shlInt(a:Int32, b:Int):Int32
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+ return clamp( a << b );
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+
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+ #else
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+
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+ @:op(A << B) public static function shl(a:Int32, b:Int32):Int32;
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+ @:op(A << B) @:commutative public static function shlInt(a:Int32, b:Int):Int32;
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+
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+ #end
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+
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+ @:to public inline function toFloat():Float
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+ return this;
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+
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+ #if php
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+ static inline var extraBits : Int = untyped __php__("PHP_INT_SIZE") * 8 - 32;
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+ #end
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+
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+ inline static function clamp( x : Int ) : Int {
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+ // force to-int conversion on platforms that require it
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+ #if (as3 || flash8 || js)
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+ return x | 0;
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+ #elseif php
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+ // we might be on 64-bit php, so sign extend from 32-bit
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+ return (x << extraBits) >> extraBits;
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+ #else
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+ return (x);
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+ #end
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+ }
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+}
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