Kaynağa Gözat

trim downed (move things to Type).

Nicolas Cannasse 19 yıl önce
ebeveyn
işleme
1732ba83f2
1 değiştirilmiş dosya ile 0 ekleme ve 196 silme
  1. 0 196
      std/Reflect.hx

+ 0 - 196
std/Reflect.hx

@@ -23,121 +23,12 @@
  * DAMAGE.
  */
 
-/**
-	The different kind of basic types.
-**/
-enum BasicType {
-	TNull;
-	TInt;
-	TFloat;
-	TBool;
-	TObject;
-	TEnum;
-	TFunction;
-	TUnknown;
-}
-
-/**
-	A class contains meta data about the class instance and an access to the prototype.
-**/
-typedef Class = {
-
-	/**
-		The complete class name
-	**/
-	var __name__ : Array<String>;
-
-	/**
-		The Class constructor, or [null] if the class does not have one
-	**/
-	var __construct__ : Dynamic;
-
-	/**
-		The superclass which the class extends, or [null] if the class does not extend any class
-	**/
-	var __super__ : Class;
-
-	/**
-		The list of interfaces implemented by this class.
-	**/
-	var __interfaces__ : Array<Class>;
-
-	/**
-		The class prototype, containing all class fields
-	**/
-	var prototype : Dynamic;
-}
-
 /**
 	The Reflect API is a way to manipulate values dynamicly through an
 	abstract interface in an untyped manner. Use with care.
 **/
 class Reflect {
 
-	/**
-		Returns the basic type of any value.
-	**/
-	public static function typeof( v : Dynamic ) : BasicType {
-		untyped {
-		#if flash
-			var t = __typeof__(v);
-			if( t == "number" ) {
-				if( Math.ceil(v) == v && isFinite(v) )
-					return TInt;
-				return TFloat;
-			}
-			if( v == true || v == false )
-				return TBool;
-			if( v == null )
-				return TNull;
-			if( t == "function" ) {
-				if( v.__interfaces__ == null )
-					return TFunction;
-				return TObject;
-			}
-			if( t == "object" || t == "string" ) {
-				if( v.__enum__ != null )
-					return TEnum;
-				return TObject;
-			}
-			return TUnknown;
-		#else neko
-			return switch( __dollar__typeof(v) ) {
-			case __dollar__tint: TInt;
-			case __dollar__tfloat: TFloat;
-			case __dollar__tbool: TBool;
-			case __dollar__tfunction: TFunction;
-			case __dollar__tobject: if( v.__enum__ == null ) TObject else TEnum;
-			case __dollar__tnull: TNull;
-			default: TUnknown;
-			}
-		#else js
-			var t = __js__("typeof")(v);
-			if( t == "number" ) {
-				if( Math.ceil(v) == v && isFinite(v) )
-					return TInt;
-				return TFloat;
-			}
-			if( v == true || v == false )
-				return TBool;
-			if( v == null )
-				return TNull;
-			if( t == "function" ) {
-				if( v.__interfaces__ == null )
-					return TFunction;
-				return TObject;
-			}
-			if( t == "object" || t == "string" ) {
-				if( v.__enum__ != null )
-					return TEnum;
-				return TObject;
-			}
-			return TUnknown;
-	 	#else error
-	 	#end
-		}
-	}
-
 	/**
 		Creates an empty object.
 	**/
@@ -316,93 +207,6 @@ class Reflect {
 		}
 	}
 
-	/**
-		Returns the class of an object
-	**/
-	public static function getClass( o : Dynamic ) : Class {
-		return untyped
-		#if flash
-			o.__class__;
-		#else js
-			if( o == null )
-				null;
-			else
-				o.__class__;
-		#else neko
-			if( __dollar__typeof(o) != __dollar__tobject )
-				null;
-			else
-				o.__class__;
-		#else error
-		#end
-	}
-
-	/**
-		Evaluates a class from a name
-	**/
-	public static function resolveClass( name : Array<String> ) : Class {
-		var cl : Class;
-		untyped {
-		#if flash
-			cl = __eval__(name.join("."));
-		#else js
-			cl = eval(name.join("."));
-		#else neko
-			cl = untyped field(neko.Boot.__classes,name[0]);
-			var i = 1;
-			while( cl != null && i < name.length ) {
-				cl = field(cl,name[i]);
-				i += 1;
-			}
-		#else error
-		#end
-		}
-		if( cl == null || cl.__interfaces__ == null )
-			return null;
-		return cl;
-	}
-
-
-	/**
-		Evaluates an enum from a name
-	**/
-	public static function resolveEnum( name : Array<String> ) : Dynamic {
-		var e : Dynamic;
-		untyped {
-		#if flash
-			e = __eval__(name.join("."));
-		#else js
-			e = eval(name.join("."));
-		#else neko
-			e = untyped field(neko.Boot.__classes,name[0]);
-			var i = 1;
-			while( e != null && i < name.length ) {
-				e = field(cl,name[i]);
-				i += 1;
-			}
-		#else error
-		#end
-		}
-		if( e == null || e.__ename__ == null )
-			return null;
-		return e;
-	}
-
-
-	/**
-		Change the class prototype of an object
-	**/
-	public static function setPrototype( obj : Dynamic, proto : Dynamic ) {
-		#if flash
-			obj.__proto__ = proto;
-		#else js
-			obj.__proto__ = proto;
-		#else neko
-			untyped __dollar__objsetproto(obj,proto);
-		#else error
-		#end
-	}
-
 	/**
 		Tells if a value is a function or not.
 	**/