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+/*
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+ * Copyright (C)2005-2013 Haxe Foundation
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+ *
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+ * Permission is hereby granted, free of charge, to any person obtaining a
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+ * copy of this software and associated documentation files (the "Software"),
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+ * to deal in the Software without restriction, including without limitation
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+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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+ * and/or sell copies of the Software, and to permit persons to whom the
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+ * Software is furnished to do so, subject to the following conditions:
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+ *
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+ * The above copyright notice and this permission notice shall be included in
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+ * all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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+ * DEALINGS IN THE SOFTWARE.
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+ */
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+
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+#if (flash9 || flash9doc || cs)
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+/**
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+ The unsigned Int type is only defined for Flash9 and C#. It's currently
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+ handled the same as a normal Int.
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+**/
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+@:coreType @:notNull @:runtimeValue abstract UInt to Int from Int { }
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+#else
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+/**
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+ The unsigned Int type is only defined for Flash9 and C#.
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+ Simulate it for other platforms.
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+**/
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+abstract UInt(Int) from Int {
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+
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+ @:commutative @:op(A + B) private static inline function addWithFloat(a:UInt, b:Float):Float {
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+ return a.toFloat() + b;
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+ }
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+
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+ @:commutative @:op(A * B) private static inline function mulWithFloat(a:UInt, b:Float):Float {
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+ return a.toFloat() * b;
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+ }
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+
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+ @:op(A / B) private static inline function divFloat(a:UInt, b:Float):Float {
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+ return a.toFloat() / b;
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+ }
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+
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+ @:op(A / B) private static inline function floatDiv(a:Float, b:UInt):Float {
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+ return a / b.toFloat();
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+ }
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+
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+ @:op(A - B) private static inline function subFloat(a:UInt, b:Float):Float {
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+ return a.toFloat() - b;
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+ }
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+
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+ @:op(A - B) private static inline function floatSub(a:Float, b:UInt):Float {
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+ return a - b.toFloat();
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+ }
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+
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+ @:op(A > B) private static inline function gtFloat(a:UInt, b:Float):Bool {
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+ return a.toFloat() > b;
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+ }
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+
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+ @:op(A >= B) private static inline function gteFloat(a:UInt, b:Float):Bool {
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+ return a.toFloat() >= b;
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+ }
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+
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+
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+ @:op(A > B) private static inline function floatGt(a:Float, b:UInt):Bool {
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+ return a > b.toFloat();
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+ }
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+
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+ @:op(A >= B) private static inline function floatGte(a:Float, b:UInt):Bool {
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+ return a >= b.toFloat();
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+ }
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+
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+ @:op(A < B) private static inline function ltFloat(a:UInt, b:Float):Bool {
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+ return a.toFloat() < b;
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+ }
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+
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+ @:op(A <= B) private static inline function lteFloat(a:UInt, b:Float):Bool {
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+ return a.toFloat() <= b;
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+ }
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+
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+
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+ @:op(A < B) private static inline function floatLt(a:Float, b:UInt):Bool {
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+ return a < b.toFloat();
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+ }
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+
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+ @:op(A <= B) private static inline function floatLte(a:Float, b:UInt):Bool {
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+ return a <= b.toFloat();
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+ }
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+
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+ @:op(A % B) private static inline function modFloat(a:UInt, b:Float):Float {
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+ return a.toFloat() % b;
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+ }
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+
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+ @:op(A % B) private static inline function floatMod(a:Float, b:UInt):Float {
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+ return a % b.toFloat();
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+ }
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+
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+ @:op(A + B) private static inline function add(a:UInt, b:UInt):UInt {
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+ return a.toInt() + b.toInt();
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+ }
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+
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+ @:op(A / B) private static inline function div(a:UInt, b:UInt):Float {
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+ return a.toInt() / b.toInt();
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+ }
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+
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+ @:op(A * B) private static inline function mul(a:UInt, b:UInt):UInt {
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+ return a.toInt() * b.toInt();
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+ }
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+
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+ @:op(A - B) private static inline function sub(a:UInt, b:UInt):UInt {
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+ return a.toInt() - b.toInt();
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+ }
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+
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+ @:op(A > B) private static inline function gt(a:UInt, b:UInt):Bool {
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+ if (a.toInt() < 0) {
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+ if (b.toInt() >= 0) {
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+ return false;
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+ }
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+ else {
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+ return a.toInt() > b.toInt();
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+ }
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+ }
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+ else {
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+ if (b.toInt() >= 0) {
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+ return a.toInt() > b.toInt();
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+ }
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+ else {
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+ return true;
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+ }
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+ }
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+ }
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+
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+ @:op(A >= B) private static inline function gte(a:UInt, b:UInt):Bool {
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+ if (a.toInt() < 0) {
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+ if (b.toInt() >= 0) {
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+ return false;
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+ }
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+ else {
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+ return a.toInt() >= b.toInt();
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+ }
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+ }
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+ else {
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+ if (b.toInt() >= 0) {
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+ return a.toInt() >= b.toInt();
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+ }
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+ else {
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+ return true;
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+ }
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+ }
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+ }
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+
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+ @:op(A < B) private static inline function lt(a:UInt, b:UInt):Bool {
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+ return gt(b, a);
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+ }
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+
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+ @:op(A <= B) private static inline function lte(a:UInt, b:UInt):Bool {
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+ return gte(b, a);
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+ }
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+
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+ @:op(A & B) private static inline function and(a:UInt, b:UInt):UInt {
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+ return a.toInt() & b.toInt();
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+ }
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+
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+ @:op(A | B) private static inline function or(a:UInt, b:UInt):UInt {
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+ return a.toInt() | b.toInt();
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+ }
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+
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+ @:op(A ^ B) private static inline function xor(a:UInt, b:UInt):UInt {
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+ return a.toInt() ^ b.toInt();
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+ }
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+
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+ @:op(A << B) private static inline function shl(a:UInt, b:Int):UInt {
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+ return a.toInt() << b;
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+ }
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+
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+ @:op(A >> B) private static inline function shr(a:UInt, b:UInt):UInt {
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+ return a.toInt() >> b;
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+ }
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+
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+ @:op(A >>> B) private static inline function ushr(a:UInt, b:UInt):UInt {
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+ return a.toInt() >>> b;
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+ }
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+
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+ @:op(A % B) private static inline function mod(a:UInt, b:UInt):UInt {
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+ return a.toInt() % b.toInt();
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+ }
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+
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+ @:op(~A) private inline function negBits():UInt {
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+ return ~this;
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+ }
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+
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+ @:op(++A) private inline function prefixIncrement():UInt {
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+ return ++this;
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+ }
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+
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+ @:op(A++) private inline function postfixIncrement():UInt {
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+ return this++;
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+ }
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+
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+ @:op(--A) private inline function prefixDecrement():UInt {
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+ return --this;
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+ }
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+
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+ @:op(A--) private inline function postfixDecrement():UInt {
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+ return this--;
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+ }
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+
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+ private inline function toString():String {
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+ return Std.string(toFloat());
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+ }
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+
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+ @:to private inline function toDynamic():Dynamic {
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+ return toFloat();
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+ }
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+
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+ @:to private inline function toFloat():Float {
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+ var int = toInt();
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+ if (int < 0) {
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+ return 4294967296.0 + int;
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+ }
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+ else {
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+ return int;
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+ }
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+ }
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+
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+ @:to private inline function toInt():Int {
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+ return this;
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+ }
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+
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+}
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+#end
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