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added "os" functions and documentation.

Nicolas Cannasse 18 years ago
parent
commit
1e53e19746
1 changed files with 75 additions and 2 deletions
  1. 75 2
      std/neko/vm/Thread.hx

+ 75 - 2
std/neko/vm/Thread.hx

@@ -35,26 +35,99 @@ class Thread {
 		handle = h;
 	}
 
+	/**
+		Send a message to the thread queue. This message can be readed by using [readMessage].
+	**/
 	public function sendMessage( msg : Dynamic ) {
 		thread_send(handle,msg);
 	}
 
+
+	/**
+		Returns the current thread.
+	**/
 	public static function current() {
 		return new Thread(thread_current());
 	}
 
+	/**
+		Creates a new thread that will execute the [callb] function, then exit.
+	**/
 	public static function create( callb : Void -> Void ) {
 		return new Thread(thread_create(function(_) { return callb(); },null));
 	}
 
+	/**
+		Reads a message from the thread queue. If [block] is true, the function
+		blocks until a message is available. If [block] is false, the function
+		returns [null] if no message is available.
+	**/
 	public static function readMessage( block : Bool ) : Dynamic {
 		return thread_read_message(block);
 	}
 
-	function __compare(h) {
-		return untyped __dollar__compare(handle,h);
+	function __compare(t) {
+		return untyped __dollar__compare(handle,t.handle);
+	}
+
+	/**
+		Starts an OS message loop after [osInitialize] has been done.
+		In that state, the UI handled by this thread will be updated and
+		[sync] calls can be performed. The loop returns when [exitLoop] is
+		called for this thread.
+	**/
+	public static function osLoop() {
+		if( os_loop == null ) throw "Please call osInitialize() first";
+		os_loop();
+	}
+
+	/**
+		The function [f] will be called by this thread if it's in [osLoop].
+		[sync] returns immediatly. See [osInitialize] remarks.
+	**/
+	public function sync( f : Void -> Void ) {
+		os_sync(handle,f);
+	}
+
+	/**
+		The function [f] will be called by this thread and the calling thread
+		will wait until the result is available then return its value.
+	**/
+	public function syncResult<T>( f : Void -> T ) : T {
+		if( this == current() )
+			return f();
+		var v = new neko.vm.Lock();
+		var r = null;
+		sync(function() {
+			r = f();
+			v.release();
+		});
+		v.wait();
+		return r;
+	}
+
+	/**
+		Exit from [osLoop].
+	**/
+	public function exitLoop() {
+		os_loop_stop(handle);
 	}
 
+	/**
+		If you want to use the [osLoop], [sync] and [syncResult] methods, you
+		need to call [osInitialize] before creating any thread or calling [current].
+		This will load [os.ndll] library and initialize UI methods for each thread.
+	**/
+	public static function osInitialize() {
+		os_loop = neko.Lib.load("os","os_loop",0);
+		os_loop_stop = neko.Lib.load("os","os_loop_stop",1);
+		os_sync = neko.Lib.load("os","os_sync",2);
+	}
+
+	static var os_loop = null;
+	static var os_loop_stop = null;
+	static var os_sync = null;
+
 	static var thread_create = neko.Lib.load("std","thread_create",2);
 	static var thread_current = neko.Lib.load("std","thread_current",0);
 	static var thread_send = neko.Lib.load("std","thread_send",2);