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@@ -35,26 +35,99 @@ class Thread {
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handle = h;
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}
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+ /**
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+ Send a message to the thread queue. This message can be readed by using [readMessage].
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+ **/
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public function sendMessage( msg : Dynamic ) {
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thread_send(handle,msg);
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}
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+
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+ /**
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+ Returns the current thread.
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+ **/
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public static function current() {
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return new Thread(thread_current());
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}
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+ /**
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+ Creates a new thread that will execute the [callb] function, then exit.
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+ **/
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public static function create( callb : Void -> Void ) {
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return new Thread(thread_create(function(_) { return callb(); },null));
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}
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+ /**
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+ Reads a message from the thread queue. If [block] is true, the function
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+ blocks until a message is available. If [block] is false, the function
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+ returns [null] if no message is available.
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+ **/
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public static function readMessage( block : Bool ) : Dynamic {
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return thread_read_message(block);
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}
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- function __compare(h) {
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- return untyped __dollar__compare(handle,h);
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+ function __compare(t) {
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+ return untyped __dollar__compare(handle,t.handle);
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+ }
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+
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+ /**
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+ Starts an OS message loop after [osInitialize] has been done.
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+ In that state, the UI handled by this thread will be updated and
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+ [sync] calls can be performed. The loop returns when [exitLoop] is
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+ called for this thread.
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+ **/
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+ public static function osLoop() {
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+ if( os_loop == null ) throw "Please call osInitialize() first";
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+ os_loop();
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+ }
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+
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+ /**
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+ The function [f] will be called by this thread if it's in [osLoop].
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+ [sync] returns immediatly. See [osInitialize] remarks.
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+ **/
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+ public function sync( f : Void -> Void ) {
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+ os_sync(handle,f);
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+ }
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+
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+ /**
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+ The function [f] will be called by this thread and the calling thread
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+ will wait until the result is available then return its value.
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+ **/
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+ public function syncResult<T>( f : Void -> T ) : T {
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+ if( this == current() )
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+ return f();
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+ var v = new neko.vm.Lock();
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+ var r = null;
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+ sync(function() {
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+ r = f();
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+ v.release();
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+ });
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+ v.wait();
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+ return r;
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+ }
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+
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+ /**
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+ Exit from [osLoop].
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+ **/
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+ public function exitLoop() {
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+ os_loop_stop(handle);
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}
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+ /**
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+ If you want to use the [osLoop], [sync] and [syncResult] methods, you
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+ need to call [osInitialize] before creating any thread or calling [current].
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+ This will load [os.ndll] library and initialize UI methods for each thread.
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+ **/
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+ public static function osInitialize() {
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+ os_loop = neko.Lib.load("os","os_loop",0);
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+ os_loop_stop = neko.Lib.load("os","os_loop_stop",1);
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+ os_sync = neko.Lib.load("os","os_sync",2);
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+ }
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+
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+ static var os_loop = null;
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+ static var os_loop_stop = null;
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+ static var os_sync = null;
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+
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static var thread_create = neko.Lib.load("std","thread_create",2);
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static var thread_current = neko.Lib.load("std","thread_current",0);
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static var thread_send = neko.Lib.load("std","thread_send",2);
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