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+/*
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+ * Copyright (C)2005-2019 Haxe Foundation
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+ *
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+ * Permission is hereby granted, free of charge, to any person obtaining a
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+ * copy of this software and associated documentation files (the "Software"),
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+ * to deal in the Software without restriction, including without limitation
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+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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+ * and/or sell copies of the Software, and to permit persons to whom the
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+ * Software is furnished to do so, subject to the following conditions:
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+ *
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+ * The above copyright notice and this permission notice shall be included in
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+ * all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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+ * DEALINGS IN THE SOFTWARE.
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+ */
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+package sys.thread;
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+
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+@:callable
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+@:coreType
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+abstract ThreadHandle {
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+}
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+
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+@:coreApi
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+class Thread {
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+
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+ var handle : ThreadHandle;
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+
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+ function new(h:ThreadHandle):Void {
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+ handle = h;
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+ }
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+
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+ public function sendMessage( msg : Dynamic ):Void {
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+ thread_send(handle,msg);
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+ }
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+
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+ public static function current():Thread {
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+ return new Thread(thread_current());
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+ }
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+
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+ public static function create( callb : Void -> Void ):Thread {
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+ return new Thread(thread_create(function(_) { return callb(); },null));
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+ }
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+
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+ public static function readMessage( block : Bool ) : Dynamic {
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+ return thread_read_message(block);
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+ }
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+
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+ @:keep function __compare(t:Dynamic):Int {
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+ return untyped __dollar__compare(handle,t.handle);
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+ }
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+
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+ /**
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+ Starts an OS message loop after [osInitialize] has been done.
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+ In that state, the UI handled by this thread will be updated and
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+ [sync] calls can be performed. The loop returns when [exitLoop] is
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+ called for this thread.
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+ **
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+ public static function osLoop() {
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+ if( os_loop == null ) throw "Please call osInitialize() first";
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+ os_loop();
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+ }
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+
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+ /**
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+ The function [f] will be called by this thread if it's in [osLoop].
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+ [sync] returns immediately. See [osInitialize] remarks.
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+ **
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+ public function sync( f : Void -> Void ) {
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+ os_sync(handle,f);
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+ }
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+
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+ /**
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+ The function [f] will be called by this thread and the calling thread
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+ will wait until the result is available then return its value.
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+ **
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+ public function syncResult<T>( f : Void -> T ) : T {
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+ if( this == current() )
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+ return f();
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+ var v = new neko.vm.Lock();
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+ var r = null;
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+ sync(function() {
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+ r = f();
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+ v.release();
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+ });
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+ v.wait();
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+ return r;
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+ }
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+
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+ /**
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+ Exit from [osLoop].
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+ **
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+ public function exitLoop() {
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+ os_loop_stop(handle);
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+ }
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+
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+ /**
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+ If you want to use the [osLoop], [sync] and [syncResult] methods, you
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+ need to call [osInitialize] before creating any thread or calling [current].
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+ This will load [os.ndll] library and initialize UI methods for each thread.
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+ **
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+ public static function osInitialize() {
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+ os_loop = neko.Lib.load("os","os_loop",0);
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+ os_loop_stop = neko.Lib.load("os","os_loop_stop",1);
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+ os_sync = neko.Lib.load("os","os_sync",2);
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+ }
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+
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+ static var os_loop = null;
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+ static var os_loop_stop = null;
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+ static var os_sync = null;
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+ */
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+
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+ static var thread_create = neko.Lib.load("std","thread_create",2);
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+ static var thread_current = neko.Lib.load("std","thread_current",0);
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+ static var thread_send = neko.Lib.load("std","thread_send",2);
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+ static var thread_read_message = neko.Lib.load("std","thread_read_message",1);
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+
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+}
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