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@@ -19,104 +19,103 @@
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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+
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package sys.thread;
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@:callable
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@:coreType
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-abstract ThreadHandle {
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-}
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+private abstract ThreadHandle {}
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@:coreApi
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class Thread {
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-
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- var handle : ThreadHandle;
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+ var handle:ThreadHandle;
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function new(h:ThreadHandle):Void {
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handle = h;
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}
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- public function sendMessage( msg : Dynamic ):Void {
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- thread_send(handle,msg);
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+ public function sendMessage(msg:Dynamic):Void {
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+ thread_send(handle, msg);
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}
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public static function current():Thread {
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return new Thread(thread_current());
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}
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- public static function create( callb : Void -> Void ):Thread {
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- return new Thread(thread_create(function(_) { return callb(); },null));
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+ public static function create(callb:Void->Void):Thread {
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+ return new Thread(thread_create(function(_) {
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+ return callb();
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+ }, null));
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}
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- public static function readMessage( block : Bool ) : Dynamic {
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+ public static function readMessage(block:Bool):Dynamic {
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return thread_read_message(block);
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}
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@:keep function __compare(t:Dynamic):Int {
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- return untyped __dollar__compare(handle,t.handle);
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- }
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-
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- /**
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- Starts an OS message loop after [osInitialize] has been done.
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- In that state, the UI handled by this thread will be updated and
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- [sync] calls can be performed. The loop returns when [exitLoop] is
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- called for this thread.
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- **
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- public static function osLoop() {
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- if( os_loop == null ) throw "Please call osInitialize() first";
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- os_loop();
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+ return untyped __dollar__compare(handle, t.handle);
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}
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/**
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- The function [f] will be called by this thread if it's in [osLoop].
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- [sync] returns immediately. See [osInitialize] remarks.
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- **
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- public function sync( f : Void -> Void ) {
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- os_sync(handle,f);
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- }
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-
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- /**
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- The function [f] will be called by this thread and the calling thread
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- will wait until the result is available then return its value.
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- **
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- public function syncResult<T>( f : Void -> T ) : T {
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- if( this == current() )
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- return f();
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- var v = new neko.vm.Lock();
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- var r = null;
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- sync(function() {
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- r = f();
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- v.release();
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- });
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- v.wait();
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- return r;
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- }
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-
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- /**
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- Exit from [osLoop].
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- **
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- public function exitLoop() {
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- os_loop_stop(handle);
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- }
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-
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- /**
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- If you want to use the [osLoop], [sync] and [syncResult] methods, you
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- need to call [osInitialize] before creating any thread or calling [current].
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- This will load [os.ndll] library and initialize UI methods for each thread.
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- **
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- public static function osInitialize() {
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- os_loop = neko.Lib.load("os","os_loop",0);
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- os_loop_stop = neko.Lib.load("os","os_loop_stop",1);
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- os_sync = neko.Lib.load("os","os_sync",2);
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- }
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-
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- static var os_loop = null;
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- static var os_loop_stop = null;
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- static var os_sync = null;
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- */
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-
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- static var thread_create = neko.Lib.load("std","thread_create",2);
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- static var thread_current = neko.Lib.load("std","thread_current",0);
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- static var thread_send = neko.Lib.load("std","thread_send",2);
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- static var thread_read_message = neko.Lib.load("std","thread_read_message",1);
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-
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+ Starts an OS message loop after [osInitialize] has been done.
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+ In that state, the UI handled by this thread will be updated and
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+ [sync] calls can be performed. The loop returns when [exitLoop] is
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+ called for this thread.
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+ **
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+ public static function osLoop() {
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+ if( os_loop == null ) throw "Please call osInitialize() first";
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+ os_loop();
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+ }
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+
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+ /**
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+ The function [f] will be called by this thread if it's in [osLoop].
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+ [sync] returns immediately. See [osInitialize] remarks.
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+ **
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+ public function sync( f : Void -> Void ) {
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+ os_sync(handle,f);
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+ }
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+
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+ /**
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+ The function [f] will be called by this thread and the calling thread
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+ will wait until the result is available then return its value.
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+ **
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+ public function syncResult<T>( f : Void -> T ) : T {
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+ if( this == current() )
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+ return f();
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+ var v = new neko.vm.Lock();
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+ var r = null;
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+ sync(function() {
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+ r = f();
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+ v.release();
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+ });
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+ v.wait();
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+ return r;
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+ }
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+
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+ /**
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+ Exit from [osLoop].
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+ **
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+ public function exitLoop() {
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+ os_loop_stop(handle);
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+ }
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+
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+ /**
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+ If you want to use the [osLoop], [sync] and [syncResult] methods, you
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+ need to call [osInitialize] before creating any thread or calling [current].
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+ This will load [os.ndll] library and initialize UI methods for each thread.
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+ **
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+ public static function osInitialize() {
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+ os_loop = neko.Lib.load("os","os_loop",0);
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+ os_loop_stop = neko.Lib.load("os","os_loop_stop",1);
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+ os_sync = neko.Lib.load("os","os_sync",2);
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+ }
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+
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+ static var os_loop = null;
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+ static var os_loop_stop = null;
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+ static var os_sync = null;
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+ */
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+ static var thread_create = neko.Lib.load("std", "thread_create", 2);
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+ static var thread_current = neko.Lib.load("std", "thread_current", 0);
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+ static var thread_send = neko.Lib.load("std", "thread_send", 2);
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+ static var thread_read_message = neko.Lib.load("std", "thread_read_message", 1);
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}
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