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@@ -65,21 +65,21 @@ vec2[0] = "1a";
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var vec3 = haxe.ds.Vector.fromArrayCopy([0,1,2,3,4,5,6]);
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var vec3 = haxe.ds.Vector.fromArrayCopy([0,1,2,3,4,5,6]);
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var vec4 = new haxe.ds.Vector(5);
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var vec4 = new haxe.ds.Vector(5);
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-vec3.blit(0, vec4, 1, 3);
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+haxe.ds.Vector.blit(vec3, 0, vec4, 1, 3);
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vec4[1] == 0;
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vec4[1] == 0;
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vec4[2] == 1;
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vec4[2] == 1;
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vec4[3] == 2;
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vec4[3] == 2;
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vec4[4] == vNullInt;
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vec4[4] == vNullInt;
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vec4[0] == vNullInt;
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vec4[0] == vNullInt;
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-vec3.blit(0, vec4, 0, 5);
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+haxe.ds.Vector.blit(vec3, 0, vec4, 0, 5);
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vec4[0] == 0;
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vec4[0] == 0;
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vec4[1] == 1;
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vec4[1] == 1;
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vec4[2] == 2;
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vec4[2] == 2;
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vec4[3] == 3;
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vec4[3] == 3;
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vec4[4] == 4;
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vec4[4] == 4;
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-vec4.blit(1, vec3, 0, 4);
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+haxe.ds.Vector.blit(vec4, 1, vec3, 0, 4);
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//vec3 should be [1,2,3,4,4,5,6]
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//vec3 should be [1,2,3,4,4,5,6]
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vec3[0] == 1;
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vec3[0] == 1;
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vec3[1] == 2;
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vec3[1] == 2;
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