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+/*
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+ * Copyright (c) 2005, The haXe Project Contributors
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+ * All rights reserved.
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are met:
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+ *
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+ * - Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ * - Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE HAXE PROJECT CONTRIBUTORS "AS IS" AND ANY
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+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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+ * DISCLAIMED. IN NO EVENT SHALL THE HAXE PROJECT CONTRIBUTORS BE LIABLE FOR
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+ * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
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+ * DAMAGE.
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+ */
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+package neko.vm;
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+
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+enum ThreadHandle {
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+}
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+
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+class Thread {
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+
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+ var handle : ThreadHandle;
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+
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+ function new(h) {
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+ handle = h;
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+ }
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+
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+ public function sendMessage( msg : Dynamic ) {
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+ thread_send(handle,msg);
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+ }
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+
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+ public static function current() {
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+ return new Thread(thread_current());
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+ }
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+
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+ public static function create( callb : Void -> Void ) {
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+ return new Thread(thread_create(function(_) { return callb(); },null));
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+ }
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+
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+ public static function readMessage( block : Bool ) : Dynamic {
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+ return thread_read_message(block);
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+ }
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+
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+ function __compare(h) {
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+ return untyped __dollar__compare(handle,h);
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+ }
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+
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+ static var thread_create = neko.Lib.load("std","thread_create",2);
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+ static var thread_current = neko.Lib.load("std","thread_current",0);
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+ static var thread_send = neko.Lib.load("std","thread_send",2);
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+ static var thread_read_message = neko.Lib.load("std","thread_read_message",1);
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+
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+}
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