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remove js/Math.hx for now until we know how to deal with closure creation on inline fields

Simon Krajewski il y a 11 ans
Parent
commit
8a7c2ff943
1 fichiers modifiés avec 0 ajouts et 87 suppressions
  1. 0 87
      std/js/_std/Math.hx

+ 0 - 87
std/js/_std/Math.hx

@@ -1,87 +0,0 @@
-/*
- * Copyright (C)2005-2012 Haxe Foundation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-package;
-
-// Can't enable @:coreApi because some fields are now inline getters
-// @:coreApi
-extern class Math
-{
-	static var PI(default,null) : Float;
-
-	static var NEGATIVE_INFINITY(get, null) : Float;
-	static inline function get_NEGATIVE_INFINITY () : Float {
-		return -(untyped __js__("Infinity"));
-	}
-
-	static var POSITIVE_INFINITY(get,null) : Float;
-	static inline function get_POSITIVE_INFINITY () : Float {
-		return (untyped __js__("Infinity"));
-	}
-
-	static var NaN(get, null) : Float;
-	static inline function get_NaN () : Float {
-		return (untyped __js__("NaN"));
-	}
-
-	static function abs(v:Float):Float;
-	static function acos(v:Float):Float;
-	static function asin(v:Float):Float;
-	static function atan(v:Float):Float;
-	static function atan2(y:Float, x:Float):Float;
-	static function ceil(v:Float):Int;
-	static function cos(v:Float):Float;
-	static function exp(v:Float):Float;
-	static function floor(v:Float):Int;
-	static function log(v:Float):Float;
-	static function max(a:Float, b:Float):Float;
-	static function min(a:Float, b:Float):Float;
-	static function pow(v:Float, exp:Float):Float;
-	static function random() : Float;
-	static function round(v:Float):Int;
-	static function sin(v:Float):Float;
-	static function sqrt(v:Float):Float;
-	static function tan(v:Float):Float;
-
-	static inline function ffloor( v : Float ) : Float {
-		return floor(v);
-	}
-
-	static inline function fceil( v : Float ) : Float {
-		return ceil(v);
-	}
-
-	static inline function fround( v : Float ) : Float {
-		return round(v);
-	}
-
-	static inline function isFinite( f : Float ) : Bool {
-		return (untyped __js__("isFinite"))(f);
-	}
-
-	static inline function isNaN( f : Float ) : Bool {
-		return (untyped __js__("isNaN"))(f);
-	}
-
-	static function __init__() : Void {
-		untyped __feature__("Type.resolveClass", $hxClasses["Math"] = Math);
-	}
-}