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@@ -1,6 +1,3 @@
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-
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-var emulated = haxe.io.ArrayBufferView.EMULATED;
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-
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var b = new haxe.io.Float32Array(5);
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var b = new haxe.io.Float32Array(5);
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b[0] == 0;
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b[0] == 0;
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b[4] == 0;
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b[4] == 0;
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@@ -11,10 +8,9 @@ b[1] = 1.25;
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b[1] == 1.25;
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b[1] == 1.25;
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// check loss of precision due to 32 bits
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// check loss of precision due to 32 bits
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-if( !emulated ) {
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- b[1] = 8589934591.;
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- b[1] == 8589934592.;
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-}
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+b[1] = 8589934591.;
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+b[1] == 8589934592.;
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+
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// set
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// set
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for( i in 0...5 )
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for( i in 0...5 )
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@@ -36,11 +32,10 @@ b2[2] == 4;
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b2.length == 3;
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b2.length == 3;
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// check memory sharing
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// check memory sharing
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-if( !emulated ) {
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- b2[0] = 0xCC;
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- b2[0] == 0xCC;
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- b[1] == 0xCC;
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-}
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+b2[0] = 0xCC;
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+b2[0] == 0xCC;
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+b[1] == 0xCC;
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+
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// should we allow writing past bounds ?
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// should we allow writing past bounds ?
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try b2[-1] = 0xBB catch( e : Dynamic ) {};
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try b2[-1] = 0xBB catch( e : Dynamic ) {};
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@@ -52,7 +47,7 @@ b[4] == 5;
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b.view == b.view; // no alloc
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b.view == b.view; // no alloc
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-if( !emulated ) b.view.buffer == b2.view.buffer;
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+b.view.buffer == b2.view.buffer;
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b.view.byteLength == 20;
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b.view.byteLength == 20;
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b.view.byteOffset == 0;
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b.view.byteOffset == 0;
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b2.view.byteLength == 12;
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b2.view.byteLength == 12;
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@@ -61,15 +56,15 @@ b2.view.byteOffset == 4;
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// check sub
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// check sub
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var sub = b.sub(1);
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var sub = b.sub(1);
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sub.length == b.length - 1;
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sub.length == b.length - 1;
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-sub[0] == (emulated ? 2 : 0xCC);
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+sub[0] == 0xCC;
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sub[0] = 0xDD;
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sub[0] = 0xDD;
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-if( !emulated ) b[1] == 0xDD;
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+b[1] == 0xDD;
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var sub = b.subarray(2,3);
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var sub = b.subarray(2,3);
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sub.length == 1;
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sub.length == 1;
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sub[0] == 3;
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sub[0] == 3;
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sub[0] = 0xEE;
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sub[0] = 0xEE;
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-if( !emulated ) b[2] == 0xEE;
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+b[2] == 0xEE;
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// from bytes
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// from bytes
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var b3 = haxe.io.Float32Array.fromBytes(b.view.buffer, 2*4, 3);
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var b3 = haxe.io.Float32Array.fromBytes(b.view.buffer, 2*4, 3);
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@@ -77,4 +72,4 @@ b3.length == 3;
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for( i in 0...3 )
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for( i in 0...3 )
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b3[i] == b[i+2];
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b3[i] == b[i+2];
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b3[0] = b[3] + 1;
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b3[0] = b[3] + 1;
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-if( !emulated ) b3[0] == b[2];
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+b3[0] == b[2];
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