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@@ -38,7 +38,7 @@ class Thread {
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Send a message to the thread queue. This message can be readed by using [readMessage].
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Send a message to the thread queue. This message can be readed by using [readMessage].
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**/
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**/
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public function sendMessage( msg : Dynamic ) {
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public function sendMessage( msg : Dynamic ) {
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- thread_send(handle,msg);
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+ untyped __global__.__hxcpp_thread_send(handle,msg);
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}
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}
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@@ -46,14 +46,14 @@ class Thread {
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Returns the current thread.
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Returns the current thread.
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**/
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**/
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public static function current() {
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public static function current() {
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- return new Thread(thread_current());
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+ return new Thread(untyped __global__.__hxcpp_thread_current());
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}
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}
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/**
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/**
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Creates a new thread that will execute the [callb] function, then exit.
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Creates a new thread that will execute the [callb] function, then exit.
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**/
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**/
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public static function create( callb : Void -> Void ) {
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public static function create( callb : Void -> Void ) {
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- return new Thread(thread_create(function(_) { callb(); },[]));
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+ return new Thread(untyped __global__.__hxcpp_thread_create(callb));
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}
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}
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/**
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/**
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@@ -62,75 +62,11 @@ class Thread {
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returns [null] if no message is available.
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returns [null] if no message is available.
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**/
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**/
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public static function readMessage( block : Bool ) : Dynamic {
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public static function readMessage( block : Bool ) : Dynamic {
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- return thread_read_message(block);
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+ return untyped __global__.__hxcpp_thread_read_message(block);
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}
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}
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function __compare(t) {
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function __compare(t) {
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return untyped handle == t.handle;
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return untyped handle == t.handle;
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}
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}
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- /**
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- Starts an OS message loop after [osInitialize] has been done.
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- In that state, the UI handled by this thread will be updated and
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- [sync] calls can be performed. The loop returns when [exitLoop] is
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- called for this thread.
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- **
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- public static function osLoop() {
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- if( os_loop == null ) throw "Please call osInitialize() first";
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- os_loop();
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- }
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-
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- /**
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- The function [f] will be called by this thread if it's in [osLoop].
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- [sync] returns immediatly. See [osInitialize] remarks.
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- **
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- public function sync( f : Void -> Void ) {
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- os_sync(handle,f);
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- }
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-
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- /**
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- The function [f] will be called by this thread and the calling thread
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- will wait until the result is available then return its value.
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- **
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- public function syncResult<T>( f : Void -> T ) : T {
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- if( this == current() )
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- return f();
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- var v = new cpp.vm.Lock();
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- var r = null;
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- sync(function() {
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- r = f();
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- v.release();
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- });
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- v.wait();
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- return r;
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- }
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-
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- /**
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- Exit from [osLoop].
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- **
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- public function exitLoop() {
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- os_loop_stop(handle);
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- }
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-
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- /**
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- If you want to use the [osLoop], [sync] and [syncResult] methods, you
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- need to call [osInitialize] before creating any thread or calling [current].
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- This will load [os.ndll] library and initialize UI methods for each thread.
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- **
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- public static function osInitialize() {
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- os_loop = cpp.Lib.load("os","os_loop",0);
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- os_loop_stop = cpp.Lib.load("os","os_loop_stop",1);
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- os_sync = cpp.Lib.load("os","os_sync",2);
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- }
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-
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- static var os_loop = null;
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- static var os_loop_stop = null;
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- static var os_sync = null;
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- */
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-
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- static var thread_create = cpp.Lib.load("std","thread_create",2);
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- static var thread_current = cpp.Lib.load("std","thread_current",0);
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- static var thread_send = cpp.Lib.load("std","thread_send",2);
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- static var thread_read_message = cpp.Lib.load("std","thread_read_message",1);
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-
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}
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}
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