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+/*
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+ * Copyright (C)2005-2015 Haxe Foundation
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+ *
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+ * Permission is hereby granted, free of charge, to any person obtaining a
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+ * copy of this software and associated documentation files (the "Software"),
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+ * to deal in the Software without restriction, including without limitation
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+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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+ * and/or sell copies of the Software, and to permit persons to whom the
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+ * Software is furnished to do so, subject to the following conditions:
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+ *
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+ * The above copyright notice and this permission notice shall be included in
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+ * all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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+ * DEALINGS IN THE SOFTWARE.
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+ */
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+package haxe.io;
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+
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+typedef Float32ArrayData = #if js js.html.Float32Array #else ArrayBufferView.ArrayBufferViewData #end
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+
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+abstract Float32Array(Float32ArrayData) {
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+
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+ public static inline var BYTES_PER_ELEMENT = 4;
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+ public var length(get,never) : Int;
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+ public var view(get,never) : ArrayBufferView;
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+
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+ public inline function new( elements : Int ) {
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+ #if js
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+ this = new Float32ArrayData(elements);
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+ #else
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+ this = new ArrayBufferView(elements * BYTES_PER_ELEMENT).getData();
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+ #end
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+ }
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+
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+ inline function get_length() {
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+ #if js
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+ return this.length;
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+ #else
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+ return this.byteLength >> 2;
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+ #end
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+ }
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+
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+ public inline function get_view() : ArrayBufferView {
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+ return ArrayBufferView.fromData(this);
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+ }
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+
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+ @:arrayAccess public inline function get( index : Int ) : Float {
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+ #if js
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+ return this[index];
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+ #else
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+ return this.bytes.getFloat((index<<2) + this.byteOffset);
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+ #end
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+ }
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+
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+ @:arrayAccess public inline function set( index : Int, value : Float ) : Float {
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+ #if js
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+ return this[index] = value;
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+ #else
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+ if( index >= 0 && index < length ) {
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+ this.bytes.setFloat((index<<2) + this.byteOffset, value);
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+ return value;
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+ }
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+ return 0;
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+ #end
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+ }
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+
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+ public inline function sub( begin : Int, ?length : Int ) {
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+ #if js
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+ return fromData(this.subarray(begin, length == null ? null : begin+length));
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+ #else
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+ return fromData(this.sub(begin<<2,length<<2));
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+ #end
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+ }
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+
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+ public inline function getData() : Float32ArrayData {
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+ return this;
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+ }
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+
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+ public static function fromData( d : Float32ArrayData ) : Float32Array {
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+ return cast d;
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+ }
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+
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+ public static function fromArray( a : Array<Float>, pos = 0, ?length ) : Float32Array {
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+ if( length == null ) length = a.length - pos;
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+ if( pos < 0 || length < 0 || pos + length > a.length ) throw Error.OutsideBounds;
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+ #if js
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+ if( pos == 0 && length == a.length )
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+ return fromData(new Float32ArrayData(a));
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+ #end
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+ var i = new Float32Array(a.length);
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+ for( idx in 0...length )
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+ i[idx] = a[idx + pos];
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+ return i;
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+ }
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+
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+}
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+
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