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+/*
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+ * Copyright (C)2005-2012 Haxe Foundation
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+ *
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+ * Permission is hereby granted, free of charge, to any person obtaining a
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+ * copy of this software and associated documentation files (the "Software"),
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+ * to deal in the Software without restriction, including without limitation
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+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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+ * and/or sell copies of the Software, and to permit persons to whom the
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+ * Software is furnished to do so, subject to the following conditions:
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+ *
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+ * The above copyright notice and this permission notice shall be included in
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+ * all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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+ * DEALINGS IN THE SOFTWARE.
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+ */
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+package sys.net;
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+import java.net.InetSocketAddress;
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+
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+@:coreApi
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+class Socket {
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+
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+ public var input(default,null) : haxe.io.Input;
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+ public var output(default,null) : haxe.io.Output;
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+
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+ /**
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+ A custom value that can be associated with the socket. Can be used to retreive your custom infos after a [select].
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+ ***/
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+ public var custom : Dynamic;
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+
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+ private var sock:java.net.Socket;
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+ private var server:java.net.ServerSocket;
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+ private var boundAddr:java.net.SocketAddress;
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+ /**
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+ Creates a new unconnected socket.
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+ **/
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+ public function new() : Void
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+ {
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+ create();
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+ }
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+
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+ private function create():Void
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+ {
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+ this.sock = new java.net.Socket();
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+ try
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+ {
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+ this.server = new java.net.ServerSocket();
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+ } catch(e:Dynamic) throw e;
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+ }
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+
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+ /**
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+ Closes the socket : make sure to properly close all your sockets or you will crash when you run out of file descriptors.
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+ **/
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+ public function close() : Void
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+ {
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+ try
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+ {
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+ if (sock != null)
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+ this.sock.close();
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+ if (server != null)
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+ this.server.close();
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+ }
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+ catch(e:Dynamic) throw e;
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+ }
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+
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+ /**
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+ Read the whole data available on the socket.
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+ **/
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+ public function read() : String
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+ {
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+ return input.readAll().toString();
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+ }
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+
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+ /**
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+ Write the whole data to the socket output.
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+ **/
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+ public function write( content : String ) : Void
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+ {
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+ output.writeString(content);
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+ }
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+
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+ /**
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+ Connect to the given server host/port. Throw an exception in case we couldn't sucessfully connect.
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+ **/
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+ public function connect( host : Host, port : Int ) : Void
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+ {
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+ try
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+ {
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+ sock.connect(new InetSocketAddress( host.wrapped, port));
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+ this.output = new java.io.NativeOutput(sock.getOutputStream());
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+ this.input = new java.io.NativeInput(sock.getInputStream());
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+ }
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+ catch(e:Dynamic) throw e;
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+ }
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+
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+ /**
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+ Allow the socket to listen for incoming questions. The parameter tells how many pending connections we can have until they get refused. Use [accept()] to accept incoming connections.
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+ **/
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+ public function listen( connections : Int ) : Void
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+ {
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+ if (boundAddr == null) throw "You must bind the Socket to an address!";
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+ try
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+ server.bind(boundAddr,connections)
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+ catch(e:Dynamic) throw e;
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+ }
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+
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+ /**
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+ Shutdown the socket, either for reading or writing.
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+ **/
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+ public function shutdown( read : Bool, write : Bool ) : Void
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+ {
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+ try
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+ {
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+ if (read)
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+ sock.shutdownInput();
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+ if (write)
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+ sock.shutdownOutput();
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+ }
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+ catch(e:Dynamic) throw e;
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+ }
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+
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+ /**
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+ Bind the socket to the given host/port so it can afterwards listen for connections there.
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+ **/
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+ public function bind( host : Host, port : Int ) : Void
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+ {
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+ if (boundAddr != null)
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+ {
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+ if (server.isBound()) throw "Already bound";
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+ }
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+ this.boundAddr = new java.net.InetSocketAddress(host.wrapped, port);
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+ }
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+
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+ /**
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+ Accept a new connected client. This will return a connected socket on which you can read/write some data.
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+ **/
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+ public function accept() : Socket
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+ {
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+ var ret = try server.accept() catch(e:Dynamic) throw e;
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+
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+ var s = new Socket();
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+ s.sock = ret;
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+
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+ return s;
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+ }
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+
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+ /**
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+ Return the informations about the other side of a connected socket.
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+ **/
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+ public function peer() : { host : Host, port : Int }
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+ {
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+ var rem:java.net.InetSocketAddress = cast sock.getInetAddress();
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+ if (rem == null) return null;
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+
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+ var host = new Host(null);
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+ host.wrapped = rem.getAddress();
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+ return { host: host, port: rem.getPort() };
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+ }
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+
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+ /**
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+ Return the informations about our side of a connected socket.
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+ **/
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+ public function host() : { host : Host, port : Int }
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+ {
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+ var local = sock.getLocalAddress();
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+ var host = new Host(null);
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+ host.wrapped = local;
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+
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+ return { host: host, port: sock.getPort() };
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+ }
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+
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+ /**
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+ Gives a timeout after which blocking socket operations (such as reading and writing) will abort and throw an exception.
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+ **/
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+ public function setTimeout( timeout : Float ) : Void
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+ {
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+ try
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+ sock.setSoTimeout( Std.int(timeout * 1000) )
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+ catch(e:Dynamic) throw e;
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+ }
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+
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+ /**
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+ Block until some data is available for read on the socket.
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+ **/
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+ public function waitForRead() : Void
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+ {
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+ throw "Not implemented";
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+ }
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+
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+ /**
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+ Change the blocking mode of the socket. A blocking socket is the default behavior. A non-blocking socket will abort blocking operations immediatly by throwing a haxe.io.Error.Blocking value.
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+ **/
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+ public function setBlocking( b : Bool ) : Void
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+ {
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+ throw "Not implemented";
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+ }
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+
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+ /**
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+ Allows the socket to immediatly send the data when written to its output : this will cause less ping but might increase the number of packets / data size, especially when doing a lot of small writes.
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+ **/
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+ public function setFastSend( b : Bool ) : Void
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+ {
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+ try
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+ sock.setTcpNoDelay(b)
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+ catch(e:Dynamic) throw e;
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+ }
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+
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+ /**
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+ Wait until one of the sockets groups is ready for the given operation :
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+ [read] contains sockets on which we want to wait for available data to be read,
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+ [write] contains sockets on which we want to wait until we are allowed to write some data to their output buffers,
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+ [others] contains sockets on which we want to wait for exceptional conditions.
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+ [select] will block until one of the condition is met, in which case it will return the sockets for which the condition was true.
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+ In case a [timeout] (in seconds) is specified, select might wait at worse until the timeout expires.
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+ **/
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+ public static function select(read : Array<Socket>, write : Array<Socket>, others : Array<Socket>, ?timeout : Float) : { read: Array<Socket>,write: Array<Socket>,others: Array<Socket> }
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+ {
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+ throw "Not implemented";
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+ return null;
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+ }
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+
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+}
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