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+/*
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+ * Copyright (C)2005-2016 Haxe Foundation
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+ *
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+ * Permission is hereby granted, free of charge, to any person obtaining a
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+ * copy of this software and associated documentation files (the "Software"),
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+ * to deal in the Software without restriction, including without limitation
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+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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+ * and/or sell copies of the Software, and to permit persons to whom the
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+ * Software is furnished to do so, subject to the following conditions:
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+ *
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+ * The above copyright notice and this permission notice shall be included in
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+ * all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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+ * DEALINGS IN THE SOFTWARE.
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+ */
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+package haxe;
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+
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+/**
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+ A Lua-specific implementation of Utf8, using a helper library.
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+**/
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+
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+class Utf8 {
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+
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+ var __b : String;
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+
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+ /**
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+ Allocate a new Utf8 buffer using an optional bytes size.
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+ **/
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+ public function new( ?size : Int ) {
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+ __b = "";
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+ }
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+
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+ /**
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+ Add the given UTF8 character code to the buffer.
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+ **/
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+ public inline function addChar( c : Int ) : Void {
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+ __b = lua.Utf8.insert(__b, lua.Utf8.len(__b)+1, lua.Utf8.char(c));
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+ }
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+
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+ /**
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+ Returns the buffer converted to a String;
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+ **/
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+ public inline function toString() : String {
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+ return __b;
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+ }
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+
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+ /**
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+ Call the `chars` function for each UTF8 char of the string.
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+ **/
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+ public static function iter( s : String, chars : Int -> Void ) {
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+ for( i in 0...s.length )
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+ chars(s.charCodeAt(i));
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+ }
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+
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+ /**
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+ Encode the input ISO string into the corresponding UTF8 one.
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+ **/
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+ public static function encode( s : String ) : String {
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+ throw "Not implemented";
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+ }
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+
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+ /**
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+ Decode an UTF8 string back to an ISO string.
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+ Throw an exception if a given UTF8 character is not supported by the decoder.
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+ **/
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+ public static function decode( s : String ) : String {
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+ throw "Not implemented";
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+ }
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+
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+ /**
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+ Similar to `String.charCodeAt` but uses the UTF8 character position.
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+ **/
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+ public static inline function charCodeAt( s : String, index : Int ) : Int {
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+ return lua.Utf8.byte(s,index+1);
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+ }
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+
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+ /**
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+ Tells if the String is correctly encoded as UTF8.
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+ **/
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+ public static inline function validate( s : String ) : Bool {
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+ return true;
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+ }
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+
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+ /**
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+ Returns the number of UTF8 chars of the String.
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+ **/
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+ public static inline function length( s : String ) : Int {
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+ return lua.Utf8.len(s);
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+ }
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+
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+ /**
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+ Compare two UTF8 strings, character by character.
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+ **/
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+ public static function compare( a : String, b : String ) : Int {
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+ return a > b ? 1 : (a == b ? 0 : -1);
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+ }
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+
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+ /**
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+ This is similar to `String.substr` but the `pos` and `len` parts are considering UTF8 characters.
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+ **/
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+ public static inline function sub( s : String, pos : Int, len : Int ) : String {
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+ return lua.Utf8.sub(s,pos+1,pos+len);
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+ }
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+
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+}
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