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@@ -21,7 +21,7 @@
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*/
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package haxe;
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-class Int64 {
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+class Int64 {
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var high : Int;
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var low : Int;
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@@ -31,11 +31,38 @@ class Int64 {
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this.low = i32(low);
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}
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+ #if php
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+ /*
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+ private function to correctly handle 32-bit integer overflow on php
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+ see: http://stackoverflow.com/questions/300840/force-php-integer-overflow
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+ */
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+ private static function i32php(value:Int):Int {
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+ value = (value & untyped __php__("0xFFFFFFFF"));
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+ if ( (value & untyped __php__("0x80000000"))!=0 )
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+ value = -(((~value) & untyped __php__("0xFFFFFFFF")) + 1);
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+ return value;
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+ }
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+ #end
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+
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+ /*
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+ private function to correctly handle 32-bit ushr on php
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+ see: https://github.com/HaxeFoundation/haxe/commit/1a878aa90708040a41b0dd59f518d83b09ede209
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+ */
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+ private static inline function ushr32(v:Int,n:Int):Int {
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+ #if php
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+ return (v >> n) & (untyped __php__("0x7fffffff") >> (n-1));
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+ #else
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+ return v>>>n;
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+ #end
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+ }
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+
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@:extern static inline function i32(i) {
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- #if (php || js || flash8)
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- return i | 0;
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+ #if (js || flash8)
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+ return i | 0;
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+ #elseif php
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+ return i32php(i); // handle overflow of 32-bit integers correctly
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#else
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- return i;
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+ return i;
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#end
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}
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@@ -63,15 +90,15 @@ class Int64 {
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var ten = ofInt(10);
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while( !isZero(i) ) {
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var r = divMod(i, ten);
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- str = r.modulus.low + str;
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- i = r.quotient;
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+ str = r.modulus.low + str;
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+ i = r.quotient;
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}
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if( neg ) str = "-" + str;
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return str;
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}
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public static inline function make( high : Int, low : Int ) : Int64 {
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- return new Int64(high, low);
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+ return new Int64(high, low);
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}
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public static inline function ofInt( x : Int ) : Int64 {
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@@ -84,7 +111,7 @@ class Int64 {
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return -toInt(neg(x));
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throw "Overflow";
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}
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- return x.low;
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+ return x.low;
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}
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public static function getLow( x : Int64 ) : Int {
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@@ -104,8 +131,8 @@ class Int64 {
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}
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public static function sub( a : Int64, b : Int64 ) : Int64 {
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- var high = a.high - b.high;
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- var low = a.low - b.low;
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+ var high = i32(a.high - b.high); // i32() call required to match add
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+ var low = i32(a.low - b.low); // i32() call required to match add
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if( uicompare(a.low,b.low) < 0 )
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high--;
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return new Int64(high, low);
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@@ -113,14 +140,14 @@ class Int64 {
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public static function mul( a : Int64, b : Int64 ) : Int64 {
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var mask = 0xFFFF;
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- var al = a.low & mask, ah = a.low >>> 16;
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- var bl = b.low & mask, bh = b.low >>> 16;
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+ var al = a.low & mask, ah = ushr32(a.low , 16);
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+ var bl = b.low & mask, bh = ushr32(b.low , 16);
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var p00 = al * bl;
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var p10 = ah * bl;
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var p01 = al * bh;
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var p11 = ah * bh;
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var low = p00;
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- var high = i32(p11 + (p01 >>> 16) + (p10 >>> 16));
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+ var high = i32(p11 + ushr32(p01 , 16) + ushr32(p10 , 16));
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p01 = i32(p01 << 16); low = i32(low + p01); if( uicompare(low, p01) < 0 ) high = i32(high + 1);
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p10 = i32(p10 << 16); low = i32(low + p10); if( uicompare(low, p10) < 0 ) high = i32(high + 1);
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high = i32(high + i32mul(a.low,b.high));
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@@ -132,39 +159,49 @@ class Int64 {
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var quotient = new Int64(0, 0);
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var mask = new Int64(0, 1);
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divisor = new Int64(divisor.high, divisor.low);
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- while( divisor.high >= 0 ) {
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+ while( divisor.high >= 0 ) {
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var cmp = ucompare(divisor, modulus);
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- divisor.high = (divisor.high << 1) | (divisor.low >>> 31);
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- divisor.low <<= 1;
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- mask.high = (mask.high << 1) | (mask.low >>> 31);
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- mask.low <<= 1;
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+ divisor.high = i32( i32(divisor.high << 1) | ushr32(divisor.low , 31) );
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+ divisor.low = i32(divisor.low << 1);
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+ mask.high = i32( i32(mask.high << 1) | ushr32(mask.low , 31) );
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+ mask.low = i32(mask.low << 1);
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if( cmp >= 0 ) break;
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}
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- while( (mask.low | mask.high) != 0 ) {
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+ while( i32(mask.low | mask.high) != 0 ) {
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if( ucompare(modulus, divisor) >= 0 ) {
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- quotient.high |= mask.high;
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- quotient.low |= mask.low;
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+ quotient.high= i32(quotient.high | mask.high);
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+ quotient.low= i32(quotient.low | mask.low);
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modulus = sub(modulus,divisor);
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}
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- mask.low = (mask.low >>> 1) | (mask.high << 31);
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- mask.high >>>= 1;
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+ mask.low = i32( ushr32(mask.low , 1) | i32(mask.high << 31) );
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+ mask.high = ushr32(mask.high , 1);
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- divisor.low = (divisor.low >>> 1) | (divisor.high << 31);
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- divisor.high >>>= 1;
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+ divisor.low = i32( ushr32(divisor.low , 1) | i32(divisor.high << 31) );
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+ divisor.high = ushr32(divisor.high , 1);
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}
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return { quotient : quotient, modulus : modulus };
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}
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- public static inline function div( a : Int64, b : Int64 ) : Int64 {
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- var sign = (a.high | b.high) < 0;
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+ public static function div( a : Int64, b : Int64 ) : Int64 {
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+ if(b.high==0) // handle special cases of 0 and 1
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+ switch(b.low) {
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+ case 0: throw "divide by zero";
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+ case 1: return new Int64(a.high,a.low);
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+ }
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+ var sign = ((a.high<0) || (b.high<0)) && (!( (a.high<0) && (b.high<0))); // make sure we get the correct sign
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if( a.high < 0 ) a = neg(a);
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if( b.high < 0 ) b = neg(b);
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var q = divMod(a, b).quotient;
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return sign ? neg(q) : q;
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}
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- public static inline function mod( a : Int64, b : Int64 ) : Int64 {
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- var sign = (a.high | b.high) < 0;
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+ public static function mod( a : Int64, b : Int64 ) : Int64 {
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+ if(b.high==0) // handle special cases of 0 and 1
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+ switch(b.low) {
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+ case 0: throw "modulus by zero";
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+ case 1: return ofInt(0);
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+ }
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+ var sign = a.high<0; // the sign of a modulus is the sign of the value being mod'ed
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if( a.high < 0 ) a = neg(a);
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if( b.high < 0 ) b = neg(b);
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var m = divMod(a, b).modulus;
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@@ -172,15 +209,15 @@ class Int64 {
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}
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public static inline function shl( a : Int64, b : Int ) : Int64 {
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- return if( b & 63 == 0 ) a else if( b & 63 < 32 ) new Int64( (a.high << b) | (a.low >>> (32-(b&63))), a.low << b ) else new Int64( a.low << (b - 32), 0 );
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+ return if( b & 63 == 0 ) a else if( b & 63 < 32 ) new Int64( (a.high << b) | ushr32(a.low, i32(32-(b&63))), a.low << b ) else new Int64( a.low << i32(b - 32), 0 );
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}
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public static inline function shr( a : Int64, b : Int ) : Int64 {
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- return if( b & 63 == 0 ) a else if( b & 63 < 32 ) new Int64( a.high >> b, (a.low >>> b) | (a.high << (32 - (b&63))) ) else new Int64( a.high >> 31, a.high >> (b - 32) );
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+ return if( b & 63 == 0 ) a else if( b & 63 < 32 ) new Int64( a.high >> b, ushr32(a.low,b) | (a.high << i32(32 - (b&63))) ) else new Int64( a.high >> 31, a.high >> i32(b - 32) );
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}
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public static inline function ushr( a : Int64, b : Int ) : Int64 {
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- return if( b & 63 == 0 ) a else if( b & 63 < 32 ) new Int64( a.high >>> b, (a.low >>> b) | (a.high << (32 - (b&63))) ) else new Int64( 0, a.high >>> b - 32 );
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+ return if( b & 63 == 0 ) a else if( b & 63 < 32 ) new Int64( ushr32(a.high, b), ushr32(a.low, b) | (a.high << i32(32 - (b&63))) ) else new Int64( 0, ushr32(a.high, i32(b - 32)) );
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}
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public static inline function and( a : Int64, b : Int64 ) : Int64 {
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@@ -196,8 +233,8 @@ class Int64 {
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}
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public static inline function neg( a : Int64 ) : Int64 {
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- var high = ~a.high;
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- var low = -a.low;
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+ var high = i32(~a.high);
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+ var low = i32(-a.low);
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if( low == 0 )
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high++;
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return new Int64(high,low);
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@@ -212,11 +249,11 @@ class Int64 {
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}
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static function uicompare( a : Int, b : Int ) {
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- return a < 0 ? (b < 0 ? ~b - ~a : 1) : (b < 0 ? -1 : a - b);
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+ return a < 0 ? (b < 0 ? i32(~b - ~a) : 1) : (b < 0 ? -1 : i32(a - b));
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}
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public static inline function compare( a : Int64, b : Int64 ) : Int {
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- var v = a.high - b.high;
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+ var v = i32(a.high - b.high);
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return if( v != 0 ) v else uicompare(a.low,b.low);
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}
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