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@@ -21,52 +21,26 @@
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*/
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import neko.Lib;
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-@:coreApi @:final class Math {
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-
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- public static var PI(default,null) : Float;
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- public static var NaN(default,null) : Float;
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- public static var POSITIVE_INFINITY(default,null) : Float;
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- public static var NEGATIVE_INFINITY(default,null) : Float;
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-
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- public static function min(a:Float,b:Float) : Float { return if( a < b ) a else if( untyped $isnan(a) ) a else b; }
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- public static function max(a:Float,b:Float) : Float { return if( a < b ) b else if( untyped $isnan(b) ) b else a; }
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-
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- public static function abs( v : Float ) : Float return 0.;
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- public static function sin( v : Float ) : Float return 0.;
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- public static function cos( v : Float ) : Float return 0.;
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- public static function atan2( y : Float, x : Float ) : Float return 0.;
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- public static function tan( v : Float ) : Float return 0.;
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- public static function exp( v : Float ) : Float return 0.;
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- public static function log( v : Float ) : Float return 0.;
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- public static function sqrt( v : Float ) : Float return 0.;
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- public static function round( v : Float ) : Int return 0;
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- public static function floor( v : Float ) : Int return 0;
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- public static function ceil( v : Float ) : Int return 0;
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- public static function atan( v : Float ) : Float return 0.;
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- public static function asin( v : Float ) : Float return 0.;
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- public static function acos( v : Float ) : Float return 0.;
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- public static function pow( v : Float, exp : Float ) : Float return 0.;
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-
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- public static function fround( v : Float ) : Float return 0.;
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- public static function ffloor( v : Float ) : Float return 0.;
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- public static function fceil( v : Float ) : Float return 0.;
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-
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+@:native("Math")
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+@:keep
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+private class MathImpl {
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static var __rnd;
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static var _rand_float = Lib.load("std","random_float",1);
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static var _rand_int = Lib.load("std","random_int",2);
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+ public static function min(a:Float,b:Float) : Float { return if( a < b ) a else if( untyped $isnan(a) ) a else b; }
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+ public static function max(a:Float,b:Float) : Float { return if( a < b ) b else if( untyped $isnan(b) ) b else a; }
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public static function random() : Float { return _rand_float(__rnd); }
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-
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public static function isNaN(f:Float) : Bool { return untyped __dollar__isnan(f); }
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public static function isFinite(f:Float) : Bool { return !untyped (__dollar__isinfinite(f) || __dollar__isnan(f)); }
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static function __init__() : Void {
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+ var M : Dynamic = MathImpl;
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__rnd = Lib.load("std","random_new",0)();
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- PI = Lib.load("std","math_pi",0)();
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- NaN = 0.0 / 0.0;
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- POSITIVE_INFINITY = 1.0 / 0.0;
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- NEGATIVE_INFINITY = -POSITIVE_INFINITY;
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- var M : Dynamic = Math;
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+ M.PI = Lib.load("std","math_pi",0)();
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+ M.NaN = 0.0 / 0.0;
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+ M.POSITIVE_INFINITY = 1.0 / 0.0;
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+ M.NEGATIVE_INFINITY = -M.POSITIVE_INFINITY;
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M.abs = Lib.load("std","math_abs",1);
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M.sin = Lib.load("std","math_sin",1);
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M.cos = Lib.load("std","math_cos",1);
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@@ -86,7 +60,38 @@ import neko.Lib;
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M.ffloor = try Lib.load("std", "math_ffloor", 1) catch( e : Dynamic ) M.floor;
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M.fround = try Lib.load("std", "math_fround", 1) catch( e : Dynamic ) M.round;
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}
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-
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}
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+@:coreApi
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+@:final
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+extern class Math {
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+
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+ public static var PI(default,null) : Float;
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+ public static var NaN(default,null) : Float;
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+ public static var POSITIVE_INFINITY(default,null) : Float;
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+ public static var NEGATIVE_INFINITY(default,null) : Float;
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+ public static function min(a:Float,b:Float) : Float;
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+ public static function max(a:Float,b:Float) : Float;
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+ public static function abs( v : Float ) : Float;
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+ public static function sin( v : Float ) : Float;
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+ public static function cos( v : Float ) : Float;
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+ public static function atan2( y : Float, x : Float ) : Float;
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+ public static function tan( v : Float ) : Float;
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+ public static function exp( v : Float ) : Float;
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+ public static function log( v : Float ) : Float;
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+ public static function sqrt( v : Float ) : Float;
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+ public static function round( v : Float ) : Int;
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+ public static function floor( v : Float ) : Int;
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+ public static function ceil( v : Float ) : Int;
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+ public static function atan( v : Float ) : Float;
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+ public static function asin( v : Float ) : Float;
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+ public static function acos( v : Float ) : Float;
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+ public static function pow( v : Float, exp : Float ) : Float;
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+ public static function fround( v : Float ) : Float;
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+ public static function ffloor( v : Float ) : Float;
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+ public static function fceil( v : Float ) : Float;
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+ public static function random() : Float;
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+ public static function isNaN(f:Float) : Bool;
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+ public static function isFinite(f:Float) : Bool;
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+}
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