/* * Copyright (C)2005-2013 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // This file is generated, do not edit! package js.html.webgl; @:native("WebGLRenderingContext") extern class RenderingContext extends js.html.CanvasRenderingContext { static inline var ACTIVE_ATTRIBUTES : Int = 0x8B89; static inline var ACTIVE_TEXTURE : Int = 0x84E0; static inline var ACTIVE_UNIFORMS : Int = 0x8B86; static inline var ALIASED_LINE_WIDTH_RANGE : Int = 0x846E; static inline var ALIASED_POINT_SIZE_RANGE : Int = 0x846D; static inline var ALPHA : Int = 0x1906; static inline var ALPHA_BITS : Int = 0x0D55; static inline var ALWAYS : Int = 0x0207; static inline var ARRAY_BUFFER : Int = 0x8892; static inline var ARRAY_BUFFER_BINDING : Int = 0x8894; static inline var ATTACHED_SHADERS : Int = 0x8B85; static inline var BACK : Int = 0x0405; static inline var BLEND : Int = 0x0BE2; static inline var BLEND_COLOR : Int = 0x8005; static inline var BLEND_DST_ALPHA : Int = 0x80CA; static inline var BLEND_DST_RGB : Int = 0x80C8; static inline var BLEND_EQUATION : Int = 0x8009; static inline var BLEND_EQUATION_ALPHA : Int = 0x883D; static inline var BLEND_EQUATION_RGB : Int = 0x8009; static inline var BLEND_SRC_ALPHA : Int = 0x80CB; static inline var BLEND_SRC_RGB : Int = 0x80C9; static inline var BLUE_BITS : Int = 0x0D54; static inline var BOOL : Int = 0x8B56; static inline var BOOL_VEC2 : Int = 0x8B57; static inline var BOOL_VEC3 : Int = 0x8B58; static inline var BOOL_VEC4 : Int = 0x8B59; static inline var BROWSER_DEFAULT_WEBGL : Int = 0x9244; static inline var BUFFER_SIZE : Int = 0x8764; static inline var BUFFER_USAGE : Int = 0x8765; static inline var BYTE : Int = 0x1400; static inline var CCW : Int = 0x0901; static inline var CLAMP_TO_EDGE : Int = 0x812F; static inline var COLOR_ATTACHMENT0 : Int = 0x8CE0; static inline var COLOR_BUFFER_BIT : Int = 0x00004000; static inline var COLOR_CLEAR_VALUE : Int = 0x0C22; static inline var COLOR_WRITEMASK : Int = 0x0C23; static inline var COMPILE_STATUS : Int = 0x8B81; static inline var COMPRESSED_TEXTURE_FORMATS : Int = 0x86A3; static inline var CONSTANT_ALPHA : Int = 0x8003; static inline var CONSTANT_COLOR : Int = 0x8001; static inline var CONTEXT_LOST_WEBGL : Int = 0x9242; static inline var CULL_FACE : Int = 0x0B44; static inline var CULL_FACE_MODE : Int = 0x0B45; static inline var CURRENT_PROGRAM : Int = 0x8B8D; static inline var CURRENT_VERTEX_ATTRIB : Int = 0x8626; static inline var CW : Int = 0x0900; static inline var DECR : Int = 0x1E03; static inline var DECR_WRAP : Int = 0x8508; static inline var DELETE_STATUS : Int = 0x8B80; static inline var DEPTH_ATTACHMENT : Int = 0x8D00; static inline var DEPTH_BITS : Int = 0x0D56; static inline var DEPTH_BUFFER_BIT : Int = 0x00000100; static inline var DEPTH_CLEAR_VALUE : Int = 0x0B73; static inline var DEPTH_COMPONENT : Int = 0x1902; static inline var DEPTH_COMPONENT16 : Int = 0x81A5; static inline var DEPTH_FUNC : Int = 0x0B74; static inline var DEPTH_RANGE : Int = 0x0B70; static inline var DEPTH_STENCIL : Int = 0x84F9; static inline var DEPTH_STENCIL_ATTACHMENT : Int = 0x821A; static inline var DEPTH_TEST : Int = 0x0B71; static inline var DEPTH_WRITEMASK : Int = 0x0B72; static inline var DITHER : Int = 0x0BD0; static inline var DONT_CARE : Int = 0x1100; static inline var DST_ALPHA : Int = 0x0304; static inline var DST_COLOR : Int = 0x0306; static inline var DYNAMIC_DRAW : Int = 0x88E8; static inline var ELEMENT_ARRAY_BUFFER : Int = 0x8893; static inline var ELEMENT_ARRAY_BUFFER_BINDING : Int = 0x8895; static inline var EQUAL : Int = 0x0202; static inline var FASTEST : Int = 0x1101; static inline var FLOAT : Int = 0x1406; static inline var FLOAT_MAT2 : Int = 0x8B5A; static inline var FLOAT_MAT3 : Int = 0x8B5B; static inline var FLOAT_MAT4 : Int = 0x8B5C; static inline var FLOAT_VEC2 : Int = 0x8B50; static inline var FLOAT_VEC3 : Int = 0x8B51; static inline var FLOAT_VEC4 : Int = 0x8B52; static inline var FRAGMENT_SHADER : Int = 0x8B30; static inline var FRAMEBUFFER : Int = 0x8D40; static inline var FRAMEBUFFER_ATTACHMENT_OBJECT_NAME : Int = 0x8CD1; static inline var FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE : Int = 0x8CD0; static inline var FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE : Int = 0x8CD3; static inline var FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL : Int = 0x8CD2; static inline var FRAMEBUFFER_BINDING : Int = 0x8CA6; static inline var FRAMEBUFFER_COMPLETE : Int = 0x8CD5; static inline var FRAMEBUFFER_INCOMPLETE_ATTACHMENT : Int = 0x8CD6; static inline var FRAMEBUFFER_INCOMPLETE_DIMENSIONS : Int = 0x8CD9; static inline var FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT : Int = 0x8CD7; static inline var FRAMEBUFFER_UNSUPPORTED : Int = 0x8CDD; static inline var FRONT : Int = 0x0404; static inline var FRONT_AND_BACK : Int = 0x0408; static inline var FRONT_FACE : Int = 0x0B46; static inline var FUNC_ADD : Int = 0x8006; static inline var FUNC_REVERSE_SUBTRACT : Int = 0x800B; static inline var FUNC_SUBTRACT : Int = 0x800A; static inline var GENERATE_MIPMAP_HINT : Int = 0x8192; static inline var GEQUAL : Int = 0x0206; static inline var GREATER : Int = 0x0204; static inline var GREEN_BITS : Int = 0x0D53; static inline var HIGH_FLOAT : Int = 0x8DF2; static inline var HIGH_INT : Int = 0x8DF5; static inline var INCR : Int = 0x1E02; static inline var INCR_WRAP : Int = 0x8507; static inline var INT : Int = 0x1404; static inline var INT_VEC2 : Int = 0x8B53; static inline var INT_VEC3 : Int = 0x8B54; static inline var INT_VEC4 : Int = 0x8B55; static inline var INVALID_ENUM : Int = 0x0500; static inline var INVALID_FRAMEBUFFER_OPERATION : Int = 0x0506; static inline var INVALID_OPERATION : Int = 0x0502; static inline var INVALID_VALUE : Int = 0x0501; static inline var INVERT : Int = 0x150A; static inline var KEEP : Int = 0x1E00; static inline var LEQUAL : Int = 0x0203; static inline var LESS : Int = 0x0201; static inline var LINEAR : Int = 0x2601; static inline var LINEAR_MIPMAP_LINEAR : Int = 0x2703; static inline var LINEAR_MIPMAP_NEAREST : Int = 0x2701; static inline var LINES : Int = 0x0001; static inline var LINE_LOOP : Int = 0x0002; static inline var LINE_STRIP : Int = 0x0003; static inline var LINE_WIDTH : Int = 0x0B21; static inline var LINK_STATUS : Int = 0x8B82; static inline var LOW_FLOAT : Int = 0x8DF0; static inline var LOW_INT : Int = 0x8DF3; static inline var LUMINANCE : Int = 0x1909; static inline var LUMINANCE_ALPHA : Int = 0x190A; static inline var MAX_COMBINED_TEXTURE_IMAGE_UNITS : Int = 0x8B4D; static inline var MAX_CUBE_MAP_TEXTURE_SIZE : Int = 0x851C; static inline var MAX_FRAGMENT_UNIFORM_VECTORS : Int = 0x8DFD; static inline var MAX_RENDERBUFFER_SIZE : Int = 0x84E8; static inline var MAX_TEXTURE_IMAGE_UNITS : Int = 0x8872; static inline var MAX_TEXTURE_SIZE : Int = 0x0D33; static inline var MAX_VARYING_VECTORS : Int = 0x8DFC; static inline var MAX_VERTEX_ATTRIBS : Int = 0x8869; static inline var MAX_VERTEX_TEXTURE_IMAGE_UNITS : Int = 0x8B4C; static inline var MAX_VERTEX_UNIFORM_VECTORS : Int = 0x8DFB; static inline var MAX_VIEWPORT_DIMS : Int = 0x0D3A; static inline var MEDIUM_FLOAT : Int = 0x8DF1; static inline var MEDIUM_INT : Int = 0x8DF4; static inline var MIRRORED_REPEAT : Int = 0x8370; static inline var NEAREST : Int = 0x2600; static inline var NEAREST_MIPMAP_LINEAR : Int = 0x2702; static inline var NEAREST_MIPMAP_NEAREST : Int = 0x2700; static inline var NEVER : Int = 0x0200; static inline var NICEST : Int = 0x1102; static inline var NONE : Int = 0; static inline var NOTEQUAL : Int = 0x0205; static inline var NO_ERROR : Int = 0; static inline var ONE : Int = 1; static inline var ONE_MINUS_CONSTANT_ALPHA : Int = 0x8004; static inline var ONE_MINUS_CONSTANT_COLOR : Int = 0x8002; static inline var ONE_MINUS_DST_ALPHA : Int = 0x0305; static inline var ONE_MINUS_DST_COLOR : Int = 0x0307; static inline var ONE_MINUS_SRC_ALPHA : Int = 0x0303; static inline var ONE_MINUS_SRC_COLOR : Int = 0x0301; static inline var OUT_OF_MEMORY : Int = 0x0505; static inline var PACK_ALIGNMENT : Int = 0x0D05; static inline var POINTS : Int = 0x0000; static inline var POLYGON_OFFSET_FACTOR : Int = 0x8038; static inline var POLYGON_OFFSET_FILL : Int = 0x8037; static inline var POLYGON_OFFSET_UNITS : Int = 0x2A00; static inline var RED_BITS : Int = 0x0D52; static inline var RENDERBUFFER : Int = 0x8D41; static inline var RENDERBUFFER_ALPHA_SIZE : Int = 0x8D53; static inline var RENDERBUFFER_BINDING : Int = 0x8CA7; static inline var RENDERBUFFER_BLUE_SIZE : Int = 0x8D52; static inline var RENDERBUFFER_DEPTH_SIZE : Int = 0x8D54; static inline var RENDERBUFFER_GREEN_SIZE : Int = 0x8D51; static inline var RENDERBUFFER_HEIGHT : Int = 0x8D43; static inline var RENDERBUFFER_INTERNAL_FORMAT : Int = 0x8D44; static inline var RENDERBUFFER_RED_SIZE : Int = 0x8D50; static inline var RENDERBUFFER_STENCIL_SIZE : Int = 0x8D55; static inline var RENDERBUFFER_WIDTH : Int = 0x8D42; static inline var RENDERER : Int = 0x1F01; static inline var REPEAT : Int = 0x2901; static inline var REPLACE : Int = 0x1E01; static inline var RGB : Int = 0x1907; static inline var RGB565 : Int = 0x8D62; static inline var RGB5_A1 : Int = 0x8057; static inline var RGBA : Int = 0x1908; static inline var RGBA4 : Int = 0x8056; static inline var SAMPLER_2D : Int = 0x8B5E; static inline var SAMPLER_CUBE : Int = 0x8B60; static inline var SAMPLES : Int = 0x80A9; static inline var SAMPLE_ALPHA_TO_COVERAGE : Int = 0x809E; static inline var SAMPLE_BUFFERS : Int = 0x80A8; static inline var SAMPLE_COVERAGE : Int = 0x80A0; static inline var SAMPLE_COVERAGE_INVERT : Int = 0x80AB; static inline var SAMPLE_COVERAGE_VALUE : Int = 0x80AA; static inline var SCISSOR_BOX : Int = 0x0C10; static inline var SCISSOR_TEST : Int = 0x0C11; static inline var SHADER_TYPE : Int = 0x8B4F; static inline var SHADING_LANGUAGE_VERSION : Int = 0x8B8C; static inline var SHORT : Int = 0x1402; static inline var SRC_ALPHA : Int = 0x0302; static inline var SRC_ALPHA_SATURATE : Int = 0x0308; static inline var SRC_COLOR : Int = 0x0300; static inline var STATIC_DRAW : Int = 0x88E4; static inline var STENCIL_ATTACHMENT : Int = 0x8D20; static inline var STENCIL_BACK_FAIL : Int = 0x8801; static inline var STENCIL_BACK_FUNC : Int = 0x8800; static inline var STENCIL_BACK_PASS_DEPTH_FAIL : Int = 0x8802; static inline var STENCIL_BACK_PASS_DEPTH_PASS : Int = 0x8803; static inline var STENCIL_BACK_REF : Int = 0x8CA3; static inline var STENCIL_BACK_VALUE_MASK : Int = 0x8CA4; static inline var STENCIL_BACK_WRITEMASK : Int = 0x8CA5; static inline var STENCIL_BITS : Int = 0x0D57; static inline var STENCIL_BUFFER_BIT : Int = 0x00000400; static inline var STENCIL_CLEAR_VALUE : Int = 0x0B91; static inline var STENCIL_FAIL : Int = 0x0B94; static inline var STENCIL_FUNC : Int = 0x0B92; static inline var STENCIL_INDEX : Int = 0x1901; static inline var STENCIL_INDEX8 : Int = 0x8D48; static inline var STENCIL_PASS_DEPTH_FAIL : Int = 0x0B95; static inline var STENCIL_PASS_DEPTH_PASS : Int = 0x0B96; static inline var STENCIL_REF : Int = 0x0B97; static inline var STENCIL_TEST : Int = 0x0B90; static inline var STENCIL_VALUE_MASK : Int = 0x0B93; static inline var STENCIL_WRITEMASK : Int = 0x0B98; static inline var STREAM_DRAW : Int = 0x88E0; static inline var SUBPIXEL_BITS : Int = 0x0D50; static inline var TEXTURE : Int = 0x1702; static inline var TEXTURE0 : Int = 0x84C0; static inline var TEXTURE1 : Int = 0x84C1; static inline var TEXTURE10 : Int = 0x84CA; static inline var TEXTURE11 : Int = 0x84CB; static inline var TEXTURE12 : Int = 0x84CC; static inline var TEXTURE13 : Int = 0x84CD; static inline var TEXTURE14 : Int = 0x84CE; static inline var TEXTURE15 : Int = 0x84CF; static inline var TEXTURE16 : Int = 0x84D0; static inline var TEXTURE17 : Int = 0x84D1; static inline var TEXTURE18 : Int = 0x84D2; static inline var TEXTURE19 : Int = 0x84D3; static inline var TEXTURE2 : Int = 0x84C2; static inline var TEXTURE20 : Int = 0x84D4; static inline var TEXTURE21 : Int = 0x84D5; static inline var TEXTURE22 : Int = 0x84D6; static inline var TEXTURE23 : Int = 0x84D7; static inline var TEXTURE24 : Int = 0x84D8; static inline var TEXTURE25 : Int = 0x84D9; static inline var TEXTURE26 : Int = 0x84DA; static inline var TEXTURE27 : Int = 0x84DB; static inline var TEXTURE28 : Int = 0x84DC; static inline var TEXTURE29 : Int = 0x84DD; static inline var TEXTURE3 : Int = 0x84C3; static inline var TEXTURE30 : Int = 0x84DE; static inline var TEXTURE31 : Int = 0x84DF; static inline var TEXTURE4 : Int = 0x84C4; static inline var TEXTURE5 : Int = 0x84C5; static inline var TEXTURE6 : Int = 0x84C6; static inline var TEXTURE7 : Int = 0x84C7; static inline var TEXTURE8 : Int = 0x84C8; static inline var TEXTURE9 : Int = 0x84C9; static inline var TEXTURE_2D : Int = 0x0DE1; static inline var TEXTURE_BINDING_2D : Int = 0x8069; static inline var TEXTURE_BINDING_CUBE_MAP : Int = 0x8514; static inline var TEXTURE_CUBE_MAP : Int = 0x8513; static inline var TEXTURE_CUBE_MAP_NEGATIVE_X : Int = 0x8516; static inline var TEXTURE_CUBE_MAP_NEGATIVE_Y : Int = 0x8518; static inline var TEXTURE_CUBE_MAP_NEGATIVE_Z : Int = 0x851A; static inline var TEXTURE_CUBE_MAP_POSITIVE_X : Int = 0x8515; static inline var TEXTURE_CUBE_MAP_POSITIVE_Y : Int = 0x8517; static inline var TEXTURE_CUBE_MAP_POSITIVE_Z : Int = 0x8519; static inline var TEXTURE_MAG_FILTER : Int = 0x2800; static inline var TEXTURE_MIN_FILTER : Int = 0x2801; static inline var TEXTURE_WRAP_S : Int = 0x2802; static inline var TEXTURE_WRAP_T : Int = 0x2803; static inline var TRIANGLES : Int = 0x0004; static inline var TRIANGLE_FAN : Int = 0x0006; static inline var TRIANGLE_STRIP : Int = 0x0005; static inline var UNPACK_ALIGNMENT : Int = 0x0CF5; static inline var UNPACK_COLORSPACE_CONVERSION_WEBGL : Int = 0x9243; static inline var UNPACK_FLIP_Y_WEBGL : Int = 0x9240; static inline var UNPACK_PREMULTIPLY_ALPHA_WEBGL : Int = 0x9241; static inline var UNSIGNED_BYTE : Int = 0x1401; static inline var UNSIGNED_INT : Int = 0x1405; static inline var UNSIGNED_SHORT : Int = 0x1403; static inline var UNSIGNED_SHORT_4_4_4_4 : Int = 0x8033; static inline var UNSIGNED_SHORT_5_5_5_1 : Int = 0x8034; static inline var UNSIGNED_SHORT_5_6_5 : Int = 0x8363; static inline var VALIDATE_STATUS : Int = 0x8B83; static inline var VENDOR : Int = 0x1F00; static inline var VERSION : Int = 0x1F02; static inline var VERTEX_ATTRIB_ARRAY_BUFFER_BINDING : Int = 0x889F; static inline var VERTEX_ATTRIB_ARRAY_ENABLED : Int = 0x8622; static inline var VERTEX_ATTRIB_ARRAY_NORMALIZED : Int = 0x886A; static inline var VERTEX_ATTRIB_ARRAY_POINTER : Int = 0x8645; static inline var VERTEX_ATTRIB_ARRAY_SIZE : Int = 0x8623; static inline var VERTEX_ATTRIB_ARRAY_STRIDE : Int = 0x8624; static inline var VERTEX_ATTRIB_ARRAY_TYPE : Int = 0x8625; static inline var VERTEX_SHADER : Int = 0x8B31; static inline var VIEWPORT : Int = 0x0BA2; static inline var ZERO : Int = 0; var drawingBufferHeight(default,null) : Int; var drawingBufferWidth(default,null) : Int; function activeTexture( texture : Int ) : Void; function attachShader( program : Program, shader : Shader ) : Void; function bindAttribLocation( program : Program, index : Int, name : String ) : Void; function bindBuffer( target : Int, buffer : Buffer ) : Void; function bindFramebuffer( target : Int, framebuffer : Framebuffer ) : Void; function bindRenderbuffer( target : Int, renderbuffer : Renderbuffer ) : Void; function bindTexture( target : Int, texture : Texture ) : Void; function blendColor( red : Float, green : Float, blue : Float, alpha : Float ) : Void; function blendEquation( mode : Int ) : Void; function blendEquationSeparate( modeRGB : Int, modeAlpha : Int ) : Void; function blendFunc( sfactor : Int, dfactor : Int ) : Void; function blendFuncSeparate( srcRGB : Int, dstRGB : Int, srcAlpha : Int, dstAlpha : Int ) : Void; /** Throws DOMException. */ @:overload( function( target : Int, data : js.html.ArrayBuffer, usage : Int ) :Void {} ) @:overload( function( target : Int, data : js.html.ArrayBufferView, usage : Int ) :Void {} ) function bufferData( target : Int, size : Int, usage : Int ) : Void; /** Throws DOMException. */ @:overload( function( target : Int, offset : Int, data : js.html.ArrayBuffer ) :Void {} ) function bufferSubData( target : Int, offset : Int, data : js.html.ArrayBufferView ) : Void; function checkFramebufferStatus( target : Int ) : Int; function clear( mask : Int ) : Void; function clearColor( red : Float, green : Float, blue : Float, alpha : Float ) : Void; function clearDepth( depth : Float ) : Void; function clearStencil( s : Int ) : Void; function colorMask( red : Bool, green : Bool, blue : Bool, alpha : Bool ) : Void; function compileShader( shader : Shader ) : Void; function compressedTexImage2D( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, data : js.html.ArrayBufferView ) : Void; function compressedTexSubImage2D( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, data : js.html.ArrayBufferView ) : Void; function copyTexImage2D( target : Int, level : Int, internalformat : Int, x : Int, y : Int, width : Int, height : Int, border : Int ) : Void; function copyTexSubImage2D( target : Int, level : Int, xoffset : Int, yoffset : Int, x : Int, y : Int, width : Int, height : Int ) : Void; function createBuffer() : Buffer; function createFramebuffer() : Framebuffer; function createProgram() : Program; function createRenderbuffer() : Renderbuffer; function createShader( type : Int ) : Shader; function createTexture() : Texture; function cullFace( mode : Int ) : Void; function deleteBuffer( buffer : Buffer ) : Void; function deleteFramebuffer( framebuffer : Framebuffer ) : Void; function deleteProgram( program : Program ) : Void; function deleteRenderbuffer( renderbuffer : Renderbuffer ) : Void; function deleteShader( shader : Shader ) : Void; function deleteTexture( texture : Texture ) : Void; function depthFunc( func : Int ) : Void; function depthMask( flag : Bool ) : Void; function depthRange( zNear : Float, zFar : Float ) : Void; function detachShader( program : Program, shader : Shader ) : Void; function disable( cap : Int ) : Void; function disableVertexAttribArray( index : Int ) : Void; function drawArrays( mode : Int, first : Int, count : Int ) : Void; function drawElements( mode : Int, count : Int, type : Int, offset : Int ) : Void; function enable( cap : Int ) : Void; function enableVertexAttribArray( index : Int ) : Void; function finish() : Void; function flush() : Void; function framebufferRenderbuffer( target : Int, attachment : Int, renderbuffertarget : Int, renderbuffer : Renderbuffer ) : Void; function framebufferTexture2D( target : Int, attachment : Int, textarget : Int, texture : Texture, level : Int ) : Void; function frontFace( mode : Int ) : Void; function generateMipmap( target : Int ) : Void; function getActiveAttrib( program : Program, index : Int ) : ActiveInfo; function getActiveUniform( program : Program, index : Int ) : ActiveInfo; /** Throws DOMException. */ @:overload( function( program : Program ) :Void {} ) function getAttachedShaders( program : Program ) : Array; function getAttribLocation( program : Program, name : String ) : Int; @:overload( function() :Void {} ) function getBufferParameter( target : Int, pname : Int ) : Dynamic; function getContextAttributes() : ContextAttributes; function getError() : Int; function getExtension( name : String ) : Dynamic; @:overload( function() :Void {} ) function getFramebufferAttachmentParameter( target : Int, attachment : Int, pname : Int ) : Dynamic; @:overload( function() :Void {} ) function getParameter( pname : Int ) : Dynamic; function getProgramInfoLog( program : Program ) : String; @:overload( function() :Void {} ) function getProgramParameter( program : Program, pname : Int ) : Dynamic; @:overload( function() :Void {} ) function getRenderbufferParameter( target : Int, pname : Int ) : Dynamic; function getShaderInfoLog( shader : Shader ) : String; /** Throws DOMException. */ @:overload( function() :Void {} ) function getShaderParameter( shader : Shader, pname : Int ) : Dynamic; function getShaderPrecisionFormat( shadertype : Int, precisiontype : Int ) : ShaderPrecisionFormat; function getShaderSource( shader : Shader ) : String; function getSupportedExtensions() : Array; @:overload( function() :Void {} ) function getTexParameter( target : Int, pname : Int ) : Dynamic; @:overload( function() :Void {} ) function getUniform( program : Program, location : UniformLocation ) : Dynamic; function getUniformLocation( program : Program, name : String ) : UniformLocation; @:overload( function() :Void {} ) function getVertexAttrib( index : Int, pname : Int ) : Dynamic; function getVertexAttribOffset( index : Int, pname : Int ) : Int; function hint( target : Int, mode : Int ) : Void; function isBuffer( buffer : Buffer ) : Bool; function isContextLost() : Bool; function isEnabled( cap : Int ) : Bool; function isFramebuffer( framebuffer : Framebuffer ) : Bool; function isProgram( program : Program ) : Bool; function isRenderbuffer( renderbuffer : Renderbuffer ) : Bool; function isShader( shader : Shader ) : Bool; function isTexture( texture : Texture ) : Bool; function lineWidth( width : Float ) : Void; function linkProgram( program : Program ) : Void; function pixelStorei( pname : Int, param : Int ) : Void; function polygonOffset( factor : Float, units : Float ) : Void; function readPixels( x : Int, y : Int, width : Int, height : Int, format : Int, type : Int, pixels : js.html.ArrayBufferView ) : Void; function releaseShaderCompiler() : Void; function renderbufferStorage( target : Int, internalformat : Int, width : Int, height : Int ) : Void; function sampleCoverage( value : Float, invert : Bool ) : Void; function scissor( x : Int, y : Int, width : Int, height : Int ) : Void; function shaderSource( shader : Shader, string : String ) : Void; function stencilFunc( func : Int, ref : Int, mask : Int ) : Void; function stencilFuncSeparate( face : Int, func : Int, ref : Int, mask : Int ) : Void; function stencilMask( mask : Int ) : Void; function stencilMaskSeparate( face : Int, mask : Int ) : Void; function stencilOp( fail : Int, zfail : Int, zpass : Int ) : Void; function stencilOpSeparate( face : Int, fail : Int, zfail : Int, zpass : Int ) : Void; /** Throws DOMException. */ @:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, pixels : js.html.ArrayBufferView ) :Void {} ) @:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, pixels : js.html.ImageData ) :Void {} ) @:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, image : js.html.ImageElement ) :Void {} ) @:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, canvas : js.html.CanvasElement ) :Void {} ) function texImage2D( target : Int, level : Int, internalformat : Int, format : Int, type : Int, video : js.html.VideoElement ) : Void; function texParameterf( target : Int, pname : Int, param : Float ) : Void; function texParameteri( target : Int, pname : Int, param : Int ) : Void; /** Throws DOMException. */ @:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, pixels : js.html.ArrayBufferView ) :Void {} ) @:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, pixels : js.html.ImageData ) :Void {} ) @:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, image : js.html.ImageElement ) :Void {} ) @:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, canvas : js.html.CanvasElement ) :Void {} ) function texSubImage2D( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, video : js.html.VideoElement ) : Void; function uniform1f( location : UniformLocation, x : Float ) : Void; function uniform1fv( location : UniformLocation, v : js.html.Float32Array ) : Void; function uniform1i( location : UniformLocation, x : Int ) : Void; function uniform1iv( location : UniformLocation, v : js.html.Int32Array ) : Void; function uniform2f( location : UniformLocation, x : Float, y : Float ) : Void; function uniform2fv( location : UniformLocation, v : js.html.Float32Array ) : Void; function uniform2i( location : UniformLocation, x : Int, y : Int ) : Void; function uniform2iv( location : UniformLocation, v : js.html.Int32Array ) : Void; function uniform3f( location : UniformLocation, x : Float, y : Float, z : Float ) : Void; function uniform3fv( location : UniformLocation, v : js.html.Float32Array ) : Void; function uniform3i( location : UniformLocation, x : Int, y : Int, z : Int ) : Void; function uniform3iv( location : UniformLocation, v : js.html.Int32Array ) : Void; function uniform4f( location : UniformLocation, x : Float, y : Float, z : Float, w : Float ) : Void; function uniform4fv( location : UniformLocation, v : js.html.Float32Array ) : Void; function uniform4i( location : UniformLocation, x : Int, y : Int, z : Int, w : Int ) : Void; function uniform4iv( location : UniformLocation, v : js.html.Int32Array ) : Void; function uniformMatrix2fv( location : UniformLocation, transpose : Bool, array : js.html.Float32Array ) : Void; function uniformMatrix3fv( location : UniformLocation, transpose : Bool, array : js.html.Float32Array ) : Void; function uniformMatrix4fv( location : UniformLocation, transpose : Bool, array : js.html.Float32Array ) : Void; function useProgram( program : Program ) : Void; function validateProgram( program : Program ) : Void; function vertexAttrib1f( indx : Int, x : Float ) : Void; function vertexAttrib1fv( indx : Int, values : js.html.Float32Array ) : Void; function vertexAttrib2f( indx : Int, x : Float, y : Float ) : Void; function vertexAttrib2fv( indx : Int, values : js.html.Float32Array ) : Void; function vertexAttrib3f( indx : Int, x : Float, y : Float, z : Float ) : Void; function vertexAttrib3fv( indx : Int, values : js.html.Float32Array ) : Void; function vertexAttrib4f( indx : Int, x : Float, y : Float, z : Float, w : Float ) : Void; function vertexAttrib4fv( indx : Int, values : js.html.Float32Array ) : Void; function vertexAttribPointer( indx : Int, size : Int, type : Int, normalized : Bool, stride : Int, offset : Int ) : Void; function viewport( x : Int, y : Int, width : Int, height : Int ) : Void; }