// constants var zero = 0.0; var one = 1.0; //1.0 / zero == Math.POSITIVE_INFINITY; //-1.0 / zero == Math.NEGATIVE_INFINITY; (Math.NaN == Math.NaN) == false; Math.isNaN(Math.NaN) == true; Math.isNaN(Math.sqrt( -1)) == true; Math.NEGATIVE_INFINITY == Math.NEGATIVE_INFINITY; Math.POSITIVE_INFINITY == Math.POSITIVE_INFINITY; // + Math.POSITIVE_INFINITY + Math.POSITIVE_INFINITY == Math.POSITIVE_INFINITY; Math.NEGATIVE_INFINITY + Math.NEGATIVE_INFINITY == Math.NEGATIVE_INFINITY; Math.POSITIVE_INFINITY + one == Math.POSITIVE_INFINITY; Math.NEGATIVE_INFINITY + one == Math.NEGATIVE_INFINITY; Math.isNaN(Math.POSITIVE_INFINITY + Math.NEGATIVE_INFINITY) == true; Math.isNaN(Math.POSITIVE_INFINITY + Math.NaN) == true; Math.isNaN(Math.NEGATIVE_INFINITY + Math.NaN) == true; // - one - Math.POSITIVE_INFINITY == Math.NEGATIVE_INFINITY; one - Math.NEGATIVE_INFINITY == Math.POSITIVE_INFINITY; -Math.POSITIVE_INFINITY == Math.NEGATIVE_INFINITY; -Math.NEGATIVE_INFINITY == Math.POSITIVE_INFINITY; Math.POSITIVE_INFINITY - one == Math.POSITIVE_INFINITY; Math.NEGATIVE_INFINITY - one == Math.NEGATIVE_INFINITY; Math.isNaN(Math.POSITIVE_INFINITY - Math.POSITIVE_INFINITY ) == true; Math.isNaN(Math.NEGATIVE_INFINITY - Math.NEGATIVE_INFINITY) == true; Math.POSITIVE_INFINITY - Math.NEGATIVE_INFINITY == Math.POSITIVE_INFINITY; Math.NEGATIVE_INFINITY - Math.POSITIVE_INFINITY == Math.NEGATIVE_INFINITY; Math.isNaN(Math.POSITIVE_INFINITY - Math.NaN) == true; Math.isNaN(Math.NEGATIVE_INFINITY - Math.NaN) == true; Math.isNaN(Math.NaN - Math.POSITIVE_INFINITY) == true; Math.isNaN(Math.NaN - Math.NEGATIVE_INFINITY) == true; // * Math.POSITIVE_INFINITY * one == Math.POSITIVE_INFINITY; Math.NEGATIVE_INFINITY * one == Math.NEGATIVE_INFINITY; Math.isNaN(Math.POSITIVE_INFINITY * zero) == true; Math.isNaN(Math.NEGATIVE_INFINITY * zero) == true; Math.POSITIVE_INFINITY * Math.POSITIVE_INFINITY == Math.POSITIVE_INFINITY; Math.NEGATIVE_INFINITY * Math.NEGATIVE_INFINITY == Math.POSITIVE_INFINITY; Math.POSITIVE_INFINITY * Math.NEGATIVE_INFINITY == Math.NEGATIVE_INFINITY; Math.isNaN(Math.POSITIVE_INFINITY * Math.NaN) == true; Math.isNaN(Math.NEGATIVE_INFINITY * Math.NaN) == true; // / Math.POSITIVE_INFINITY / one == Math.POSITIVE_INFINITY; Math.NEGATIVE_INFINITY / one == Math.NEGATIVE_INFINITY; //Math.POSITIVE_INFINITY / zero == Math.POSITIVE_INFINITY; //Math.NEGATIVE_INFINITY / zero == Math.NEGATIVE_INFINITY; Math.isNaN(Math.POSITIVE_INFINITY / Math.POSITIVE_INFINITY); Math.isNaN(Math.POSITIVE_INFINITY / Math.NEGATIVE_INFINITY); Math.isNaN(Math.NEGATIVE_INFINITY / Math.POSITIVE_INFINITY); Math.isNaN(Math.NEGATIVE_INFINITY / Math.NEGATIVE_INFINITY); Math.isNaN(Math.NaN / Math.POSITIVE_INFINITY); Math.isNaN(Math.POSITIVE_INFINITY / Math.NaN); Math.isNaN(Math.NaN / Math.POSITIVE_INFINITY); Math.isNaN(Math.NEGATIVE_INFINITY / Math.NaN); // abs Math.abs(-1.223) == 1.223; Math.abs(1.223) == 1.223; Math.abs(0) == 0; Math.isNaN(Math.abs(Math.NaN)) == true; Math.abs(Math.NEGATIVE_INFINITY) == Math.POSITIVE_INFINITY; Math.abs(Math.POSITIVE_INFINITY) == Math.POSITIVE_INFINITY; // min Math.min(0.0, 1.0) == 0.0; Math.min(0.0, -1.0) == -1.0; Math.min(0.0, 0.0) == 0.0; Math.min(1.0, 1.0) == 1.0; Math.min(Math.NEGATIVE_INFINITY, Math.NEGATIVE_INFINITY) == Math.NEGATIVE_INFINITY; Math.min(Math.NEGATIVE_INFINITY, Math.POSITIVE_INFINITY) == Math.NEGATIVE_INFINITY; Math.min(Math.POSITIVE_INFINITY, Math.POSITIVE_INFINITY) == Math.POSITIVE_INFINITY; Math.min(Math.POSITIVE_INFINITY, zero) == zero; Math.min(Math.NEGATIVE_INFINITY, zero) == Math.NEGATIVE_INFINITY; Math.isNaN(Math.min(Math.NEGATIVE_INFINITY, Math.NaN)) == true; Math.isNaN(Math.min(Math.POSITIVE_INFINITY, Math.NaN)) == true; Math.isNaN(Math.min(Math.NaN, Math.NaN)) == true; Math.isNaN(Math.min(one, Math.NaN)) == true; Math.isNaN(Math.min(zero, Math.NaN)) == true; Math.isNaN(Math.min(Math.NaN, Math.NEGATIVE_INFINITY)) == true; Math.isNaN(Math.min(Math.NaN,Math.POSITIVE_INFINITY)) == true; Math.isNaN(Math.min(Math.NaN, one)) == true; Math.isNaN(Math.min(Math.NaN, zero)) == true; // max Math.max(0.0, 1.0) == 1.0; Math.max(0.0, -1.0) == 0.0; Math.max(0.0, 0.0) == 0.0; Math.max(1.0, 1.0) == 1.0; Math.max(Math.NEGATIVE_INFINITY, Math.NEGATIVE_INFINITY) == Math.NEGATIVE_INFINITY; Math.max(Math.NEGATIVE_INFINITY, Math.POSITIVE_INFINITY) == Math.POSITIVE_INFINITY; Math.max(Math.POSITIVE_INFINITY, Math.POSITIVE_INFINITY) == Math.POSITIVE_INFINITY; Math.max(Math.POSITIVE_INFINITY, zero) == Math.POSITIVE_INFINITY; Math.max(Math.NEGATIVE_INFINITY, zero) == 0; Math.isNaN(Math.max(Math.NEGATIVE_INFINITY, Math.NaN)) == true; Math.isNaN(Math.max(Math.POSITIVE_INFINITY, Math.NaN)) == true; Math.isNaN(Math.max(Math.NaN, Math.NaN)) == true; Math.isNaN(Math.max(one, Math.NaN)) == true; Math.isNaN(Math.max(zero, Math.NaN)) == true; Math.isNaN(Math.max(Math.NaN, Math.NEGATIVE_INFINITY)) == true; Math.isNaN(Math.max(Math.NaN,Math.POSITIVE_INFINITY)) == true; Math.isNaN(Math.max(Math.NaN, one)) == true; Math.isNaN(Math.max(Math.NaN, zero)) == true; // sin Math.sin(0.0) == 0.0; Math.sin(Math.PI / 2) == 1.0; Math.sin(Math.PI) == 0.0; Math.sin(Math.PI * 3 / 2) == -1.0; Math.isNaN(Math.sin(Math.POSITIVE_INFINITY)) == true; Math.isNaN(Math.sin(Math.NEGATIVE_INFINITY)) == true; Math.isNaN(Math.sin(Math.NaN)) == true; // cos Math.cos(0.0) == 1.0; Math.cos(Math.PI / 2) == 0.0; Math.cos(Math.PI) == -1.0; Math.cos(Math.PI * 3 / 2) == 0.0; Math.isNaN(Math.cos(Math.POSITIVE_INFINITY)) == true; Math.isNaN(Math.cos(Math.NEGATIVE_INFINITY)) == true; Math.isNaN(Math.cos(Math.NaN)) == true; // exp Math.exp(0.0) == 1.0; Math.exp(1.0) == 2.7182818284590452353602874713527; Math.exp(Math.POSITIVE_INFINITY) == Math.POSITIVE_INFINITY; Math.exp(Math.NEGATIVE_INFINITY) == 0.0; Math.isNaN(Math.exp(Math.NaN)) == true; // log Math.log(0.0) == Math.NEGATIVE_INFINITY; Math.log(2.7182818284590452353602874713527) == 1.0; Math.isNaN(Math.log( -1.0)) == true; Math.isNaN(Math.log(Math.NaN)) == true; Math.isNaN(Math.log(Math.NEGATIVE_INFINITY)) == true; Math.log(Math.POSITIVE_INFINITY) == Math.POSITIVE_INFINITY; // exp + log var floats = [1.33, 39232.911, 12.0, -112.999992, 99999.99999, 0.0, Math.NEGATIVE_INFINITY, Math.POSITIVE_INFINITY]; for (f in floats) { Math.log(Math.exp(f)) == f; } // sqrt Math.sqrt(4.0) == 2; Math.sqrt(0.0) == 0.0; Math.sqrt(Math.POSITIVE_INFINITY) == Math.POSITIVE_INFINITY; Math.isNaN(Math.sqrt(Math.NEGATIVE_INFINITY)) == true; Math.isNaN(Math.sqrt(Math.NaN)) == true; Math.isNaN(Math.sqrt( -1.0)) == true; // round Math.round(0.0) == 0; Math.round(0.1) == 0; Math.round(0.4999) == 0; Math.round(0.5) == 1; Math.round(1.0) == 1; Math.round(1.499) == 1; Math.round(-0.1) == 0; Math.round(-0.4999) == 0; Math.round(-0.5) == 0; Math.round(-0.50001) == -1; Math.round(-1.0) == -1; Math.round(-1.499) == -1; Math.round(-1.5) == -1; Math.round( -1.50001) == -2; Math.fround(Math.POSITIVE_INFINITY) == Math.POSITIVE_INFINITY; Math.fround(Math.NEGATIVE_INFINITY) == Math.NEGATIVE_INFINITY; Math.isNaN(Math.fround(Math.NaN)) == true; // floor Math.floor(0.0) == 0; Math.floor(0.9999) == 0; Math.floor(1.0) == 1; Math.floor( -0.0001) == -1; Math.floor( -1.0) == -1; Math.floor( -1.0001) == -2; Math.ffloor(Math.POSITIVE_INFINITY) == Math.POSITIVE_INFINITY; Math.ffloor(Math.NEGATIVE_INFINITY) == Math.NEGATIVE_INFINITY; Math.isNaN(Math.ffloor(Math.NaN)) == true; // ceil Math.ceil(0.0) == 0; Math.ceil(-0.9999) == 0; Math.ceil(-1.0) == -1; Math.ceil( 0.0001) == 1; Math.ceil( 1.0) == 1; Math.ceil( 1.0001) == 2; Math.fceil(Math.POSITIVE_INFINITY) == Math.POSITIVE_INFINITY; Math.fceil(Math.NEGATIVE_INFINITY) == Math.NEGATIVE_INFINITY; Math.isNaN(Math.fceil(Math.NaN)) == true; // random // not much to test here... // isFinite Math.isFinite(Math.POSITIVE_INFINITY) == false; Math.isFinite(Math.NEGATIVE_INFINITY) == false; Math.isFinite(Math.NaN) == false; Math.isFinite(0.0) == true; // isNaN Math.isNaN(Math.POSITIVE_INFINITY) == false; Math.isNaN(Math.NEGATIVE_INFINITY) == false; Math.isNaN(Math.NaN) == true; Math.isNaN(0.0) == false;