package flash.events; @:require(flash10_1) extern class TouchEvent extends Event { var altKey : Bool; var ctrlKey : Bool; var isPrimaryTouchPoint : Bool; var isRelatedObjectInaccessible : Bool; var localX : Float; var localY : Float; var pressure : Float; var relatedObject : flash.display.InteractiveObject; var shiftKey : Bool; var sizeX : Float; var sizeY : Float; var stageX(default,never) : Float; var stageY(default,never) : Float; var touchPointID : Int; function new(type : String, bubbles : Bool = true, cancelable : Bool = false, touchPointID : Int = 0, isPrimaryTouchPoint : Bool = false, localX : Float = 0./*NaN*/, localY : Float = 0./*NaN*/, sizeX : Float = 0./*NaN*/, sizeY : Float = 0./*NaN*/, pressure : Float = 0./*NaN*/, ?relatedObject : flash.display.InteractiveObject, ctrlKey : Bool = false, altKey : Bool = false, shiftKey : Bool = false) : Void; function updateAfterEvent() : Void; static var PROXIMITY_BEGIN(default,never) : String; static var PROXIMITY_END(default,never) : String; static var PROXIMITY_MOVE(default,never) : String; static var PROXIMITY_OUT(default,never) : String; static var PROXIMITY_OVER(default,never) : String; static var PROXIMITY_ROLL_OUT(default,never) : String; static var PROXIMITY_ROLL_OVER(default,never) : String; static var TOUCH_BEGIN(default,never) : String; static var TOUCH_END(default,never) : String; static var TOUCH_MOVE(default,never) : String; static var TOUCH_OUT(default,never) : String; static var TOUCH_OVER(default,never) : String; static var TOUCH_ROLL_OUT(default,never) : String; static var TOUCH_ROLL_OVER(default,never) : String; static var TOUCH_TAP(default,never) : String; }