/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ package sys.thread; private typedef ThreadImpl = HaxeThread; abstract Thread(ThreadImpl) from ThreadImpl { public var events(get,never):EventLoop; public inline function sendMessage(msg:Dynamic) { this.sendMessage(msg); } public static inline function readMessage(block = true):Dynamic { return HaxeThread.current().readMessage(block); } public static inline function create(job:()->Void):Thread { return HaxeThread.create(job, false); } public static inline function runWithEventLoop(job:()->Void):Void { HaxeThread.runWithEventLoop(job); } public static inline function createWithEventLoop(job:()->Void):Thread { return HaxeThread.create(job, true); } public static function current():Thread { return HaxeThread.current(); } function get_events():EventLoop { if(this.events == null) throw new NoEventLoopException(); return this.events; } @:keep static public function processEvents() { HaxeThread.current().events.loop(); } } private typedef ThreadHandle = hl.Abstract<"hl_thread">; private class HaxeThread { static var mainThreadHandle:ThreadHandle; static var mainThread:HaxeThread; static var threads:Array<{thread:HaxeThread, handle:ThreadHandle}>; static var threadsMutex:Mutex; static function __init__() { mainThreadHandle = currentHandle(); threadsMutex = new Mutex(); threads = []; mainThread = new HaxeThread(); mainThread.events = new EventLoop(); } public var events(default,null):Null; final messages = new Deque(); static var ids = 0; var id = ids++; @:hlNative("std", "thread_create") static function createHandle(callb:Void->Void):ThreadHandle { return null; } @:hlNative("std", "thread_current") static function currentHandle():ThreadHandle { return null; } static public function current():HaxeThread { var handle = currentHandle(); if(handle == mainThreadHandle) { return mainThread; } threadsMutex.acquire(); var thread = null; for(item in threads) { if(item.handle == handle) { thread = item.thread; break; } } if(thread == null) { thread = new HaxeThread(); threads.push({thread:thread, handle:handle}); } threadsMutex.release(); return thread; } public static function create(callb:()->Void, withEventLoop:Bool):Thread { var item = {handle:null, thread:new HaxeThread()}; threadsMutex.acquire(); threads.push(item); threadsMutex.release(); if(withEventLoop) item.thread.events = new EventLoop(); item.handle = createHandle(() -> { if(item.handle == null) { item.handle = currentHandle(); } try { callb(); if(withEventLoop) item.thread.events.loop(); } catch(e) { dropThread(item); throw e; } dropThread(item); }); return item.thread; } public static function runWithEventLoop(job:()->Void):Void { var thread = current(); if(thread.events == null) { thread.events = new EventLoop(); try { job(); thread.events.loop(); thread.events = null; } catch(e) { thread.events = null; throw e; } } else { job(); } } static function dropThread(deleteItem) { threadsMutex.acquire(); for(i => item in threads) { if(item == deleteItem) { threads.splice(i, 1); break; } } threadsMutex.release(); } public function readMessage(block:Bool):Dynamic { return messages.pop(block); } public function new() {} public function sendMessage(msg:Dynamic) { messages.add(msg); } }