package flash.ui; @:final extern class GameInputControl extends flash.events.EventDispatcher { var device(default,null) : GameInputDevice; var finger(default,null) : GameInputFinger; var hand(default,null) : GameInputHand; var index(default,null) : Int; var numValues(default,null) : Int; var relative(default,null) : Bool; var type(default,null) : GameInputControlType; function new() : Void; function getValueAt(index : Int = 0) : Float; }