/* * Copyright (c) 2005, The haXe Project Contributors * All rights reserved. * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE HAXE PROJECT CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE HAXE PROJECT CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ import neko.Lib; @:core_api @:final class Math { public static var PI(default,null) : Float; public static var NaN(default,null) : Float; public static var POSITIVE_INFINITY(default,null) : Float; public static var NEGATIVE_INFINITY(default,null) : Float; public static function min(a:Float,b:Float) : Float { return if( a < b ) a else b; } public static function max(a:Float,b:Float) : Float { return if( a < b ) b else a; } public static function abs( v : Float ) : Float return 0. public static function sin( v : Float ) : Float return 0. public static function cos( v : Float ) : Float return 0. public static function atan2( y : Float, x : Float ) : Float return 0. public static function tan( v : Float ) : Float return 0. public static function exp( v : Float ) : Float return 0. public static function log( v : Float ) : Float return 0. public static function sqrt( v : Float ) : Float return 0. public static function round( v : Float ) : Int return 0 public static function floor( v : Float ) : Int return 0 public static function ceil( v : Float ) : Int return 0 public static function atan( v : Float ) : Float return 0. public static function asin( v : Float ) : Float return 0. public static function acos( v : Float ) : Float return 0. public static function pow( v : Float, exp : Float ) : Float return 0. static var __rnd; static var _rand_float = Lib.load("std","random_float",1); static var _rand_int = Lib.load("std","random_int",2); public static function random() : Float { return _rand_float(__rnd); } public static function isNaN(f:Float) : Bool { return untyped __dollar__isnan(f); } public static function isFinite(f:Float) : Bool { return !untyped __dollar__isinfinite(f); } static function __init__() : Void { __rnd = Lib.load("std","random_new",0)(); PI = Lib.load("std","math_pi",0)(); NaN = 0.0 / 0.0; POSITIVE_INFINITY = 1.0 / 0.0; NEGATIVE_INFINITY = -POSITIVE_INFINITY; var M : Dynamic = Math; M.abs = Lib.load("std","math_abs",1); M.sin = Lib.load("std","math_sin",1); M.cos = Lib.load("std","math_cos",1); M.atan2 = Lib.load("std","math_atan2",2); M.tan = Lib.load("std","math_tan",1); M.exp = Lib.load("std","math_exp",1); M.log = Lib.load("std","math_log",1); M.sqrt = Lib.load("std","math_sqrt",1); M.round = Lib.load("std","math_round",1); M.floor = Lib.load("std","math_floor",1); M.ceil = Lib.load("std","math_ceil",1); M.atan = Lib.load("std","math_atan",1); M.asin = Lib.load("std","math_asin",1); M.acos = Lib.load("std","math_acos",1); M.pow = Lib.load("std","math_pow",2); } }