/* * Copyright (c) 2005, The haXe Project Contributors * All rights reserved. * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE HAXE PROJECT CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE HAXE PROJECT CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ @:core_api class Std { public static function is( v : Dynamic, t : Dynamic ) : Bool { return untyped neko.Boot.__instanceof(v,t); } public static function string( s : Dynamic ) : String { return new String(untyped __dollar__string(s)); } public static function int( x : Float ) : Int { if( x < 0 ) return Math.ceil(x); return Math.floor(x); } public static function parseInt( x : String ) : Null untyped { var t = __dollar__typeof(x); if( t == __dollar__tint ) return x; if( t == __dollar__tfloat ) return __dollar__int(x); if( t != __dollar__tobject ) return null; return __dollar__int(x.__s); } public static function parseFloat( x : String ) : Float untyped { if( x == null ) return Math.NaN; var t = __dollar__float(x.__s); if( t == null ) t = Math.NaN; return t; } public static function random( x : Int ) : Int { return untyped Math._rand_int(Math.__rnd,x); } @:macro public static function format( fmt : haxe.macro.Expr.ExprRequire ) : haxe.macro.Expr.ExprRequire { return haxe.macro.Format.format(fmt); } static function __init__() : Void untyped { Int = { __name__ : ["Int"] }; Float = { __name__ : ["Float"] }; Bool = { __ename__ : ["Bool"] }; Dynamic = { __name__ : ["Dynamic"] }; Class = { __name__ : ["Class"] }; Enum = {}; Void = { __ename__ : ["Void"] }; var cl = neko.Boot.__classes; cl.Int = Int; cl.Float = Float; cl.Bool = Bool; cl.Dynamic = Dynamic; cl.Class = Class; cl.Enum = Enum; cl.Void = Void; } }