/* * Copyright (c) 2005, The haXe Project Contributors * All rights reserved. * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE HAXE PROJECT CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE HAXE PROJECT CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ package cpp.net; import cpp.net.Socket; import haxe.io.Error; class SocketOutput extends haxe.io.Output { var __s : SocketHandle; public function new(s) { __s = s; } public override function writeByte( c : Int ) { if (__s==null) throw "Invalid handle"; try { socket_send_char(__s, c); } catch( e : Dynamic ) { if( e == "Blocking" ) throw Blocked; else throw Custom(e); } } public override function writeBytes( buf : haxe.io.Bytes, pos : Int, len : Int) : Int { return try { socket_send(__s, buf.getData(), pos, len); } catch( e : Dynamic ) { if( e == "Blocking" ) throw Blocked; else throw Custom(e); } } public override function close() { super.close(); if( __s != null ) socket_close(__s); } private static var socket_close = cpp.Lib.load("std","socket_close",1); private static var socket_send_char = cpp.Lib.load("std","socket_send_char",2); private static var socket_send = cpp.Lib.load("std","socket_send",4); }