/*
* Copyright (C)2005-2013 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
// This file is generated, do not edit!
package js.html.svg;
/** The filter modifies a pixel by means of a convolution matrix, that also takes neighboring pixels into account.
Documentation for this class was provided by MDN. */
@:native("SVGFEConvolveMatrixElement")
extern class FEConvolveMatrixElement extends Element
{
static inline var SVG_EDGEMODE_DUPLICATE : Int = 1;
static inline var SVG_EDGEMODE_NONE : Int = 3;
static inline var SVG_EDGEMODE_UNKNOWN : Int = 0;
static inline var SVG_EDGEMODE_WRAP : Int = 2;
var bias(default,null) : AnimatedNumber;
var divisor(default,null) : AnimatedNumber;
var edgeMode(default,null) : AnimatedEnumeration;
var in1(default,null) : AnimatedString;
var kernelMatrix(default,null) : AnimatedNumberList;
var kernelUnitLengthX(default,null) : AnimatedNumber;
var kernelUnitLengthY(default,null) : AnimatedNumber;
var orderX(default,null) : AnimatedInteger;
var orderY(default,null) : AnimatedInteger;
var preserveAlpha(default,null) : AnimatedBoolean;
var targetX(default,null) : AnimatedInteger;
var targetY(default,null) : AnimatedInteger;
}