@:native('haxe.lang.FieldLookup') @:static private class FieldLookup { @:private private static var fieldIds:Array; @:private private static var fields:Array; //s cannot be null here private static inline function doHash(s:String):Int { var acc = 0; //alloc_int for (i in 0...s.length) { acc = (( 223 * (acc >> 1) + s.charCodeAt(i) ) << 1); } return acc >>> 1; //always positive } public static function lookupHash(key:Int):String { //start of binary search algorithm var ids = fieldIds; var min = 0; var max = ids.length; while (min < max) { var mid = Std.int(min + (max - min) / 2); //overflow safe var imid = ids[mid]; if (key < imid) { max = mid; } else if (key > imid) { min = mid + 1; } else { return fields[mid]; } } //if not found, it's definately an error throw "Field not found for hash " + key; } public static function hash(s:String):Int { if (s == null) return 0; var key = doHash(s); //start of binary search algorithm var ids = fieldIds; var min = 0; var max = ids.length; while (min < max) { var mid = Std.int(min + (max - min) / 2); //overflow safe var imid = ids[mid]; if (key < imid) { max = mid; } else if (key > imid) { min = mid + 1; } else { var field = fields[mid]; if (field != s) return -(key + 1); //special case return key; } } //if not found, min holds the value where we should insert the key ids.insert(min, key); fields.insert(min, s); return key; } public static function findHash(hash:Int, hashs:Array):Int { var min = 0; var max = hashs.length; while (min < max) { var mid = Std.int((max + min) / 2); //overflow safe var imid = hashs[mid]; if (hash < imid) { max = mid; } else if (hash > imid) { min = mid + 1; } else { return min; } } //if not found, return a negative value of where it should be inserted return ~min; } }