/* * Copyright (C)2005-2012 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ package cs.internal; @:native('haxe.lang.FieldLookup') @:final @:nativeGen @:keep @:static class FieldLookup { @:private private static var fieldIds:Array; @:private private static var fields:Array; //s cannot be null here private static inline function doHash(s:String):Int { var acc = 0; //alloc_int for (i in 0...s.length) { acc = (( 223 * (acc >> 1) + cast(s[i], Int)) << 1); } return acc >>> 1; //always positive } public static function lookupHash(key:Int):String { //start of binary search algorithm var ids = fieldIds; var min = 0; var max = ids.length; while (min < max) { var mid = min + Std.int((max - min) / 2); var imid = ids[mid]; if (key < imid) { max = mid; } else if (key > imid) { min = mid + 1; } else { return fields[mid]; } } //if not found, it's definately an error throw "Field not found for hash " + key; } public static function hash(s:String):Int { if (s == null) return 0; var key = doHash(s); //start of binary search algorithm var ids = fieldIds; var min = 0; var max = ids.length; while (min < max) { var mid = Std.int(min + (max - min) / 2); //overflow safe var imid = ids[mid]; if (key < imid) { max = mid; } else if (key > imid) { min = mid + 1; } else { var field = fields[mid]; if (field != s) return ~key; //special case return key; } } //if not found, min holds the value where we should insert the key ids.insert(min, key); fields.insert(min, s); return key; } public static function findHash(hash:Int, hashs:cs.NativeArray, length:Int):Int { var min = 0; var max = length; while (min < max) { var mid = Std.int((max + min) / 2); //overflow safe var imid = hashs[mid]; if (hash < imid) { max = mid; } else if (hash > imid) { min = mid + 1; } else { return mid; } } //if not found, return a negative value of where it should be inserted return ~min; } #if !erase_generics static function remove(a:cs.NativeArray, length:Int, pos:Int) { cs.system.Array.Copy(a, pos + 1, a, pos, length - pos - 1); a[length - 1] = null; } static function insert(a:cs.Ref>, length:Int, pos:Int, x:T) { var capacity = a.Length; if (pos == length) { if (capacity == length) { var newarr = new NativeArray((length << 1) + 1); a.CopyTo(newarr, 0); a = newarr; } } else if (pos == 0) { if (capacity == length) { var newarr = new NativeArray((length << 1) + 1); cs.system.Array.Copy(a, 0, newarr, 1, length); a = newarr; } else { cs.system.Array.Copy(a, 0, a, 1, length); } } else { if (capacity == length) { var newarr = new NativeArray((length << 1) + 1); cs.system.Array.Copy(a, 0, newarr, 0, pos); cs.system.Array.Copy(a, pos, newarr, pos + 1, length - pos); a = newarr; } else { cs.system.Array.Copy(a, pos, a, pos + 1, length - pos); cs.system.Array.Copy(a, 0, a, 0, pos); } } a[pos] = x; } #else static function removeInt(a:cs.NativeArray, length:Int, pos:Int) { cs.system.Array.Copy(a, pos + 1, a, pos, length - pos - 1); a[length - 1] = 0; } static function removeFloat(a:cs.NativeArray, length:Int, pos:Int) { cs.system.Array.Copy(a, pos + 1, a, pos, length - pos - 1); a[length - 1] = 0; } static function removeDynamic(a:cs.NativeArray, length:Int, pos:Int) { cs.system.Array.Copy(a, pos + 1, a, pos, length - pos - 1); a[length - 1] = null; } @:extern static inline function __insert(a:cs.NativeArray, length:Int, pos:Int, x:T):cs.NativeArray { var capacity = a.Length; if (pos == length) { if (capacity == length) { var newarr = new NativeArray((length << 1) + 1); a.CopyTo(newarr, 0); a = newarr; } } else if (pos == 0) { if (capacity == length) { var newarr = new NativeArray((length << 1) + 1); cs.system.Array.Copy(a, 0, newarr, 1, length); a = newarr; } else { cs.system.Array.Copy(a, 0, a, 1, length); } } else { if (capacity == length) { var newarr = new NativeArray((length << 1) + 1); cs.system.Array.Copy(a, 0, newarr, 0, pos); cs.system.Array.Copy(a, pos, newarr, pos + 1, length - pos); a = newarr; } else { cs.system.Array.Copy(a, pos, a, pos + 1, length - pos); cs.system.Array.Copy(a, 0, a, 0, pos); } } a[pos] = x; return a; } static function insertInt(a:cs.NativeArray, length:Int, pos:Int, x:Int):cs.NativeArray return __insert(a, length, pos, x); static function insertFloat(a:cs.NativeArray, length:Int, pos:Int, x:Float):cs.NativeArray return __insert(a, length, pos, x); static function insertDynamic(a:cs.NativeArray, length:Int, pos:Int, x:Dynamic):cs.NativeArray return __insert(a, length, pos, x); #end }