/* * Copyright (C)2005-2012 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ import neko.Lib; @:coreApi @:final class Math { public static var PI(default,null) : Float; public static var NaN(default,null) : Float; public static var POSITIVE_INFINITY(default,null) : Float; public static var NEGATIVE_INFINITY(default,null) : Float; public static function min(a:Float,b:Float) : Float { return if( a < b ) a else if( untyped $isnan(a) ) a else b; } public static function max(a:Float,b:Float) : Float { return if( a < b ) b else if( untyped $isnan(b) ) b else a; } public static function abs( v : Float ) : Float return 0.; public static function sin( v : Float ) : Float return 0.; public static function cos( v : Float ) : Float return 0.; public static function atan2( y : Float, x : Float ) : Float return 0.; public static function tan( v : Float ) : Float return 0.; public static function exp( v : Float ) : Float return 0.; public static function log( v : Float ) : Float return 0.; public static function sqrt( v : Float ) : Float return 0.; public static function round( v : Float ) : Int return 0; public static function floor( v : Float ) : Int return 0; public static function ceil( v : Float ) : Int return 0; public static function atan( v : Float ) : Float return 0.; public static function asin( v : Float ) : Float return 0.; public static function acos( v : Float ) : Float return 0.; public static function pow( v : Float, exp : Float ) : Float return 0.; public static function fround( v : Float ) : Float return 0.; public static function ffloor( v : Float ) : Float return 0.; public static function fceil( v : Float ) : Float return 0.; static var __rnd; static var _rand_float = Lib.load("std","random_float",1); static var _rand_int = Lib.load("std","random_int",2); public static function random() : Float { return _rand_float(__rnd); } public static function isNaN(f:Float) : Bool { return untyped __dollar__isnan(f); } public static function isFinite(f:Float) : Bool { return !untyped (__dollar__isinfinite(f) || __dollar__isnan(f)); } static function __init__() : Void { __rnd = Lib.load("std","random_new",0)(); PI = Lib.load("std","math_pi",0)(); NaN = 0.0 / 0.0; POSITIVE_INFINITY = 1.0 / 0.0; NEGATIVE_INFINITY = -POSITIVE_INFINITY; var M : Dynamic = Math; M.abs = Lib.load("std","math_abs",1); M.sin = Lib.load("std","math_sin",1); M.cos = Lib.load("std","math_cos",1); M.atan2 = Lib.load("std","math_atan2",2); M.tan = Lib.load("std","math_tan",1); M.exp = Lib.load("std","math_exp",1); M.log = Lib.load("std","math_log",1); M.sqrt = Lib.load("std","math_sqrt",1); M.round = Lib.load("std","math_round",1); M.floor = Lib.load("std","math_floor",1); M.ceil = Lib.load("std","math_ceil",1); M.atan = Lib.load("std","math_atan",1); M.asin = Lib.load("std","math_asin",1); M.acos = Lib.load("std","math_acos",1); M.pow = Lib.load("std", "math_pow", 2); M.fceil = try Lib.load("std", "math_fceil", 1) catch( e : Dynamic ) M.ceil; M.ffloor = try Lib.load("std", "math_ffloor", 1) catch( e : Dynamic ) M.floor; M.fround = try Lib.load("std", "math_fround", 1) catch( e : Dynamic ) M.round; } }