/* * Copyright (C)2005-2012 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ @:coreApi class Std { @:ifFeature("typed_cast") public static function is( v : Dynamic, t : Dynamic ) : Bool { return untyped neko.Boot.__instanceof(v,t); } public static function instance( value : T, c : Class ) : S { return Std.is(value, c) ? cast value : null; } public static function string( s : Dynamic ) : String { return new String(untyped __dollar__string(s)); } public static function int( x : Float ) : Int { if( x < 0 ) return Math.ceil(x); return Math.floor(x); } public static function parseInt( x : String ) : Null untyped { var t = __dollar__typeof(x); if( t == __dollar__tint ) return x; if( t == __dollar__tfloat ) return __dollar__int(x); if( t != __dollar__tobject ) return null; return __dollar__int(x.__s); } public static function parseFloat( x : String ) : Float untyped { if( x == null ) return Math.NaN; var t = __dollar__float(x.__s); if( t == null ) t = Math.NaN; return t; } public static function random( x : Int ) : Int { return untyped Math._rand_int(Math.__rnd,x); } static function __init__() : Void untyped { Int = { __name__ : ["Int"] }; Float = { __name__ : ["Float"] }; Bool = { __ename__ : ["Bool"] }; Dynamic = { __name__ : ["Dynamic"] }; Class = { __name__ : ["Class"] }; Enum = {}; var cl = neko.Boot.__classes; cl.Int = Int; cl.Float = Float; cl.Bool = Bool; cl.Dynamic = Dynamic; cl.Class = Class; cl.Enum = Enum; } }