/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ package sys.net; import haxe.io.Error; import cpp.NativeSocket; import cpp.NativeString; import cpp.Pointer; private class SocketInput extends haxe.io.Input { var __s:Dynamic; public function new(s:Dynamic) { __s = s; } public override function readByte() { return try { NativeSocket.socket_recv_char(__s); } catch (e:Dynamic) { if (e == "Blocking") throw Blocked; else if (__s == null) throw Custom(e); else throw new haxe.io.Eof(); } } public override function readBytes(buf:haxe.io.Bytes, pos:Int, len:Int):Int { var r; if (__s == null) throw "Invalid handle"; try { r = NativeSocket.socket_recv(__s, buf.getData(), pos, len); } catch (e:Dynamic) { if (e == "Blocking") throw Blocked; else throw Custom(e); } if (r == 0) throw new haxe.io.Eof(); return r; } public override function close() { super.close(); if (__s != null) NativeSocket.socket_close(__s); } } private class SocketOutput extends haxe.io.Output { var __s:Dynamic; public function new(s:Dynamic) { __s = s; } public override function writeByte(c:Int) { if (__s == null) throw "Invalid handle"; try { NativeSocket.socket_send_char(__s, c); } catch (e:Dynamic) { if (e == "Blocking") throw Blocked; else throw Custom(e); } } public override function writeBytes(buf:haxe.io.Bytes, pos:Int, len:Int):Int { return try { NativeSocket.socket_send(__s, buf.getData(), pos, len); } catch (e:Dynamic) { if (e == "Blocking") throw Blocked; else if (e == "EOF") throw new haxe.io.Eof(); else throw Custom(e); } } public override function close() { super.close(); if (__s != null) NativeSocket.socket_close(__s); } } @:coreApi class Socket { private var __s:Dynamic; // We need to keep these values so that we can restore // them if we re-create the socket for ipv6 as in // connect() and bind() below. private var __timeout:Float = 0.0; private var __blocking:Bool = true; private var __fastSend:Bool = false; public var input(default, null):haxe.io.Input; public var output(default, null):haxe.io.Output; public var custom:Dynamic; public function new():Void { init(); } private function init():Void { if (__s == null) __s = NativeSocket.socket_new(false); // Restore these values if they changed. This can happen // in connect() and bind() if using an ipv6 address. setTimeout(__timeout); setBlocking(__blocking); setFastSend(__fastSend); input = new SocketInput(__s); output = new SocketOutput(__s); } public function close():Void { NativeSocket.socket_close(__s); untyped { var input:SocketInput = cast input; var output:SocketOutput = cast output; input.__s = null; output.__s = null; } input.close(); output.close(); } public function read():String { var bytes:haxe.io.BytesData = NativeSocket.socket_read(__s); if (bytes == null) return ""; var arr:Array = cast bytes; return NativeString.fromPointer(Pointer.ofArray(arr)); } public function write(content:String):Void { NativeSocket.socket_write(__s, haxe.io.Bytes.ofString(content).getData()); } public function connect(host:Host, port:Int):Void { try { if (host.ip == 0 && host.host != "0.0.0.0") { // hack, hack, hack var ipv6:haxe.io.BytesData = Reflect.field(host, "ipv6"); if (ipv6 != null) { close(); __s = NativeSocket.socket_new_ip(false, true); init(); NativeSocket.socket_connect_ipv6(__s, ipv6, port); } else throw "Unresolved host"; } else NativeSocket.socket_connect(__s, host.ip, port); } catch (s:String) { if (s == "Invalid socket handle") throw "Failed to connect on " + host.toString() + ":" + port; else if (s == "Blocking") { // Do nothing, this is not a real error, it simply indicates // that a non-blocking connect is in progress } else cpp.Lib.rethrow(s); } } public function listen(connections:Int):Void { NativeSocket.socket_listen(__s, connections); } public function shutdown(read:Bool, write:Bool):Void { NativeSocket.socket_shutdown(__s, read, write); } public function bind(host:Host, port:Int):Void { if (host.ip == 0 && host.host != "0.0.0.0") { var ipv6:haxe.io.BytesData = Reflect.field(host, "ipv6"); if (ipv6 != null) { close(); __s = NativeSocket.socket_new_ip(false, true); init(); NativeSocket.socket_bind_ipv6(__s, ipv6, port); } else throw "Unresolved host"; } else NativeSocket.socket_bind(__s, host.ip, port); } public function accept():Socket { var c = NativeSocket.socket_accept(__s); var s = Type.createEmptyInstance(Socket); s.__s = c; s.input = new SocketInput(c); s.output = new SocketOutput(c); return s; } public function peer():{host:Host, port:Int} { var a:Dynamic = NativeSocket.socket_peer(__s); if (a == null) { return null; } var h = new Host("127.0.0.1"); untyped h.ip = a[0]; return {host: h, port: a[1]}; } public function host():{host:Host, port:Int} { var a:Dynamic = NativeSocket.socket_host(__s); if (a == null) { return null; } var h = new Host("127.0.0.1"); untyped h.ip = a[0]; return {host: h, port: a[1]}; } public function setTimeout(timeout:Float):Void { __timeout = timeout; NativeSocket.socket_set_timeout(__s, timeout); } public function waitForRead():Void { select([this], null, null, null); } public function setBlocking(b:Bool):Void { __blocking = b; NativeSocket.socket_set_blocking(__s, b); } public function setFastSend(b:Bool):Void { __fastSend = b; NativeSocket.socket_set_fast_send(__s, b); } public static function select(read:Array, write:Array, others:Array, ?timeout:Float):{read:Array, write:Array, others:Array} { var neko_array = NativeSocket.socket_select(read, write, others, timeout); if (neko_array == null) throw "Select error"; return @:fixed { read:neko_array[0], write:neko_array[1], others:neko_array[2] }; } }