/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ package sys.net; import lua.lib.luasocket.Socket as LuaSocket; import lua.lib.luasocket.socket.*; import lua.*; import haxe.io.Bytes; import haxe.io.Error; class Socket { public var input(default, null):haxe.io.Input; public var output(default, null):haxe.io.Output; var custom:Dynamic; var _socket:LuaSocket; var blocking = false; var timeout = null; public function new():Void {} public function close():Void { _socket.close(); } public function read():String { return input.readAll().toString(); } public function write(content:String):Void { output.writeString(content); } public function connect(host:Host, port:Int):Void { var res = LuaSocket.connect(host.host, port); if (res.message != null) throw 'Socket Error : ${res.message}'; input = new SocketInput(res.result); output = new SocketOutput(res.result); _socket = res.result; _socket.settimeout(timeout); } public function listen(connections:Int):Void { var res = LuaSocket.tcp(); if (res.message != null) throw 'Socket Listen Error : ${res.message}'; res.result.listen(connections); _socket = res.result; _socket.settimeout(timeout); } public function shutdown(read:Bool, write:Bool):Void { var client:TcpClient = cast _socket; switch [read, write] { case [true, true]: client.shutdown(Both); case [true, false]: client.shutdown(Receive); case [false, true]: client.shutdown(Send); default: null; } } public function bind(host:Host, port:Int):Void { var res = LuaSocket.bind(host.host, port); if (res.message != null) throw 'Socket Bind Error : ${res.message}'; _socket = res.result; } public function accept():Socket { var server:TcpServer = cast _socket; var res = server.accept(); if (res.message != null) throw 'Error : ${res.message}'; var sock = new Socket(); sock._socket = res.result; sock.input = new SocketInput(res.result); sock.output = new SocketOutput(res.result); return sock; } public function peer():{host:Host, port:Int} { var client:TcpClient = cast _socket; var res = client.getpeername(); var host = new Host(res.address); return {host: host, port: Std.parseInt(res.port)}; } public function host():{host:Host, port:Int} { var server:TcpServer = cast _socket; var res = server.getsockname(); var host = new Host(res.address); return {host: host, port: Std.parseInt(res.port)}; } public inline function setTimeout(timeout:Float):Void { this.timeout = timeout; if (_socket != null) { var client:TcpClient = cast _socket; client.settimeout(timeout); } } public function waitForRead():Void { select([this], null, null); } public function setBlocking(b:Bool):Void { blocking = b; } public function setFastSend(b:Bool):Void { var client:TcpClient = cast _socket; client.setoption(TcpNoDelay, true); } static public function select(read:Array, write:Array, others:Array, ?timeout:Float):{read:Array, write:Array, others:Array} { var read_tbl = read == null ? Table.create() : Table.fromArray([for (r in read) cast r._socket]); var write_tbl = write == null ? Table.create() : Table.fromArray(([for (r in write) cast r._socket])); var res = LuaSocket.select(read_tbl, write_tbl, timeout); var convert_socket = function(x:LuaSocket) { var sock = new Socket(); sock.input = new SocketInput(cast x); sock.output = new SocketOutput(cast x); return sock; } var read_arr = res.read == null ? [] : Table.toArray(res.read).map(convert_socket); var write_arr = res.write == null ? [] : Table.toArray(res.write).map(convert_socket); return {read: read_arr, write: write_arr, others: []}; } }