package lua; import haxe.extern.Rest; /** Mathematical Functions **/ @:native("_G.math") extern class Math { /** The value of pi. **/ static var pi(default,never) : Float; /** The value HUGE_VAL, a value larger than or equal to any other numerical value. **/ static var huge(default,never) : Float; /** Returns the absolute value of x. **/ static function abs (x : Float) : Float; /** Returns the smallest integer larger than or equal to x. **/ static function ceil (x : Float) : Int; /** Returns the largest integer smaller than or equal to x. **/ static function floor(x : Float) : Int; /** Returns the arc cosine of x (in radians). **/ static function acos (x : Float) : Float; /** Returns the arc sine of x (in radians). **/ static function asin (x : Float) : Float; /** Returns the arc tangent of x (in radians). **/ static function atan (x : Float) : Float; /** Returns the arc tangent of y/x (in radians), but uses the signs of both parameters to find the quadrant of the result. (It also handles correctly the case of x being zero.) **/ static function atan2(y : Float, x : Float) : Float; /** Returns the cosine of x (assumed to be in radians). **/ static function cos (x : Float) : Float; /** Returns the hyperbolic cosine of x. **/ static function cosh (x : Float) : Float; /** Returns the sine of x (assumed to be in radians). **/ static function sin (x : Float) : Float; /** Returns the hyperbolic sine of x. **/ static function sinh (x : Float) : Float; /** Returns the tangent of x (assumed to be in radians) **/ static function tan (x : Float) : Float; /** Returns the hyperbolic tangent of x. **/ static function tanh (x : Float) : Float; /** Returns the angle x (given in degrees) in radians. **/ static function rad (x : Float) : Float; /** Returns two numbers, the integral part of x and the fractional part of x. **/ static function modf (x : Float) : Float; /** Returns the remainder of the division of x by y that rounds the quotient towards zero. **/ static function fmod (x : Float) : Float; /** Returns y-th power of x. **/ static function pow (x : Float, y : Float) : Float; /** Returns the square root of x. **/ static function sqrt (x : Float) : Float; /** Returns the value e^x. **/ static function exp (x : Float) : Float; /** Returns m and e such that x = m2^e, e is an integer and the absolute value of m is in the range [0.5, 1) (or zero when x is zero). **/ static function frexp(x : Float) : MathFrexpResult; /** Returns m2^e (e should be an integer). **/ static function ldexp(m : Float, e : Int) : Float; /** Returns the natural logarithm of x. **/ static function log (x : Float) : Float; /** Returns the base-10 logarithm of x. **/ static function log10(x : Float) : Float; /** Returns the maximum value among its arguments. **/ static function max (x : Float, numbers : Rest) : Float; /** Returns the minimum value among its arguments. **/ static function min (x : Float, numbers : Rest) : Float; /** Returns the angle x (given in radians) in degrees. **/ static function deg (x : Float) : Float; /** This function is an interface to the simple pseudo-random generator function rand provided by ANSI C. (No guarantees can be given for its statistical properties.) When called without arguments, returns a uniform pseudo-random real number in the range [0,1). When called with an integer number `m`, returns a uniform pseudo-random integer in the range [1, m]. When called with two integer numbers `m` and `n`, returns a uniform pseudo-random integer in the range [m, n]. **/ static function random(?m:Float, ?n:Float) : Float; /** Sets `x` as the "seed" for the pseudo-random generator: equal seeds produce equal sequences of numbers. **/ static function randomseed(x : Float) : Float; } /** The return value of `Math.frexp`. **/ @:multiReturn extern class MathFrexpResult { var m:Float; var e:Int; }