/* * Copyright (C)2005-2015 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // This file is generated from mozilla/DOMMatrix.webidl line 89:0. Do not edit! package js.html; @:native("DOMMatrix") extern class DOMMatrix extends DOMMatrixReadOnly { /** @throws DOMError */ @:overload( function() : Void {} ) @:overload( function( transformList : String ) : Void {} ) @:overload( function( other : DOMMatrixReadOnly ) : Void {} ) @:overload( function( array32 : Float32Array ) : Void {} ) @:overload( function( array64 : Float64Array ) : Void {} ) function new( numberSequence : Array ) : Void; function multiplySelf( other : DOMMatrix ) : DOMMatrix; function preMultiplySelf( other : DOMMatrix ) : DOMMatrix; function translateSelf( tx : Float, ty : Float, ?tz : Float = 0.0 ) : DOMMatrix; function scaleSelf( scale : Float, ?originX : Float = 0.0, ?originY : Float = 0.0 ) : DOMMatrix; function scale3dSelf( scale : Float, ?originX : Float = 0.0, ?originY : Float = 0.0, ?originZ : Float = 0.0 ) : DOMMatrix; function scaleNonUniformSelf( scaleX : Float, ?scaleY : Float = 1.0, ?scaleZ : Float = 1.0, ?originX : Float = 0.0, ?originY : Float = 0.0, ?originZ : Float = 0.0 ) : DOMMatrix; function rotateSelf( angle : Float, ?originX : Float = 0.0, ?originY : Float = 0.0 ) : DOMMatrix; function rotateFromVectorSelf( x : Float, y : Float ) : DOMMatrix; function rotateAxisAngleSelf( x : Float, y : Float, z : Float, angle : Float ) : DOMMatrix; function skewXSelf( sx : Float ) : DOMMatrix; function skewYSelf( sy : Float ) : DOMMatrix; function invertSelf() : DOMMatrix; /** @throws DOMError */ function setMatrixValue( transformList : String ) : DOMMatrix; }