/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ package sys.net; import haxe.io.Error; @:callable @:coreType abstract SocketHandle {} private class SocketOutput extends haxe.io.Output { var __s:SocketHandle; public function new(s) { __s = s; } public override function writeByte(c:Int) { try { socket_send_char(__s, c); } catch (e:Dynamic) { if (e == "Blocking") throw Blocked; else if (e == "EOF") throw new haxe.io.Eof(); else throw Custom(e); } } public override function writeBytes(buf:haxe.io.Bytes, pos:Int, len:Int):Int { return try { socket_send(__s, buf.getData(), pos, len); } catch (e:Dynamic) { if (e == "Blocking") throw Blocked; else throw Custom(e); } } public override function close() { super.close(); if (__s != null) socket_close(__s); } private static var socket_close = neko.Lib.load("std", "socket_close", 1); private static var socket_send_char = neko.Lib.load("std", "socket_send_char", 2); private static var socket_send = neko.Lib.load("std", "socket_send", 4); } private class SocketInput extends haxe.io.Input { var __s:SocketHandle; public function new(s) { __s = s; } public override function readByte():Int { return try { socket_recv_char(__s); } catch (e:Dynamic) { if (e == "Blocking") throw Blocked; else if (__s == null) throw Custom(e); else throw new haxe.io.Eof(); } } public override function readBytes(buf:haxe.io.Bytes, pos:Int, len:Int):Int { var r; try { r = socket_recv(__s, buf.getData(), pos, len); } catch (e:Dynamic) { if (e == "Blocking") throw Blocked; else throw Custom(e); } if (r == 0) throw new haxe.io.Eof(); return r; } public override function close() { super.close(); if (__s != null) socket_close(__s); } private static var socket_recv = neko.Lib.load("std", "socket_recv", 4); private static var socket_recv_char = neko.Lib.load("std", "socket_recv_char", 1); private static var socket_close = neko.Lib.load("std", "socket_close", 1); } @:coreApi class Socket { private var __s:SocketHandle; public var input(default, null):haxe.io.Input; public var output(default, null):haxe.io.Output; public var custom:Dynamic; public function new():Void { init(); } private function init():Void { if (__s == null) __s = socket_new(false); input = new SocketInput(__s); output = new SocketOutput(__s); } public function close():Void { socket_close(__s); untyped { input.__s = null; output.__s = null; } input.close(); output.close(); } public function read():String { return new String(socket_read(__s)); } public function write(content:String):Void { socket_write(__s, untyped content.__s); } public function connect(host:Host, port:Int):Void { try { socket_connect(__s, host.ip, port); } catch (s:String) { if (s == "std@socket_connect") throw "Failed to connect on " + host.toString() + ":" + port; else if (s == "Blocking") { // Do nothing, this is not a real error, it simply indicates // that a non-blocking connect is in progress } else neko.Lib.rethrow(s); } } public function listen(connections:Int):Void { socket_listen(__s, connections); } public function shutdown(read:Bool, write:Bool):Void { socket_shutdown(__s, read, write); } public function bind(host:Host, port:Int):Void { socket_bind(__s, host.ip, port); } public function accept():Socket { var c = socket_accept(__s); var s = Type.createEmptyInstance(Socket); s.__s = c; s.input = new SocketInput(c); s.output = new SocketOutput(c); return s; } public function peer():{host:Host, port:Int} { var a:Dynamic = socket_peer(__s); if (a == null) { return null; } var h = new Host("127.0.0.1"); untyped h.ip = a[0]; return {host: h, port: a[1]}; } public function host():{host:Host, port:Int} { var a:Dynamic = socket_host(__s); if (a == null) { return null; } var h = new Host("127.0.0.1"); untyped h.ip = a[0]; return {host: h, port: a[1]}; } public function setTimeout(timeout:Float):Void { socket_set_timeout(__s, timeout); } public function waitForRead():Void { select([this], null, null, null); } public function setBlocking(b:Bool):Void { socket_set_blocking(__s, b); } public function setFastSend(b:Bool):Void { socket_set_fast_send(__s, b); } public static function select(read:Array, write:Array, others:Array, ?timeout:Float):{read:Array, write:Array, others:Array} { var c = untyped __dollar__hnew(1); var f = function(a:Array) { if (a == null) return null; untyped { var r = __dollar__amake(a.length); var i = 0; while (i < a.length) { r[i] = a[i].__s; __dollar__hadd(c, a[i].__s, a[i]); i += 1; } return r; } } var neko_array = socket_select(f(read), f(write), f(others), timeout); var g = function(a):Array { if (a == null) return null; var r = new Array(); var i = 0; while (i < untyped __dollar__asize(a)) { var t = untyped __dollar__hget(c, a[i], null); if (t == null) throw "Socket object not found."; r[i] = t; i += 1; } return r; } return { read: g(neko_array[0]), write: g(neko_array[1]), others: g(neko_array[2]) }; } private static var socket_new = neko.Lib.load("std", "socket_new", 1); private static var socket_close = neko.Lib.load("std", "socket_close", 1); private static var socket_write = neko.Lib.load("std", "socket_write", 2); private static var socket_read = neko.Lib.load("std", "socket_read", 1); private static var socket_connect = neko.Lib.load("std", "socket_connect", 3); private static var socket_listen = neko.Lib.load("std", "socket_listen", 2); private static var socket_select = neko.Lib.load("std", "socket_select", 4); private static var socket_bind = neko.Lib.load("std", "socket_bind", 3); private static var socket_accept = neko.Lib.load("std", "socket_accept", 1); private static var socket_peer = neko.Lib.load("std", "socket_peer", 1); private static var socket_host = neko.Lib.load("std", "socket_host", 1); private static var socket_set_timeout = neko.Lib.load("std", "socket_set_timeout", 2); private static var socket_shutdown = neko.Lib.load("std", "socket_shutdown", 3); private static var socket_set_blocking = neko.Lib.load("std", "socket_set_blocking", 2); private static var socket_set_fast_send = neko.Lib.loadLazy("std", "socket_set_fast_send", 2); }