/* * Copyright (C)2005-2017 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // This file is generated from mozilla\AnimationEffectTimingReadOnly.webidl. Do not edit! package js.html; /** The `AnimationEffectTimingReadOnly` interface of the Web Animations API is comprised of timing properties. Documentation [AnimationEffectTimingReadOnly](https://developer.mozilla.org/en-US/docs/Web/API/AnimationEffectTimingReadOnly) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/AnimationEffectTimingReadOnly$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/). @see **/ @:native("AnimationEffectTimingReadOnly") extern class AnimationEffectTimingReadOnly { /** The number of milliseconds to delay the start of the animation. Defaults to `0`. **/ var delay(default,null) : Float; /** The number of milliseconds to delay after the end of an animation. This is primarily of use when sequencing animations based on the end time of another animation. Defaults to `0`. **/ var endDelay(default,null) : Float; /** Dictates whether the animation's effects should be reflected by the element(s) state prior to playing (`backwards`), retained after the animation has completed playing (`forwards`), or `both`. Defaults to `none`. **/ var fill(default,null) : FillMode; /** A number representing which repetition the animation begins at and its progress through it. **/ var iterationStart(default,null) : Float; /** The number of times the animation should repeat. Defaults to `1`, and can also take a value of infinity to make it repeat infinitely. **/ var iterations(default,null) : Float; /** The number of milliseconds each iteration of the animation takes to complete. Defaults to `0`. **/ var duration(default,null) : haxe.extern.EitherType; /** Whether the animation runs forwards (`normal`), backwards (`reverse`), switches direction after each iteration (`alternate`), or runs backwards and switches direction after each iteration (`alternate-reverse`). Defaults to `normal`. **/ var direction(default,null) : PlaybackDirection; /** The rate of the animation's change over time. Accepts the pre-defined values `linear`, `ease`, `ease-in`, `ease-out`, and `ease-in-out`, or a custom cubic-bezier value like `cubic-bezier(0.42, 0, 0.58, 1)`. Defaults to `linear`. **/ var easing(default,null) : String; }