/* * Copyright (C)2005-2017 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ @:coreApi class Array { public var length(default,null) : Int; public function new() : Void { untyped _hx_tab_array(this, 0); } public function concat( a : Array ) : Array { var ret = this.copy(); for (i in a) ret.push(i); return ret; } public function join( sep : String ) : String { var tbl : lua.Table = lua.Table.create(); for (i in iterator()){ lua.Table.insert(tbl,Std.string(i)); } return lua.Table.concat(tbl,sep); } public function pop() : Null { if (length == 0 ) return null; var ret = this[length-1]; this[length-1] = null; length--; return ret; } public function push(x : T) : Int { this[this.length] = x; return length; } public function reverse() : Void { var tmp:T; var i = 0; while(i < Std.int(this.length/2)){ tmp = this[i]; this[i] = this[this.length-i-1]; this[this.length-i-1] = tmp; i++; } } public function shift() : Null { if (this.length == 0) return null; var ret = this[0]; if (this.length == 1){ this[0] = null; } else if (this.length > 1) { this[0] = this[1]; lua.Table.remove(untyped this,1); } this.length-=1; return ret; } public function slice( pos : Int, ?end : Int ) : Array { if (end == null || end > length) end = length; else if (end < 0) end = (length-(-end % length)) % length; // negative pos needs to be wrapped from the end, and mod according to array length if (pos < 0) pos = (length -(-pos % length)) % length; // and here if (pos > end || pos > length) return []; var ret = []; for (i in pos...end){ ret.push(this[i]); } return ret; } // TODO: copied from neko Array.sort, move to general util library? public function sort( f : T -> T -> Int ) : Void { var i = 0; var l = this.length; while( i < l ) { var swap = false; var j = 0; var max = l - i - 1; while( j < max ) { if( f(this[j],this[j+1]) > 0 ) { var tmp = this[j+1]; this[j+1] = this[j]; this[j] = tmp; swap = true; } j += 1; } if( !swap ) break; i += 1; } } public function splice( pos : Int, len : Int ) : Array { if (len < 0 || pos > length) return []; else if (pos < 0) pos = length -(-pos % length); len = cast Math.min(len,this.length-pos); var ret = []; for (i in pos...(pos+len)){ ret.push(this[i]); this[i] = this[i+len]; } for (i in (pos+len)...length){ this[i] = this[i+len]; } this.length-= len; return ret; } public function toString() : String { var tbl : lua.Table = lua.Table.create(); lua.Table.insert(tbl, '['); lua.Table.insert(tbl, join(",")); lua.Table.insert(tbl, ']'); return lua.Table.concat(tbl,""); } public function unshift( x : T ) : Void { var len = length; for (i in 0...len) this[len - i] = this[len - i - 1]; this[0] = x; } public inline function insert( pos : Int, x : T ) : Void { if (pos > length) pos = length; if (pos < 0) { pos = (length + pos); if (pos < 0) pos = 0; } var cur_len = length; while (cur_len > pos){ this[cur_len] = this[cur_len-1]; cur_len -=1; } this[pos] = x; } public function remove( x : T ) : Bool { for (i in 0...length){ if (this[i] == x){ for (j in i...length-1){ this[j] = this[j+1]; } // We need to decrement the length variable, and set its // value to null to avoid hanging on to a reference in the // underlying lua table. this[length-1] = null; // Do this in two steps to avoid re-updating the __index metamethod length--; return true; } } return false; } public function indexOf( x : T, ?fromIndex:Int ) : Int { var end = length; if (fromIndex == null) fromIndex = 0; else if (fromIndex < 0 ) { fromIndex = length + fromIndex; if (fromIndex < 0) fromIndex = 0; } for (i in fromIndex...end){ if (x == this[i]) return i; } return -1; } public function lastIndexOf( x : T, ?fromIndex:Int ) : Int { if (fromIndex == null || fromIndex >= length ) fromIndex = length-1; else if (fromIndex < 0) { fromIndex = length + fromIndex; if (fromIndex < 0) return -1; } var i = fromIndex; while(i >= 0){ if (this[i] == x) return i; else i--; } return -1; } public inline function copy() : Array { return [for (i in this) i]; } public function map(f:T->S):Array { return [for (i in this) f(i)]; } public function filter(f:T->Bool):Array { return [for (i in this) if (f(i)) i]; } public inline function iterator() : Iterator { var cur_length = 0; return { hasNext : function() return cur_length < length, next : function() return this[cur_length++] } } private static function __init__() : Void{ // table-to-array helper haxe.macro.Compiler.includeFile("lua/_lua/_hx_tab_array.lua"); } }