/* * Copyright (C)2005-2017 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ package neko.vm; class Lock { var l : Dynamic; /** Creates a lock which is initially locked. */ public function new() { l = lock_create(); } /** Waits for a lock to be released and acquire it. If timeout (in seconds) is not `null` and expires then the returned value is `false`. */ public function wait( ?timeout : Float ) : Bool { return lock_wait(l,timeout); } /** Release a lock. The thread does not need to own the lock to be able to release it. If a lock is released several times, it can be acquired as many times. */ public function release() { lock_release(l); } static var lock_create = neko.Lib.load("std","lock_create",0); static var lock_release = neko.Lib.load("std","lock_release",1); static var lock_wait = neko.Lib.load("std","lock_wait",2); }