/* * Copyright (C)2005-2017 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ package neko.vm; enum ThreadHandle { } class Thread { var handle : ThreadHandle; function new(h) { handle = h; } /** Send a message to the thread queue. This message can be read by using `readMessage`. **/ public function sendMessage( msg : Dynamic ) { thread_send(handle,msg); } /** Returns the current thread. **/ public static function current() { return new Thread(thread_current()); } /** Creates a new thread that will execute the `callb` function, then exit. **/ public static function create( callb : Void -> Void ) { return new Thread(thread_create(function(_) { return callb(); },null)); } /** Reads a message from the thread queue. If `block` is true, the function blocks until a message is available. If `block` is false, the function returns `null` if no message is available. **/ public static function readMessage( block : Bool ) : Dynamic { return thread_read_message(block); } @:keep function __compare(t) { return untyped __dollar__compare(handle,t.handle); } /** Starts an OS message loop after [osInitialize] has been done. In that state, the UI handled by this thread will be updated and [sync] calls can be performed. The loop returns when [exitLoop] is called for this thread. ** public static function osLoop() { if( os_loop == null ) throw "Please call osInitialize() first"; os_loop(); } /** The function [f] will be called by this thread if it's in [osLoop]. [sync] returns immediately. See [osInitialize] remarks. ** public function sync( f : Void -> Void ) { os_sync(handle,f); } /** The function [f] will be called by this thread and the calling thread will wait until the result is available then return its value. ** public function syncResult( f : Void -> T ) : T { if( this == current() ) return f(); var v = new neko.vm.Lock(); var r = null; sync(function() { r = f(); v.release(); }); v.wait(); return r; } /** Exit from [osLoop]. ** public function exitLoop() { os_loop_stop(handle); } /** If you want to use the [osLoop], [sync] and [syncResult] methods, you need to call [osInitialize] before creating any thread or calling [current]. This will load [os.ndll] library and initialize UI methods for each thread. ** public static function osInitialize() { os_loop = neko.Lib.load("os","os_loop",0); os_loop_stop = neko.Lib.load("os","os_loop_stop",1); os_sync = neko.Lib.load("os","os_sync",2); } static var os_loop = null; static var os_loop_stop = null; static var os_sync = null; */ static var thread_create = neko.Lib.load("std","thread_create",2); static var thread_current = neko.Lib.load("std","thread_current",0); static var thread_send = neko.Lib.load("std","thread_send",2); static var thread_read_message = neko.Lib.load("std","thread_read_message",1); }