local _hxClasses = {} Int = (function() _hxClasses.Int = _hx_o({__fields__={__name__=true},__name__={"Int"}}); return _hxClasses.Int end)(); Dynamic = (function() _hxClasses.Dynamic = _hx_o({__fields__={__name__=true},__name__={"Dynamic"}}); return _hxClasses.Dynamic end)(); Float = (function() _hxClasses.Float = _hx_e(); return _hxClasses.Float end)(); Float.__name__ = {"Float"} Bool = (function() _hxClasses.Bool = _hx_e(); return _hxClasses.Bool end)(); Bool.__ename__ = {"Bool"} Class = (function() _hxClasses.Class = _hx_o({__fields__={__name__=true},__name__={"Class"}}); return _hxClasses.Class end)(); Enum = _hx_e();