/* * Copyright (C)2005-2017 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ import php.Global; import php.Const; import php.Syntax.*; @:coreApi class Math { public static var PI(default,null) : Float = Const.M_PI; public static var NaN(default,null) : Float = Const.NAN; public static var POSITIVE_INFINITY(default,null) : Float = Const.INF; public static var NEGATIVE_INFINITY(default,null) : Float = -Const.INF; public static inline function abs( v:Float ) : Float return Global.abs(v); public static inline function min( a:Float, b:Float ) : Float return isNaN(a) ? NaN : Global.min(a, b); public static inline function max( a:Float, b:Float ) : Float return isNaN(b) ? NaN : Global.max(a, b); public static inline function sin( v:Float ) : Float return Global.sin(v); public static inline function cos( v:Float ) : Float return Global.cos(v); public static inline function atan2( y:Float, x:Float ) : Float return Global.atan2(y, x); public static inline function tan( v:Float ) : Float return Global.tan(v); public static inline function exp( v:Float ) : Float return Global.exp(v); public static inline function log( v:Float ) : Float return Global.log(v); public static inline function sqrt( v:Float ) : Float return Global.sqrt(v); public static inline function round( v:Float ) : Int return int(Global.floor(v + 0.5)); public static inline function floor( v:Float ) : Int return int(Global.floor(v)); public static inline function ceil( v:Float ) : Int return int(Global.ceil(v)); public static inline function atan( v:Float ) : Float return Global.atan(v); public static inline function asin( v:Float ) : Float return Global.asin(v); public static inline function acos( v:Float ) : Float return Global.acos(v); public static inline function pow( v:Float, exp:Float ) : Float return Global.pow(v, exp); public static inline function random() : Float return Global.mt_rand() / Global.mt_getrandmax(); public static inline function isNaN( f:Float ) : Bool return Global.is_nan(f); public static inline function isFinite( f:Float ) : Bool return Global.is_finite(f); public static inline function fround( v:Float ) : Float return Global.floor(v + 0.5); public static inline function ffloor( v:Float ) : Float return Global.floor(v); public static inline function fceil( v:Float ) : Float return Global.ceil(v); }