UI.hx 3.5 KB

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  1. /*
  2. * Copyright (C)2005-2016 Haxe Foundation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice shall be included in
  12. * all copies or substantial portions of the Software.
  13. *
  14. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  20. * DEALINGS IN THE SOFTWARE.
  21. */
  22. package hl;
  23. typedef WinHandle = hl.types.NativeAbstract<"ui_window">;
  24. class Window {
  25. var h : WinHandle;
  26. public function setText( text : String ) {
  27. win_set_text(h, @:privateAccess text.bytes);
  28. }
  29. public function setEnable( b : Bool ) {
  30. win_set_enable(h, b);
  31. }
  32. public function destroy() {
  33. win_destroy(h);
  34. }
  35. @:hlNative("ui","ui_win_destroy")
  36. static function win_destroy( win : WinHandle ) : Void {
  37. }
  38. @:hlNative("ui","ui_win_set_text")
  39. static function win_set_text( win : WinHandle, text : hl.types.Bytes ) : Void {
  40. }
  41. @:hlNative("ui","ui_win_set_enable")
  42. static function win_set_enable( win : WinHandle, enable : Bool ) : Void {
  43. }
  44. }
  45. class Button extends Window {
  46. public function new( parent : Window, text : String ) {
  47. h = button_new(parent.h, @:privateAccess text.bytes, function() this.onClick());
  48. }
  49. public dynamic function onClick() {
  50. }
  51. @:hlNative("ui", "ui_button_new")
  52. static function button_new( parent : WinHandle, text : hl.types.Bytes, onClick : Void -> Void ) : WinHandle {
  53. return null;
  54. }
  55. }
  56. class WinLog extends Window {
  57. public function new( title : String, width, height ) {
  58. h = winlog_new(@:privateAccess title.bytes,width, height);
  59. }
  60. public function setTextContent( text : String, autoScroll = false ) {
  61. winlog_set_text(h, @:privateAccess text.bytes,autoScroll);
  62. }
  63. @:hlNative("ui","ui_winlog_new")
  64. static function winlog_new( text : hl.types.Bytes, width : Int, height : Int ) : WinHandle {
  65. return null;
  66. }
  67. @:hlNative("ui","ui_winlog_set_text")
  68. static function winlog_set_text( win : WinHandle, text : hl.types.Bytes, autoScroll : Bool ) : Void {
  69. }
  70. }
  71. enum DialogFlags {
  72. YesNo;
  73. IsError;
  74. }
  75. @:enum abstract LoopResult(Int) {
  76. var NoMessage = 0;
  77. var HandledMessage = 1;
  78. var Quit = 2;
  79. }
  80. /**
  81. These are the bindings for the HL `ui.hdll` library, which contains some low level system access.
  82. **/
  83. class UI {
  84. @:hlNative("ui","ui_init") static function init() {}
  85. static function __init__() {
  86. init();
  87. }
  88. @:hlNative("ui","ui_dialog")
  89. static function _dialog( title : hl.types.Bytes, text : hl.types.Bytes, flags : Int ) : Int {
  90. return 0;
  91. }
  92. public static function dialog( title : String, text : String, flags : haxe.EnumFlags<DialogFlags> ) {
  93. @:privateAccess _dialog(title.bytes,text.bytes,flags.toInt());
  94. }
  95. @:hlNative("ui","ui_loop")
  96. public static function loop( blocking : Bool ) : LoopResult {
  97. return Quit;
  98. }
  99. @:hlNative("ui","ui_stop_loop")
  100. public static function stopLoop() : Void {
  101. }
  102. }